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  • DCEmu Featured News Articles

    by Published on September 17th, 2010 00:25

    News / release from gorglucks

    The aim of the game is to kill waves of aggresive zombies before being killed, to get the best score .
    Gameplay and graphics are inspired by the Thing Thing series.

    Progression : 100%

    Characteristics :

    - Game coded in C++ with PGE library
    - 10 unlockable weapons
    - Savedata
    - Global ranking (Here)
    - AI
    - Adhoc mode

    ...
    by Published on September 17th, 2010 00:23

    News / release from psp_kevin17

    Description:
    A old type Mario game that we all love and enjoy with a few extra scary twists too it!

    Game:
    Levels- like old mario games
    New Characters
    Selection mode

    Might be later added:
    Zombie Mode
    Co-Op

    Development Tools:
    PSPSDK
    OSLib
    Dev C++

    Currently Working on:
    Menu (Almost Done)
    Animations
    Sound- Being done
    Main Programming

    ***Work***
    May 29, 2010- Hoping to finish Koopa animations with the help of Hardhat

    ...
    by Published on September 17th, 2010 00:21

    News / release from fllipperr



    Hey everyone!
    This is my first game for the psp.
    Developer: Fllipperr
    Status: Under development
    Name: WTF! Zombies!!!
    Type:2.5D sidescroller

    RELEASES
    Lots of new stuff!!!
    Test Release 2: http://www.mediafire.com/file/s0tlspaxafrjuve/WTF!.rar
    Tested on
    5.50Gen D3/Prometheus
    5.00 M33-6

    UPDATES
    Particle engine done.
    Texture loader done.
    Sound engine done.
    Basic scripting implemented.
    Tile engine done.
    Basic collision system done.
    Map loading and saving system finished. ...
    by Published on September 17th, 2010 00:15

    News / release from wassgha



    This is a normal maze game, absolutly very normal maze game. It is really an ordinary lua game! ...
    by Published on September 17th, 2010 00:12

    News / release from hardhat

    So I have really enjoyed looking at all of the WIP games for the compo. I am helping on a couple of projects which I hope are released soon. In the mean time I got inspired to make this game by a post by nb50. Hopefully I've got him happy now.

    For a horror theme, I thought about many ideas. But today I wanted to talk about drowning. It is a basic fear, like fear of the dark. So I hope you enjoy it, even with the lack of traditional gore or zombies.

    I'm sure I'll be making improvements. It is currently single player. But my son wants competive over adhoc, and of course I'd like to see a leader board. So I might add that too.

    Currently you win if you get around 16000 m above the ground or so. I'd also like to hear people's high scores until I get the leader board going.

    Tips:

    Wall jumping is a must to get out of tight spots. Just cling to the wall and keep hitting the jump button.
    Jump off the left or right as a shortcut to the other side.

    Updates in 1.10:
    - new font for a new look in the menus
    - fixed fps bug for frame rate independent physics
    - added tet mode for some interesting variety (a harder challenge)
    - saves high scores between sessions
    - select your own character
    - pause with the START button
    - better wall jumping with a push off
    - better hit box for less unexpected squishing
    - better head bumping physics

    ...
    by Published on September 17th, 2010 00:09

    News / release from random_code



    Hi everyone. This is my entry to the Homebrew Horror Show Competition.
    It is a 2D puzzle game. Where you play as Gilbert, a student who is doing his book report for his literature subject. Little does he knows that the book "Castle Medieval" is cursed. Thus sucking him into the alternate reality world of the Castle Medieval.
    The only way out of his predicament is to collect all the soulstone that is scattered in each chamber of the Castle Medieval.
    In doing so it would release all the souls that are trap inside the soulstones and destroy the curse of the castle medieval.
    But beware, you only have 8 minutes to exit each chamber. Failure to do so, you will became trap inside a soulstone just like the others. . . .

    The game has a auto save feature where you may "continue game" (where you left off )the next time you play the game again.

