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    by Published on October 4th, 2010 22:02




    Hi all,

    XTiger is an unix emulator (under X Window) of a TI-92 calculator (Texas instruments).
    It was originally written by Jonas Minnberg and was closed source.
    Jonas Minnberg has not worked on XTiger for quite a while and he gave
    Misha Nasledov the code and permission to GPL it.

    Here is a port on Caanoo of the version i've previously ported to Wiz

    This version supports the Touch screen, for both menus and virtual keyboard !

    The package is under GPL Copyright and sources are included.

    Many TI92 stuff can be found on the following urls :

    http://www.ticalc.org, and on the texas instruments web site http://education.ti.com

    Here is a PDF version of the manual : http://www.smendes.com/ti89.pdf

    I haven't any Caanoo, and i would like to thanks Alekmaul and zLouD for their help on Caanoo beta-testing !

    you may find it on my blog


    Enjoy,

    Zx. ...
    by Published on October 4th, 2010 21:47

    Brandon Wilson, known for his PSGroove port to the TI-84 Graphic Calculator, has released an update that sports a slew of new features...

    PS3JB is a FLASH application for the TI-84 Plus and TI-84 Plus Silver Edition that implements the PSGroove exploit for the Playstation 3 console. By connecting a USB cable between a PS3 and your calculator and running the application, you can trigger the PSGroove exploit from your graphing calculator.

    The latest version brings about several improvements:

    * Current status is displayed at the bottom of the LCD:

    * In addition to the usual jailbreak method, you can now install and uninstall a "hook" that allows the jailbreak to work at any point in the calculator's OS:

    This even works when the calculator is off; the PS3 will turn it on as it enumerates USB devices, and the calculator will shut off after about 5 minutes of inactivity (through the calculators' existing Automatic Power Down feature).

    Now you can shove the calculator and the USB cable behind the PS3 and forget it's there.

    * External payloads are now supported. This means you don't have to re-assemble the application to use a payload different from the official PSGroove one.

    These payloads are stored as calculator AppVars and selected through PS3JB's options menu:

    These options are stored in an AppVar called PS3JBOPT, which can be archived to keep it safe from RAM resets.

    To convert from a binary file containing the payload data to an AppVar, you can use To8XV (a VB.NET 2.0 program) found here, or you can create your own.

    * AsbestOS is now supported. The stage 1 and stage 2 payloads are specified in the options menu as above. To use the standard jailbreak exploit, select "None" as the stage 2 payload (which is the default)


    Source: http://brandonw.net/ps3jb/ ...
    by Published on October 4th, 2010 21:47

    Brandon Wilson, known for his PSGroove port to the TI-84 Graphic Calculator, has released an update that sports a slew of new features...

    PS3JB is a FLASH application for the TI-84 Plus and TI-84 Plus Silver Edition that implements the PSGroove exploit for the Playstation 3 console. By connecting a USB cable between a PS3 and your calculator and running the application, you can trigger the PSGroove exploit from your graphing calculator.

    The latest version brings about several improvements:

    * Current status is displayed at the bottom of the LCD:

    * In addition to the usual jailbreak method, you can now install and uninstall a "hook" that allows the jailbreak to work at any point in the calculator's OS:

    This even works when the calculator is off; the PS3 will turn it on as it enumerates USB devices, and the calculator will shut off after about 5 minutes of inactivity (through the calculators' existing Automatic Power Down feature).

    Now you can shove the calculator and the USB cable behind the PS3 and forget it's there.

    * External payloads are now supported. This means you don't have to re-assemble the application to use a payload different from the official PSGroove one.

    These payloads are stored as calculator AppVars and selected through PS3JB's options menu:

    These options are stored in an AppVar called PS3JBOPT, which can be archived to keep it safe from RAM resets.

    To convert from a binary file containing the payload data to an AppVar, you can use To8XV (a VB.NET 2.0 program) found here, or you can create your own.

    * AsbestOS is now supported. The stage 1 and stage 2 payloads are specified in the options menu as above. To use the standard jailbreak exploit, select "None" as the stage 2 payload (which is the default)


    Source: http://brandonw.net/ps3jb/ ...
    by Published on October 4th, 2010 19:40

    From what we have seen around the internet, the hacking of the Playstation 3 is major worldwide news. The last of the big consoles has now been hacked for both Homebrew (yeah baby) and also Piracy.

    It seems one can not be without the other and well theres where Sony will use everything in their arsenal to stop the PS3 becoming like the PSP where basically piracy has took over to the extent that titles just dont sell well on the PSP Now.

    Sony are well known to go after sites and shops before, those that remember the days when you would be in trouble for hosting PS1 and PS2 Bios's.

    After that they forced Lik Sang and others out of buisness for selling consoles in Europe before the release date.

    Now we have the Jailbreaking of the PS3 which got them to go after a Modchip Shop in Australia and various shops around the world who are selling the devices.

