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    by Published on November 15th, 2010 22:43

    Chris Hecker, the developer behind 2007's infamous "the Wii is sh*t" rant, has for the first time revealed the true extent of the impact his comments have had on his career.

    In 2007, while at Maxis working on PC game Spore, Hecker took to the stage at the Game Developer Conference and called Nintendo's motion sensing console "a piece of sh*t", labelling it "two GameCubes duct-taped together".

    His comments, predictably, hit the headlines. The following day Hecker apologised, saying, "I do not think the Wii is a piece of sh*t. Nintendo needs to be applauded for trying to interface on the controller front, the user."

    That was over three years ago. But Hecker, who is currently hard at work on indie game SpyParty, stands by his original point.

    "Game design and gameplay is not separable from CPU power," he told Eurogamer.

    "You can do more interesting games with a faster CPU. Nintendo made an underpowered platform, relative to what you could have made at the time.

    "You can see the ramification of that now with the games. They're just not as interesting, for a lot of reasons.

    "They did a lot of interesting stuff with the control system, but unfortunately there's not enough horsepower behind the thing to actually really explore a lot of that stuff. You can see that in the games.

    "I said it in a very inflammatory way, but the underlying message was a serious point about game design and programming.

    "It was a direct quote. No one misquoted me. I said it was a piece of sh*t. I said it with Public Enemy blaring in the background and some funny slides. It was a great rant."

    Hecker's GDC rant created quite a few problems for the then EA employee.

    "When I said the Wii stuff it was at the height of Nintendo. They were selling a zillion units. They couldn't keep it on store shelves. And Spore was at its height. The headline was Spore developer says...

    "So I apologised for saying it that way more for the way it was covered than what I was trying to say.

    "If I had known it was going to get covered in the mass market press as opposed to just development press, I would have chosen my works more carefully. But I didn't. It was obviously my opinion, not the Spore team's opinion.

    "The Wii is a piece of sh*t and it's two GameCubes duct taped together are quotable quotes, and I should have chosen my words more carefully with at least some of them.

    "I wasn't thinking that because E3 closed down there would be a lot of people sniffing around for news stories in the mainstream press. It never used to be like that at GDC.

    "But then aiming the article for maximum headline controversy, that's journalism's issue.

    "In more ways than people even know, that night was the Electronic Arts and Nintendo executive dinner. They were announcing a joint venture for the first time. It was disastrous. It was awful.

    "The stars aligned in a completely negative summon a demon kind of way. It was not good.

    "I got a lot of hate mail. The Nintendo fanboys are pretty vehement. It's a big fanboy community. My Wikipedia page got defaced endlessly.

    "I actually said it and I have to stand by what I said. I apologise for saying it in a way that was too whatever, and making it sound like I was representing the team – I didn't, but the articles did."

    Hecker is no stranger to controversy. After Spore was released and some fans were disappointed with its depth, an interview Hecker gave to a science magazine emerged in which he talked about the cute versus science difference in the game.

    An angry fan blamed all of Spore's problems on Hecker in a post on the game's official forum, which was subsequently picked up by a mainstream news outlet. Hecker then became the "I ruined Spore" developer.

    This, according to Hecker, was more damaging than his Wii rant.

    "Even though Will Wright, the creator of the game, took full responsibility for the game we shipped, and I wasn't on the design team at all, to this day people talk about SpyParty in a forum and they're like, isn't that the guy who ruined Spore? Stuff matters.

    "Someone will go, 'Is that that game by that guy who ruined Spore?' Someone – hopefully – a couple of posts later, will say, 'No, that was debunked. Here's a link to the post.'

    "But sometimes that doesn't happen. Then, what do you do? You feel like a dork going in and posting yourself, 'No, I'm not that guy.'

    "It's really hard to fight that kind of hearsay."

    SpyParty, which Hecker is self-funding, is a James Bond-esque game set during a cocktail party in which people do normal, party-like things. All the characters are controlled by the computer except one, which is controlled by the player-controlled Spy. That person tries to blend into the party while completing spy missions.

    Another player – the sniper – is charged with working out who the spy is and pulling the trigger.

    http://www.eurogamer.net/articles/20...i-is-sh-t-rant ...
    by Published on November 15th, 2010 22:42

    In one week, Call of Duty: Black Ops has sold an unprecedented two million copies in UK shops.

    GfK Chart-Track totted earnings from those sales at £81.9 million.

    Black Ops sales were 13 per cent higher than those of Modern Warfare 2 (1.8 million) and the new game made 21 per cent more money (£67.4 million).