    HINTS:
    1.) Chest can be move but only one at a time.
    2.) Lock door can be open with the key of the same color.
    3.) Chest can be use to fill out the abyss in the floor.
    4.) Only Gilbert is strong enough to push metal chest.
    5.) Switch can make things appear or disappear.
    6.) Some switch need to be weight down to remain on.
    7.) Chest can also be transported through portals.
    8.) Cross can prevent dead while stepping on curse floor.
    9.) Directional poison(the potion with arrows) can cause you to move in the opposite direction.
    10) Poison( the potion with the skull) can cause you to walk continuously until you hit something.
    11) Healing potion can be use to heal "poison" and " directional poison".
    12) Skelington can not activate switches.

    installation:
    1) download from the link below.
    2) extract to you hard disk .
    3) copy only the folder with the name castle medieval and all its content to your ms0:\psp\game or ms0:\psp\game5xx folder.

    tested on:
    psp1000 with 5.50Gen D3
    psp2000 with 5.50Gen D3

    Castle Medieval v1.1
    - increase number of playable chambers from 23 to 33.
    - increase the number of portal from 5 to 8 in game play.
    -added animation:
    1) Gilbert turning to a soul stone as timer reaches 8 minutes
    2) Gilbert burning up as he is standing on curse floor.
    - bug fix:
    1) chest overlapping and became one on the exit of portal when two consecutive chest is transported thru a portal.
    2) Gilbert is display again even when he is suppose to be dead. This happen when you fall into the abyss while a monster hit a certain switch.

    NOTE: Save file on the old version will still work on this new version1.1. ...
    by Published on September 17th, 2010 00:05

    News / release from leooomichel

    Hi everyone!

    I'm here to present you a game I'm currently developing, with FlavR, and that we are proud to throw into the fight to death that will be that competition! (I am doing too much?)

    Here are some info:
    Devs: FlavR & I (Léo)
    Style: Defence (you know, those kind of games in which you are in your house, and try to defend it by fair means or foul.) / horror (you know those kind of games in which you feed your dog, go to work... yeah? Well it's the opposite.)
    View: 2D
    Language: C using libge (but who cares?)

    You wil have to defeat zombies in 10 stages, everyone is ended by a QTE scene, don't miss it or you will loose. To complete a stage, juste kill the appropriate number of zombies ( or more of course) and complete the QTE sequence.
    The commands are simple, use up and down or stick to target, press cross to shoot, sqarre to reload, triangle to change weapon.

    There's 10 levels, three differents backgrounds.

    The story isn't finished, we don't have already done all the pics, but all stages are ready, and you can play them of course.

    We want to thank:
    NeoFlash.com for the Neo Summer Retro Coding Contest 2010 (of course )
    Xtreamlua.com for its community
    PSP-Hacks.com for the Homebrew Idol 3
    SceneryBeta.com for the Scenery Beta 2010 ISH
    JiiCeii for the blood pic and the BorderedPrint function
    Metal Slug for the enemies sprites
    and kevinr for memprx and his help to learn Léo C-Programming

    When you play, you can choose between 4 weapons(switch with triangle):
    -The pistol, 7 bullets in a magazine, 30 damage per bullet.
    -The Uzi, 25 bullets in a magazine, 20 damage per bullet.
    -The M16, 30 bullets in a magazine, 15 damage per bullet.
    -The Machinegun, 70 bullets in a magazine, 10 damage per bullet.

    There are 4 types of enemies:
    -The Basic, 100 Health Points(HP)
    -The Teacher, 130 HP
    -The Female, 160 HP
    -A last enemy we let you discover

    You have to choose a difficulty, it just change reloading time.

    You can see your best score at the scoreboard.

    I think I have quite introduced the game, I let you look at the screenies:

    ...
    by Published on September 17th, 2010 00:02

    News / release from highronn



    Title : Hide-And-Seek
    Descript : Hunted down by a chaser, a victim has to survive in a closed structure during a limited time. You play victim part against an IA or a friend who take chaser part.
    Gameplay : Isometric view in a 3D environment
    Type : Hack'N'Slash
    Language : C++
    Multiplaying: 2 players

    FIRST RELEASE
    Here is the first realease of our game
    Extract directly on letter where your psp is open - Hide-And-Seek folder must be in PSP/GAME/ folder

    To be honest, we are a little bit disappointed in the result ... we really worked hard to have a good gameplay and wanted a real own identity for this game.

