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  • DCEmu Featured News Articles

    by Published on September 26th, 2010 13:43

    News via http://www.xbox-scene.com/xbox1data/...EZbSeeyvCU.php

    A new plugin has been released for DashLaunch 2.x:
    [QUOTE]
    Dash_launch_v2.0_for_9199 plugin file will bypass new region locks.

    Please read the Dash_launch read me carefully. All of the information is contained.
    The location of this plugin must be added to the launch.ini file and reflashed to the nand using the dl installer.

    This ran Quantum Theory PAL on my ntsc/u ...
    by Published on September 25th, 2010 18:56

    (Sony May be Unhappy if this news goes mainstream)


    There were reports of people trying to use the SixAxis controller to Jailbreak the PS3. However, we stopped hearing about any progress on it and heard more about clones such as the PS3Key and P3Free and many others. Now, there seems to be proof of a PSGroove port on a PlayStation 3 SixAxis/DualShock 3 controller! Forum user hasuky from http://www.elotrolado.net/ stated that he'll be putting more info online tomorrow.

    Translated via Google:
    Starting by telling you, not to say bad words for those many people that maybe criticize the work of others without having done any research or evidence. I feel sorry for these people and for those who doubted in this project: I've spent a bit of my time and achieved what I wanted to do, not having a separate usb device, I wanted to run from the command Psgroove Sixsaxis and step be updatable via PC with just the controller and a USB cable for your bad luck has made the video I'm uploading it now takes a bit because my connection is shared. If you wait about 30 minutes more or less what you see, long time I was interested by the different consoles, as amended. I tell you to cool something that was the first to repair a bad nand extracted from a xbox 360, I have a couple of tutorials that many served him. And thanks to EOL and many people who make this forum what is now really. Tomorrow I will have to make the tutorial and make the respective tests.


    It seems that not only do you use the controller to jailbreak your PS3 but you can continue to use it like a normal controller. However, you would need to connect the controller via USB cable first. This is like a shot to Sony's heart considering modders are using Sony's own product to jailbreak their system.

    *UPDATE*
    It seems that it will require some soldering in order for the PSGroove to be flashed onto the PS3 Controller...
    Quote Originally Posted by hasuky @ ElOtroLado
    Quote Originally Posted by Al Bundy @ ElOtroLado
    Hasuky my friend if you read this, it takes all the time you need to put the tutorial if you need, but it confirms whether to open the command or not to use it as PSGroove, that's quick to make.

    And thank you for your work
    Clarified, as any MOD is to make use of solder on the board of control, nothing complicated, only 8 of them
    *UPDATE #2* (9/26/10)
    So after looking and reading a rough Google translation of the guide (which can be found HERE), it doesnt seem like its an actual port of the PSGroove onto the PS3 controller. Its more of installing a PIC inside the PS3 controller and wiring it to the USB port.

    Source: ElOtroLado Forums / ElOtroLado Forums (Update #1)

    ...
    by Published on September 25th, 2010 18:56

    (Sony May be Unhappy if this news goes mainstream)


    There were reports of people trying to use the SixAxis controller to Jailbreak the PS3. However, we stopped hearing about any progress on it and heard more about clones such as the PS3Key and P3Free and many others. Now, there seems to be proof of a PSGroove port on a PlayStation 3 SixAxis/DualShock 3 controller! Forum user hasuky from http://www.elotrolado.net/ stated that he'll be putting more info online tomorrow.

    Translated via Google:
    Starting by telling you, not to say bad words for those many people that maybe criticize the work of others without having done any research or evidence. I feel sorry for these people and for those who doubted in this project: I've spent a bit of my time and achieved what I wanted to do, not having a separate usb device, I wanted to run from the command Psgroove Sixsaxis and step be updatable via PC with just the controller and a USB cable for your bad luck has made the video I'm uploading it now takes a bit because my connection is shared. If you wait about 30 minutes more or less what you see, long time I was interested by the different consoles, as amended. I tell you to cool something that was the first to repair a bad nand extracted from a xbox 360, I have a couple of tutorials that many served him. And thanks to EOL and many people who make this forum what is now really. Tomorrow I will have to make the tutorial and make the respective tests.