    To put things into perspective, that £81.9 million figure represents more money than the entire UK all-formats chart made in the past two weeks combined.

    Call of Duty: Black Ops launched the same week as Microsoft's Kinect. Between them (and all other videogame software), the money-take this week was a record-setting £113.8 million. Christmas week of 2008 had held the record until now.

    http://www.eurogamer.net/articles/20...many-this-week ...
    by Published on November 15th, 2010 22:41

    Zipper Interactive has insisted large scale first-person shooter MAG is one of the most played online PlayStation 3 games amid accusations that hardly anyone's playing it.

    A user on the game's official forum (thanks, VG247), dvdpfstr, said: "Look at the numbers of players on MAG for the last week. It would seem to me the writing is on the wall. Socom Confrontation has more players still and that is a game that people have complained about incessantly since its release. It really is sad too, MAG had so much potential only to get worse the longer it was out."

    The comment sparked a response from senior community manager Jeremy Dunham, who hit back at dvdpfstr's accusation.

    "This is incorrect," he said. "MAG has more concurrent players than SOCOM Confrontation worldwide on a daily, weekly, and monthly basis. This has been true for every month since MAG's release on January 26.

    "Obviously we don't hit the same numbers we had in our first few months in terms of concurrent and daily users, but we're still amongst the most played online PS3 games out there."

    Eurogamer reviewed MAG in January, awarding the ambitious shooter 7/10.

    Zipper's supported the game since then with a raft of downloadable content. Last month a massive patch, called MAG 2.0, was released.

    http://www.eurogamer.net/articles/20...doom-merchants ...
    by Published on November 15th, 2010 22:40

    Kinect won't spy on you and gather data to tailor advertising with - despite Microsoft bragging of exactly this feature last week.

    "Xbox 360 and Xbox Live do not use any information captured by Kinect for advertising targeting purposes," Microsoft assured the Wall Street Journal.

    "Microsoft has a strong track record of implementing some of the best privacy protection measures in the industry.

    "We place great importance on the privacy of our customers' information and the safety of their experiences."

    That's a dramatic U-turn on what Xbox chief financial officer Dennis Durkin said last week.

    With Kinect, Microsoft can be "more targeted about what content choices we present," he told a BMO Capital Markets crowd (reported by Digital Trends).

    He used these examples: "What advertising we present; how to get better feedback and data; about how many people are in a room when an advertisement is shown; how many people are in a room when a game is being played."

    Kinect, Durkin said, could watch you watching a sports game and be able to determine what team you support because of the clothes - replica kit - you wore.

    It's not a million miles away from how Facebook targets its advertising.

    http://www.eurogamer.net/articles/20...or-advertising ...
    by Published on November 15th, 2010 22:39

    Amid all the buzz around Rovio's Angry Birds franchise in recent weeks, something appears to have gone unnoticed this week.
    It's being out-grossed by the Smurfs.
    Specifically, Capcom's Smurfs' Village iPhone game is ahead of Angry Birds in both the US and UK App Stores' Top Grossing Games charts.
    That's all the more surprising because Smurfs' Village is a freemium game: the money that it's grossing is coming from in-app payments for its 'smurfberries' virtual currency.
    Angry Birds, by contrast, is making its money purely from its $0.99 download cost.

    Smurfs' Village's success shows how freemium games are becoming big moneyspinners on iPhone.
    It's joined in the Top 20 Grossing Games US chart by fellow freemium titles Tap Zoo, Restaurant Story, Touch Pets Cats, Kingdoms At War, Zombie Farm, FarmVille, Trade Nations, Texas Poker and We Rule Quests.
    Half the Top 20 Grossing Games are freemium, in other words. Forget the Angry Birds plush toys: it seems smart consumers may be digging out their childhood Papa Smurfs this Christmas instead...

    http://www.mobile-ent.biz/news/39483...-the-App-Store ...
    by Published on November 15th, 2010 22:39

    Amid all the buzz around Rovio's Angry Birds franchise in recent weeks, something appears to have gone unnoticed this week.
    It's being out-grossed by the Smurfs.
    Specifically, Capcom's Smurfs' Village iPhone game is ahead of Angry Birds in both the US and UK App Stores' Top Grossing Games charts.
    That's all the more surprising because Smurfs' Village is a freemium game: the money that it's grossing is coming from in-app payments for its 'smurfberries' virtual currency.
    Angry Birds, by contrast, is making its money purely from its $0.99 download cost.

