• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on August 25th, 2010 20:52

    Apple has refused to allow the iPhone to be included in the UK's first environmental rating system for mobile phones.
    The scheme was launched today by O2, in conjuction with environmental oganisation Forum for the Future.
    Nokia, Sony Ericsson, HTC, LG, Samsung and Palm all signed up to take part, but Apple is noticeably absent. According to The Guardian, an Apple spokeswoman would not comment on why the firm was not involved in the scheme, which gives handsets a score of five according to how green they are.
    Factors considered in the rankings include the raw materials used, the environmental impact of the manufacturing process, packaging, longevity, energy efficiency and how easy devices are to reuse or recycle.
    Sony Ericsson’s Elm handset came top of the list of 65 mobile phones, achieving a score of 4.3 out of 5.


    Peter Madden, chief executive of Forum for the Future, said: “Billions of people worldwide are using mobile phones to organise their lives. We want to reward manufacturers who make efforts to reduce their environmental impacts and think creatively about how their devices can contribute to a better world.”

    http://www.pcr-online.biz/news/34363...m-eco-rankings ...
    by Published on August 25th, 2010 20:50

    Ubisoft, Europe's number two publishing company, has said that it doesn't expect either Move or Kinect will be able to extend the life-cycle of the current generation of home consoles.

    European MD Alain Corre told GamesIndustry.biz that he expects the peripherals from Sony and Microsoft will help lift the market in the short-term, but next year's big hardware success story is likely to be Nintendo's 3DS.

    "I don't think so, no," said Corre when asked if either peripheral can stretch the current cycle beyond another 24 months.

    "Yes, it's a good extension of the lifecycle for a certain length of time and it's also a good way to capture some consumers they didn't have on the casual side, because Microsoft's 360 and Sony's PlayStation 3 do not have the casual customers. So it will bring in a new category of customer for them.

    "Now, will it prevent them from releasing brand new technology in the next five years? I don't think so," he added.

    Any lack of long-term support will be a blow to the format holders, who have both invested significantly in extending the life of the Xbox 360 and PlayStation 3 this generation.

    However, the desire to keep current consoles breathing for another five years - a plan expressed by Microsoft’s European boss Chris Lewis - doesn't seem realistic to Ubisoft.

    Instead, the publisher expects both companies are already marching on with the development of new hardware.

    It's Nintendo's release of a 3D handheld system that has really captured the publisher's imagination, with Corre suggesting the 3DS can be a "monster success" next year.


    Ubisoft has Ghost Recon, Driver, Splinter Cell and Assassin's Creed games ready for the 3DS launch.
    "We're very confident that the machine will lift the handheld market, which is what we need," said Corre.

    Ubisoft is working on six titles for the as-yet unannounced launch of the system, and Corre detailed that even though the company has been working alongside Nintendo for a long time on new products, the 3DS was still able to hold surprises during development.

    "They surprised us even in the end, even though we had a lot of information and were able to get ahead in the development of our games, they still surprised us each time they bring a new feature that we didn't know about."

    http://www.gamesindustry.biz/article...-console-cycle ...
    by Published on August 25th, 2010 20:50

    Ubisoft, Europe's number two publishing company, has said that it doesn't expect either Move or Kinect will be able to extend the life-cycle of the current generation of home consoles.

    European MD Alain Corre told GamesIndustry.biz that he expects the peripherals from Sony and Microsoft will help lift the market in the short-term, but next year's big hardware success story is likely to be Nintendo's 3DS.

    "I don't think so, no," said Corre when asked if either peripheral can stretch the current cycle beyond another 24 months.

    "Yes, it's a good extension of the lifecycle for a certain length of time and it's also a good way to capture some consumers they didn't have on the casual side, because Microsoft's 360 and Sony's PlayStation 3 do not have the casual customers. So it will bring in a new category of customer for them.

    "Now, will it prevent them from releasing brand new technology in the next five years? I don't think so," he added.

    Any lack of long-term support will be a blow to the format holders, who have both invested significantly in extending the life of the Xbox 360 and PlayStation 3 this generation.

    However, the desire to keep current consoles breathing for another five years - a plan expressed by Microsoft’s European boss Chris Lewis - doesn't seem realistic to Ubisoft.

    Instead, the publisher expects both companies are already marching on with the development of new hardware.

    It's Nintendo's release of a 3D handheld system that has really captured the publisher's imagination, with Corre suggesting the 3DS can be a "monster success" next year.


    Ubisoft has Ghost Recon, Driver, Splinter Cell and Assassin's Creed games ready for the 3DS launch.
    "We're very confident that the machine will lift the handheld market, which is what we need," said Corre.