    Maybe we expected too much, we were 14 people in the beginning, 16 in the end. We thought we could go very far but we had lots of problems (it is hard to develop without appropriates dev tools and it's also difficult to manage so many people). We wanted to have everything homemade (that is the purpose of the contest right ?? ) so we did create the concept, the drawings, the sounds, the engine ...the only thing we didn't do ourselves were the homebrew libraries that we used (and we are thankful for the guys who did them) .

    We did everything we could considering the time we had. Just hope that you will like the game and if you do, we may continue this project because we really want to finish it. And if you don't then it's ok, we are glad to have worked together and learned stuff

    We'll keep you posted for further updates

    Known bugs:
    - Some bounding box problem in level - you might blocked at some places - but nevertheless its helpful for the gameplay
    - Ground clipping problem
    - When you lose the game - there is no return in the main menu (it will be fix quickly)
    - When you click Home + Quit -> psp will block - you need to up starting button until it stop
    - When you launch the game loading screen may or not appear
    - Movements with joystick might bug when you turn the camera - press L to put it behind and fix movements

    We're even proud of what we have done - Thanks for your comments and we hope that you will be afraid - that is our goal ...
    by Published on September 16th, 2010 23:58

    News / release from Calv!n



    Yes folks, the long awaited Zombie Desert is finally here. Blast your way through hordes of zombies.

    The bottom line: if it moves, shoot first ask questions later!

    Pistol not hot enough for you? Get your hands on a blazing chain gun, or better yet, a pump action shotgun fit for the Terminator himself! Do work as waves of zombies seek to gorge themselves on your brains. ...
    by Published on September 16th, 2010 23:56

    News / release from Oby1Chick

    Hello guys,

    I have finally chosen to reveal the game I made for PSP-Hacks' 2010 Horror show, also named as Homebrew Idol 3. I have been developing it for a while, anyway, here are the game main characteristics :

    Republic of Zombies


    Republic of Zombies is a 3D 1st person view survival based on the same principle as Nazi zombies mode in Call of duty series. The scene takes place during the cold war, in a hospital in Russia, where chemical experiments have turned all the patients into.. zombies ! You have to survive endless waves of attacking, groaring and moaning undeads and repair barricades to keep them out of the part of the hospital that you try to keep safe.

    There is no limit to the levels. Zombies become stronger and faster upon completion of each round. There is only one map for the moment, but if people like my work, I may expand the game. I am sorry but there is no any kind of multiplayer gameplay currently, and I don't think I will have enough time before the deadline to add one . However, that may be an other thing I'll try to add if you enjoy my homebrew .

    By the way, you have 8 weapons available to kill those damned zombies.

    4 primary weapons : Gun, Heavy gun, Minigun and Rifle.
    4 secondary weapons : Baseball bat, Chainsaw, Crowbar and Shovel.

    You need to choose one primary weapon and one secondary weapon at the beginning of the map. I will maintain the suspense a bit longer and won't post any screenshot for the moment, but I can tell you that the project is going very well. I'm using Blender and the LTE Game engine for my whole game. I use PSPSDK without cygwin shit and my homebrew is Compatible with all PSP's - maybe HBL I just don't know as I have only a PSP-1004.

    I am done with the scene (fully low-poly textured environment that runs smoothly on PSP, even fat) , the collisions (Aaaw, those were a pain in the ass, with transparent walls and flyings fans going through the walls at 200m/s lol), the shading (Dynamic lighting, even for weapons and zombies), the menu, the weapons attacks, and the zombies (A lot of different actions available in the 200 frames they have for their animation). I still need to setup the round system, to make zombies spawning correctly and to add sounds - that I've already chosen, with a freaking dreadful background ambiance .

    Oh and by the way : I am alone, and not so experimented in 3D game engines. I was already making a 3D car game, C3D Burning Wheels, but I had to stop it for the competition and I will continue the project once I will be done with Republic of Zombies.



    ...

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