    Smurfs' Village's success shows how freemium games are becoming big moneyspinners on iPhone.
    It's joined in the Top 20 Grossing Games US chart by fellow freemium titles Tap Zoo, Restaurant Story, Touch Pets Cats, Kingdoms At War, Zombie Farm, FarmVille, Trade Nations, Texas Poker and We Rule Quests.
    Half the Top 20 Grossing Games are freemium, in other words. Forget the Angry Birds plush toys: it seems smart consumers may be digging out their childhood Papa Smurfs this Christmas instead...

    http://www.mobile-ent.biz/news/39483...-the-App-Store ...
    by Published on November 15th, 2010 22:38

    Shiny Entertainment founder and long-standing games industry veteran David Perry is working on a new game for iPad.

    Not to be confused with Dave 'Games Animal' Perry of GamesMaster fame, this is the David Perry that invented Earthworm Jim, co-founded the cloud gaming service Gaikai, and presumably doesn't cry like a girl when he loses at a video game.

    Speaking with Develop, Perry revealed he's working with a European developer on the new unnamed game as a side-project, while he continues work on Gaikai.

    "The game project is perfect fit for me because I don't have to do it every day," he said. "Actually, me and the team tend to meet up at trade shows, huddle together, and talk about the design."

    Perry held back on revealing any details on the game, even leaving the developer unannounced, saying only that it's being built on the Unity platform and that it "looks like no other iPad game".

    While Perry's been out of development for a while, he says he still has a great interest in making games. "It's a bit like when you're watching a movie and you think 'I wish that scene went more like this'. You can't help it some times. That's often how I feel when I'm playing games. So I'm not giving up on development," he said.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on November 15th, 2010 22:38

    Shiny Entertainment founder and long-standing games industry veteran David Perry is working on a new game for iPad.

    Not to be confused with Dave 'Games Animal' Perry of GamesMaster fame, this is the David Perry that invented Earthworm Jim, co-founded the cloud gaming service Gaikai, and presumably doesn't cry like a girl when he loses at a video game.

    Speaking with Develop, Perry revealed he's working with a European developer on the new unnamed game as a side-project, while he continues work on Gaikai.

    "The game project is perfect fit for me because I don't have to do it every day," he said. "Actually, me and the team tend to meet up at trade shows, huddle together, and talk about the design."

    Perry held back on revealing any details on the game, even leaving the developer unannounced, saying only that it's being built on the Unity platform and that it "looks like no other iPad game".

    While Perry's been out of development for a while, he says he still has a great interest in making games. "It's a bit like when you're watching a movie and you think 'I wish that scene went more like this'. You can't help it some times. That's often how I feel when I'm playing games. So I'm not giving up on development," he said.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on November 15th, 2010 22:38

    It looks like the currently Euro-exclusive PS3 Blu-ray compilation of the PS2 Prince of Persia games will be heading to the US as separate PSN downloads.

    In an update release schedule put out today in conjunction with its first half of 2010-11 financials, Ubisoft list the three games, Prince of Persia: The Sands of Time, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, as separate entries with 'PSN' as the platform.

    The Euro-exclusive Prince of Persia Trilogy disc, which includes all three games on a single disc, is also on the list, making it even clearer Ubisoft's plan to release the games digitally in the States.

    No prices have been confirmed however, and the release is pinned somewhere between now and the end of the year.

    Meanwhile, Ubi boss Yves Guillemot made mention of a Splinter Cell Trilogy also making its way to PSN as downloads, which would come as no surprise to those who remember that Splinter Cell and Prince trilogies were rumoured together when Amazon listed them both for November releases.

    The Blu-ray PoP trilogy is scheduled for release in Europe on November 19, at a recommended retail price of £29.99.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on November 15th, 2010 22:36

    Two of Ubisoft’s biggest titles of 2011 have been delayed.
    Ghost Recon: Future Soldier and Driver: San Francisco were due for release in Q1 2011, but have now been pushed back until the publisher’s next financial year – which falls between April 2011 and March 2012.
    The announcement emerged as part of Ubisoft’s latest financial results, but no explanation has been given.
    Both titles have previously been delayed from their original release windows. Both were due before Christmas, but Ubisoft pushed Ghost Recon back in May and Driver: SF in July.
    In the official statement, Ubisoft said: “Tom Clancy's Ghost Recon: Future Soldier and Driver: San Francisco, which were previously planned for release in the fourth fiscal quarter, will now be included in the 2011-12 line-up.”

    http://www.mcvuk.com/news/41814/Ghos...ver-SF-delayed ...

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