    Not only that but i would be sure they will go after the hackers themselves and even sites such as PSXScene and others, maybe even we at DCEmu arent safe from a major Sony backlash.

    One things for sure this could very well be a day of reckoning for not only the PS3 scene but all consoles that werent open to homebrew without the hacking of them.

    Not one site owner i know could stand up legally in court to the likes of Sony and if they do win and get sites closed down then will the likes of Nintendo and Microsoft follow.

    Interesting times for the Homebrew scene. ...
    by Published on October 4th, 2010 18:14



    [Jarek Lupinski] wanted an instrument that would let him play chiptunes live, without a need for pre-programming a cartridge for playback during a concert. His preferred hardware is an original Nintendo Entertainment System because of its familiar nostalgic sound. After picking up a lot of 5 broken NES units he set out to build a midi-compliant device.

    The five NES units he bought had nothing wrong with them other than the 70-pin cartridge connector. He fixed them all, then de-populated the board on one and tried to build out a circuit on a breadboard. After much trial and error, forum searching, and conversations with others who were familiar with the hardware he got the circuit working. He’s posted a schematic and had a board fabricated which takes the transplanted chips and transforms them into an instrument. Check out the test notes being played by an Arduino Mega after the break.

    http://hackaday.com/2010/10/03/chipt...ment-from-nes/ ...
    by Published on October 4th, 2010 18:03

    When Apple addressed a congressional inquiry on privacy in July, the company claimed that it couldn't actually track a particular iPhone in real time, as its transactions were anonymous and thoroughly randomized. Bucknell University network admin Eric Smith, however, theorizes that third-party application developers and advertisers may not have the same qualms, and could be linking your device to your name (and even your location) whenever they transmit data. Smith, a two-time DefCon wardriving champ, studied 57 top applications in the iTunes App Store to see what they sent out, and discovered that some fired off the iPhone's UDID and personal details in plaintext (where they can ostensibly be intercepted), including those for Amazon, Chase Bank, Target and Sam's Club, though a few were secured with SSL. Though UDIDs are routinely used by apps to store personal data and combat piracy, what Smith fears is that a database could be set up linking these UDIDs to GPS coordinates or GeoIP, giving nefarious individuals or organizations knowledge of where you are.

    It's a scary idea, but before you direct hate Apple's way, it's important to note that Cupertino's not necessarily the one to blame. iOS is arguably the best at requiring users to opt-in to apps that perform GPS tracking; transmitting the UDID and account information together publicly is strictly against the rules; and we'd like to think that if users provide their personal information to an application developer in the first place, they'd understand what they're doing. Of course, not all users monitor those things closely, and plaintext transmission of personal details is obviously a big no-no.

    Smith's piece opens and closes on the idea that Apple's UDID is like the unique identifier of Intel's Pentium III processor, which generated privacy concerns around the turn of the century, and we wonder if ths story might play out the same way -- following government inquiries, Intel offered a software utility that let individuals manually disable their chip's unique ID, and removed it from future CPUs.

    http://www.engadget.com/2010/10/03/h...-udid-pose-se/ ...
    by Published on October 4th, 2010 17:58

    Toshiba has unveiled what it claims are the world's first LCD TVs that allow viewers to watch in 3D without the need for special glasses.
    The new REGZA GL1 series consists of the 20-inch 20GL1 and the 12-inch 12GL1. Both products will be available in Japan from the end of December.
    The TVs use new Toshiba image processing technology to create nine parallax images and produce to 3D images. As a result, the vendor says, the images can be viewed from any angle. ...
    by Published on October 4th, 2010 17:56