    It seems that not only do you use the controller to jailbreak your PS3 but you can continue to use it like a normal controller. However, you would need to connect the controller via USB cable first. This is like a shot to Sony's heart considering modders are using Sony's own product to jailbreak their system.

    *UPDATE*
    It seems that it will require some soldering in order for the PSGroove to be flashed onto the PS3 Controller...
    Quote Originally Posted by hasuky @ ElOtroLado
    Quote Originally Posted by Al Bundy @ ElOtroLado
    Hasuky my friend if you read this, it takes all the time you need to put the tutorial if you need, but it confirms whether to open the command or not to use it as PSGroove, that's quick to make

    And thank you for your work
    Clarified, as any MOD is to make use of solder on the board of control, nothing complicated, only 8 of them
    *UPDATE #2* (9/26/10)
    So after looking and reading a rough Google translation of the guide (which can be found HERE), it doesnt seem like its an actual port of the PSGroove onto the PS3 controller. Its more of installing a PIC inside the PS3 controller and wiring it to the USB port.

    Source: ElOtroLado Forums / ElOtroLado Forums (Update)

    ...
    by Published on September 25th, 2010 18:56

    As part of Nintendo's ongoing celebration of Mario's 25th anniversary, the latest edition of Iwata Asks is a lengthy conversation between Mario creator Shigeru Miyamoto and guest host Shigesato Itoi, creator of Earthbound. In the interview, Miyamoto suggested that making Mario games has been "easy," thanks to ever-evolving technology.

    "What's been easy about making the Mario games is that they could naturally change along with the progress of technology," Miyamoto observed. "For example, when you make live action SFX movies and as special effects technology advances, then you have new methods at your disposal."

    Adapting to new technologies has been key to Mario's longevity, Miyamoto explained. "In the same way, as technology advances, the Mario games change, too [...] And as technology changes, so does what you want to do. If it weren't for that, I don't think I could have stuck with it this far." Because the Mario franchise is meant to change with technology, there hasn't ever been a "roadmap" for the series. Instead, the impromptu schedule of Mario games has fueled its creative stamina. "The games turn out more fun that way than if you planned everything out on paper," Miyamoto added.

    Although Miyamoto has been working with Nintendo and the Mario series for the past 25 years, it seems the famed designer isn't ready to quit any time soon. When quizzed about his position 25 years from now (when he's 85!), Miyamoto admitted that "I'll probably be working on something." Of course, there's a caveat: "If I'm still alive then."

    http://www.joystiq.com/2010/09/24/mi...-a-mario-game/ ...
    by Published on September 25th, 2010 18:55

    From a technological perspective, PlayStation Move offers much more than what Nintendo's original Wiimote, and even the subsequent MotionPlus add-on, can provide. However, critics point out that it's taken four years for Sony to develop and market a proper response to Nintendo. Considering Move-like technology was in development at Sony since the PS2 era, why has it taken the company so long to produce something? Shuhei Yoshida, president of Sony's Worldwide Studios, offered a reasonable explanation.

    "We couldn't have made Move when we launched PS3," Yoshida told Wired. "We needed the time to be able to create the performance of Move with the target price that we started out with." (Microsoft has reportedly struggled with balancing technological edge with a reasonable price tag for Kinect, as well.) Still, all these years later, PlayStation Move controllers aren't exactly cheap, and Sony continues to been criticized for being late to the game. Yoshida had his response to that, though: "A 2010 system is what we are launching in 2010. In that sense, I don't think we are late at all."

    Of course, with sales of Wii hardware and software on the decline, even Sony has to wonder: Has the motion control fad lost its momentum? It'll be interesting to see how Move (and Kinect) answer that question in the months to come.

    http://www.joystiq.com/2010/09/24/so...at-ps3-launch/ ...
    by Published on September 25th, 2010 18:54

    Kids with amblyopia, or "lazy eye" as it's commonly known, are familiar with the treatment/ritualistic torture of having a patch put over the good eye and being made to read, in order to strengthen the weaker eye. This doesn't work as well for adults with the condition -- unless they're playing video games while patched.