    Ubisoft is working on six titles for the as-yet unannounced launch of the system, and Corre detailed that even though the company has been working alongside Nintendo for a long time on new products, the 3DS was still able to hold surprises during development.

    "They surprised us even in the end, even though we had a lot of information and were able to get ahead in the development of our games, they still surprised us each time they bring a new feature that we didn't know about."

    http://www.gamesindustry.biz/article...-console-cycle ...
    by Published on August 25th, 2010 14:45


    PERFORMANCE DESIGNED PRODUCTS (PDP) PREPARES FOR LAUNCH OF MICROSOFT KINECT™ WITH THE ONLY OFFICIALLY LICENSED MOUNTING SOLUTIONS

    PDP to Offer Microsoft Officially Licensed Wall and TV Mount, Cable Extension and Floor Stand for Kinect™ for Xbox 360® this November

    LOS ANGELES--Performance Designed Products LLC (PDP), an industry leader in designing and manufacturing products for all major video game platforms, will be the only company offering Microsoft officially licensed Kinect™ for Xbox 360® accessories including a wall and TV mount, cable extension and a floor stand. All products will be available for purchase in November 2010, to simultaneously launch with Kinect™.

    “At PDP we are proud to offer the best quality peripherals and gaming accessories and we’re excited to bring that same quality to Kinect for Xbox 360”

    “At PDP we are proud to offer the best quality peripherals and gaming accessories and we’re excited to bring that same quality to Kinect for Xbox 360,” said Tom Roberts, CTO and Executive SVP at the California-based gaming manufacturer. “We’re working exclusively with Microsoft to bring consumers officially licensed stands and mounts to add to their controller-free entertainment experience.”

    PDP will be offering the following Kinect™ for Xbox 360 mounting solutions, each design authorized and approved by Microsoft, in November:
    • Wall Mount for Kinect, SRP: $14.99 - The Wall Mount provides a quick and easy solution for mounting your valuable Kinect for Xbox 360 to the wall
    • TV Mount for Kinect, SRP: $39.99 - The TV Mount uses the VESA spec standard as a one-and-all solution for mounting Kinect for Xbox 360 to any size TV (from 26” to 60”)
    • Cable Extension for Kinect, SRP: $49.99 - The Cable Extension for Kinect will allow you to extend your connection by over 9 feet, allowing you to place Kinect for Xbox 360 virtually anywhere in your living space
    • Floor Stand for Kinect, SRP: $29.99 – With a large tripod base and secure locking mechanism, the Floor Stand is designed to allow the Kinect Sensor to be elevated above the floor to help protect the Kinect for Xbox 360 from foot traffic and dirt

    For more information about PDP and its creative lines of video game controllers and other accessories, please visit http://www.PDP.com.

    I'm looking forward to some of these accessories but the cable extension is a bit pricey ($49.99), don't you think?

    Source: Press Release ...
    by Published on August 24th, 2010 23:02

    Newly released for Wiz

    News via http://www.gp32x.com/board/index.php...dpost&p=910345

    The ScummVM Team and the Wiz maintainer DJWillis released the actual bug-fix version 1.1.1 for the Wiz.

    ScummVM: Very belated 1.1.1 release for the GP2X Wiz


    While this is a little late to say the least (better late than never and all that, I mean it’s only 3 months late Surprised smile) I have finally managed to get my hands on a working GP2X Wiz, some all important free time and motivation, and built up and tested the GP2X Wiz backend for the 1.1.1 release following on from the official announcement.

    This post is also an announcement of the GP2X backend release as I forgot to post about it at the time despite the fact it got uploaded and released only a few days late .

    I have not had a great deal of time recently to work on these releases so the backends are largely the same as the previous releases with just the needed changes to support all the fancy new things in the ScummVM core. No reworking of the control system or the like has been done yet (it’s still on my TODO).

    Some of the highlights of the changes 1.1.1 bring, that benefit the GP2X and GP2X Wiz, include 2 completely new engines and games, Dragon History (available free from here) and TeenAgent (available free from GOG.com). Also new is 16bit graphics support, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids and improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars.

    Please provide feedback in the usual places on these releases and enjoy using them.

    Changes:

    1.1.1 (2010-05-02)


    General:
    - Fixed several minor bugs here and there.

    Drascula:
    - Fixed regression that caused some texts to always be in English, even when
    using another language. (#2970211 - DRASCULA: missing german translation)

    KYRA:
    - Fixed a bug which caused the DOS versions to crash before the credits when
    AdLib music is selected.

    LURE:
    - Fixed several memory leaks.
    - Corrected problems in the handling of followers when blocked from performing
    actions by closed doors between rooms.
    - Solved issues with Goewin not always correctly following the player out of the caves

    Tinsel:
    - Fix video playback regression in Discworld 2.