    Traditionally, the low tech, low cost nature of mobile platforms made casual titles a natural fit for publishers and players. But with today’s powerful processors, 3D graphics and new touchscreen controls, EA have begun forging a new wave of core games on mobile platforms.
    At an event in London, EA took us through their mobile line-up, which included FIFA 11, EA Sports MMA, Mirror’s Edge and more.
    FIFA 11 (iPhone, iPod Touch)
    New licenses, animations and motion-captured players were EA’s core features for the mobile version of their ever-popular football franchise. The bright screen of an iPhone 4 certainly backed up those claims when we tried it ourselves. A virtual analogue stick is used to control players, while actions, like passing and shooting, are selected with you other hand. The choice of 500 league teams and 50 real world stadiums should give the game credibility in the eyes of sports fans.
    EA Sports MMA (iPhone)
    THQ’s swings have failed to leave their opponent groggy. Using assets from the console version, EA Mobile are launching a counter attack with their inaugural MMA mobile game. Producer Nick Wong emphasized that control has been a top priority for the development team. In MMA mobile the screen is split into four invisible quadrants each corresponding to your fighter’s limbs. A combination of taps and swipes are used to perform attacks. In our hands-on, we sampled standing, clinch and submission portions. Control for each discipline is context specific. Going for familiarity, EA have fighters such as Jason Miller and Randy Couture. EA Sports MMA is an ambitious offering and evidence that EA believe the time is right for more complex mobile games.
    Mirror’s Edge (iPhone, iPod Touch, iPad)
    Though it defeats the purpose of the console game’s design, Mirror’s Edge appears to have been far more successful as a side-scrolling platformer than a slightly dodgy first-person one. Of all EA’s action games on show this one was immediately engrossing. Swipes are used to make Faith jump, duck and roll her way across stark white rooftops. Though noticeably jagged, there are reams of detail to the 3D cityscapes and buildings that sustain your acrobatics. Its looks alone will attract attention, and, in the wake of Canabalt, a more traditional platformer could be precisely what handheld players want. Get a taste for side-scrolling Mirror’s Edge at www.mirrorsedge2d.com.
    R-Type (iPhone, iPod Touch)
    IGN have ranked R-Type in their all-time Top 10 Toughest Games to Beat, and they’re not wrong. Rose-tinted nostalgia must have been a major part in this arcade relic getting a mobile revival. You hold the device flat, tilting it to move your ship about on the default setting. Ported by DotEmu, all eight levels from the original arcade version are present and a trio of control methods. Unlikely to spread through word of mouth due to its punishing difficulty, brand cachet will have to suffice.
    Yahtzee (iPad)
    Yet another reason not to buy those tempting travel editions while you’re waiting in the duty-free lounge. Yahtzee on iPad is captivating thanks to its colourful HD visuals. In this classic dice game the aim is to score the most points with the sum of five dice. You can play head-to-head or pass the iPad around, but the novelty of touchscreen dice shaking coupled with convincing sound effects makes the illusion of playing virtual Yahtzee exciting in itself.

    http://www.casualgaming.biz/news/304...bile-platforms ...
    by Published on October 4th, 2010 17:53

    The creator of indie game Explosionade has called on Microsoft to update its "stuck" Xbox Live Indie Games Top Downloads list.

    Developer Mommy's Best Games has refused to release the side-scrolling shooter – which it says is finished - until the "broken" service is fixed.

    "Great news - Explosionade is finished and ready for you to play!" wrote studio head and former Insomniac designer Nathan Fouts on his website.

    "The bad news - I'm not going to release it till the Xbox Marketplace is less broken. Sorry, but I want the best launch possible, and when the Top Downloads list isn't up to date, it's a crappy time to release a game to Xbox Live Indie Games."

    Fouts' complaint centres around the Indie Games section of the Xbox 360 dashboard. The New Arrivals section shows the 20 most recent XBL Indie Games uploaded to the service. Top Downloads is supposed to show the 20 games currently downloaded the most.

    Fouts reckons the Top Downloads list is "stuck".

    "If we released Explosionade today, but the Top Downloads list is not updating properly we will miss a huge chance for more sales," he said.

    "We love making games as a full time business. If we have a bad launch for Explosionade, it will greatly hurt our potential to carry on.

    Fouts added: "Sales data has been spotty since 28th September, which means the Top Downloads list has been spotty in terms of reflecting gamers interests. In months past, the Top Downloads list has stayed stuck for days, sometimes over a week.

    "I really want to release Explosionade, as I publicly announced we could release by 4th October. It was ready in time for review earlier this weekend, but I've been waiting till Top Downloads is functioning properly."

    Fouts created Weapon of Choice after ditching life at Resistance developer Insomniac to set up shop as an independent games maker. Eurogamer interviewed him in January.

    http://www.eurogamer.net/articles/20...xblm-is-broken ...
    by Published on October 4th, 2010 17:52

    Rockstar Games has accepted substantial damages after the Daily Star newspaper made up a false Raoul Moat story.

    The Star, owned by Richard Desmond's Express Newspapers, published libellous accusations when it claimed that Rockstar planned to launch a GTA game based on gunman Raoul Moat.

    The paper made up a game called Grand Theft Auto Rothbury and claimed it would be based on the Northumberland shootings.

    The Star even went to a grieving relative of one of Moat's victims for a response to the fictional title.

    In the article the paper said the people behind the production of the game were "questionable idiots" who were making money out of other people's misery. It published a lengthy apology soon after, but by then the damage, for many, had been done.

    Take 2's lawyer told the ruling judge that the Daily Star failed to contact the publisher before running the story, according to a report from The Guardian.

    She said: "The defendant now accepts that Rockstar Games never had any intention to create such a video game at any time. The story was entirely false."

    The amount of money paid to Rockstar was undisclosed, but we do know Express was ordered to pay Rockstar's legal costs. A spokesperson for the media group apologised for the upset and damage caused. It described the incident as a mistake.

    http://www.eurogamer.net/articles/20...alse-gta-story ...

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