    That's the takeaway from a study by a group at the Helen Willis Neuroscience Institute at the University of California, Berkeley. According to GamePolitics' summary of the study, 40 hours of gameplay using the "bad" eye was equivalent to 120 hours of normal, non-game-specific occlusion therapy. The test patients experienced an average of 30 percent improvement in visual acuity.

    Joystiq is not qualified to dispense medical advice, but it sounds like -- if your bad eye is still good enough to figure out what's going on in a video game -- this might be worth trying. Suddenly the impossible dream of being able to kind of see the 3DS's stereoscopic effect seems within reach for the first time.

    http://www.joystiq.com/2010/09/25/st...with-lazy-eye/ ...
    by Published on September 25th, 2010 18:52

    You could probably fill a book with Apple patent applications that never amounted to anything, but here's one that's at least been granted -- a "handheld device" that uses capacitive sensors to recognize your identity just by the way you hold it, and subsequently personalize the device's buttons and settings to your hand based on your user profile. That's all that's actually been patented here, but the general idea is a little more grand -- you could theoretically grip a handheld with either hand, and it would automatically generate "button zones" under each finger using sensors (or disappearing buttons, perhaps) baked right into the chassis, making cries of "you're holding it wrong" hopefully fade into obscurity. Still, it's not the first time we've seen Cupertino reaching for digit recognition and we're sure it won't be the last, so we'll just file away our enthusiasm until or unless Jobs announces it on stage.

    http://www.engadget.com/2010/09/25/a...es-your-hands/ ...
    by Published on September 25th, 2010 18:51

    It seems like Apple's legal team is constantly embroiled in a pitched battle of some sort, but this weekend they might get to relax -- citing recent iPhone policy changes, the European Commission's decided to stop breathing down their necks. Though the EU originally joined the US Department of Justice and Federal Trade Commission in investigating why Cupertino chose to block third-party dev tools and ads earlier this year, the fact that Apple recently relaxed both restrictions (and created a repair program for iPhones purchased abroad) satisfied European regulators. "The Commission intends to close the investigations into these matters," it wrote earlier today. There's no guarantee that the US powers-that-be will exercise similar leniency, of course, but we wouldn't be surprised -- even inside Apple, the DoJ's got other fish to fry.

    http://www.engadget.com/2010/09/25/e...ght-of-relaxe/ ...
    by Published on September 25th, 2010 18:50

    Yesterday Nokia and AT&T announced a mobile software coding contest worth $10 million in prize money. The move is intended to help Symbian compete with Android and iOS. The day before this announcement, Sony Ericsson said it would not be making any new Symbian devices and is instead focusing on Android. That left Nokia pretty much alone with Symbian, and now it wants to find new coding 'friends' to keep the platform alive. Natural selection seems to be slowly eroding Symbian's future. Is this contest too late?"

    http://mobile.slashdot.org/story/10/...-Software-Devs ...
    by Published on September 25th, 2010 18:43

    Peripheral manufacturer Mad Catz has assured users that the vast majority of its PlayStation 3 controllers continue to function after Sony's recent 3.50 firmware update.

    The controversial update reportedly shut out a number of third party peripherals, including some Mad Catz add-ons. The company has just issued a statement detailing the extent of the problem.

    "With the exception of a small quantity of controllers sold before 2008, we believe that all Mad Catz products will continue to function as they did prior to the 3.50 Firmware update including high profile products such as our range of Street Fighter IV FightSticks and Wireless FightPads; our range of controllers and accessories for Call of Duty; our Cyborg F.L.Y. 9 Wireless FlightStick; our wired and wireless control pads; and our range of Rock Band accessories."

    The controllers that no longer work are the 2008 wireless PS3 GamePad, the 2008 wired PS3 GamePad and the PS3 wireless MicroCon.

    Prior to issuing the 3.50 firmware update, Sony had warned, "SCEA does not support continued functionality of counterfeit or unlicensed controllers in system software updates and these devices may cease to function in the future because of system software updates."

    If you are experiencing a problem with any of its controllers, Mad Catz has advised getting in touch with its customer services department to organise a replacement.

    http://www.eurogamer.net/articles/20...d-out-ps3-pads ...

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