    Parallaction:
    - Fix several crashes and other regressions in Nippon Safes, including
    bugs 2969211, 2969232, 2969234, 2969257, 2970141.

    http://www.distant-earth.com/wp/ ...
    by Published on August 24th, 2010 23:00

    Newly released for Pandora



    An Amiga Emulator.
    Fullspeed with sound for A500 games!
    Changelog 2010-08-24 (by john4p):
    Hardware-Scaling (via framebuffer)

    Using SteveM's modified SDL lib our UAE4All now has hardware scaled screenmodes.
    Thanks @sebt3 - LD_PRELOAD works fine to use the modified lib for UAE4All.

    http://dl.openhandhelds.org/cgi-bin/...?0,0,0,0,72,74 ...
    by Published on August 24th, 2010 22:57

    Steveice10 and lukegb have added Wiinstall v13.1

    Wiinstall is a homebrew application based on Dop-Mii. It has the patching option removed and uses IOS58 + AHBPROT. (Icon is placeholder)

    With Wiinstall you can:

    Install or Delete any IOS including STUBs
    Install/Upgrade/Delete the following channels
    *Shopping Channel
    *News Channel
    *Weather Channel
    *Photo Channel 1.0 & 1.1
    *Mii Channel
    Install any System Menu
    Display your Wii's boot2 information
    Receive a detailed report on your Wii's internal workings

    http://wiibrew.org/wiki/Wiinstall ...
    by Published on August 24th, 2010 22:51

    We had a feeling that Microsoft recognized the potential in phone-to-console gaming, but during our recent hands-on time with Windows Phone 7, reps kept mum on the subject. The same can't be said for at least one rep during Microsoft's recent X10 event in Toronto -- that's in Canadia, in case you were wondering -- who confirmed the functionality to WMPoweruser during a video interview showcasing the new OS.

    "So initially we're turn by turn-based," the rep said, referring to the phone-to-phone multiplayer capabilities on day one. "We are working on real-time phone-to-console, likely initially through Wi-Fi -- again, operator networks are sensitive to that. That's not on day one; day one will be turn-by-turn as well as companion-type gaming where you play a level on the phone and it may unlock a level or a weapon or some special achievement on the console game. But, uh yeah -- absolutely working on phone-to-console real-time. That is something we're working on and expect to have in the near future."

    The video interview -- which you can watch just past the break -- also mentions gameplay between the PC and phone "using the Xbox Live infrastructure," where the rep references Shadow Run as an example. Skip to around 10:30 for the really juicy stuff.

    http://www.joystiq.com/2010/08/24/mi...onsole-gaming/ ...
    by Published on August 24th, 2010 22:50

    "Peripherals for Kinect? How does that work?" you might be asking yourself. First, we would point out that every article of clothing you own is technically a Kinect peripheral. Second, the first Kinect peripherals from PDP aren't the kind you might expect. Rather than offering up plastic tennis rackets or lightsabers, PDP has announced a line of products (first glimpsed at E3) to help consumers mount their new Kinect in various situations.
    Wall Mount - $14.99
    TV Mount - $39.99
    Extension Cable - $49.99(!)
    Floor Stand - $29.99
    We suppose some people might spend $40 on the VESA standard TV mount, though you could accomplish the same task with $5 worth of Velcro. The floor stand might prove useful, however, as it keeps the unit "above the floor to help protect the Kinect for Xbox 360 from foot traffic and dirt." We might suggest the off-brand version of the floor stand, though. It's called a table. PDP's Kinect products will be available this November.

    http://www.joystiq.com/2010/08/24/pd...t-peripherals/ ...
    by Published on August 24th, 2010 22:49

    Well, that was snappy. Just 24 hours after Android Police published a piece describing how easy it was to circumvent Google's new Android licensing server, the Big G is hitting back with a brief response that it promises to elaborate on in the future. In order to address any doubts that developers may have, Google has noted that its new service is still "very young," and "the first release shipped with the simplest, most transparent imaginable sample implementation, which was written to be easy to understand and modify, rather than security-focused." Interestingly, the outfit doesn't hesitate to pass some of the blame, saying that some devs "are using the sample as-is, which makes their applications easier to attack." For those who'd like to better obfuscate their code, Google will be publishing detailed instructions on how to do so in the near future. We also appreciate the honesty in this quote in particular: "100 percent piracy protection is never possible in any system that runs third-party code." As stated, the bullet points listed in the source link should be fleshed out in due time, but at least you hard working developers can rest easy knowing that Google isn't standing by and letting pirates run amok.

    http://www.engadget.com/2010/08/24/g...-to-on-obfusc/ ...

  • Search DCEmu

  • Advert 3