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    by Published on June 30th, 2010 16:17

    US-only video on demand company Hulu has confirmed that its services will be appearing on both the Xbox 360 and the PlayStation 3, following months of speculation on both formats.

    Sony's console will be the first to debut the service, with rumours last week of a $9.99 subscription service being borne out.

    The new Hulu Plus service will launch as early as next month, with more content available than on the free browser-based website. A maximum resolution display of 720p will be supported, compared to just 480p on the website.

    The option to watch entire seasons of television shows, ranging from Family Guy to Glee and The Office to House, will also be offered for the first time, with the entire run of some older shows now being supported.

    No additional information is currently available for the PlayStation 3 launch, although website Kotaku suggests that access to Hulu Plus may also require users to join the new PlayStation Plus subscription service.

    Hulu is currently focusing on the launch of Hulu Plus on the iPhone and iPad. The service will also be available on Internet-enable televisions and Blu-ray players from Samsung, Sony and Vizio.

    No mention of support for the Xbox 360 has been made by Hulu themselves, but Xbox Live director of programming Larry Hryb (aka Major Nelson) has indicated that Hulu Plus will be available in "early 2011". Hryb also promised that "it will not be a port, but rather a custom experience that leverages the Xbox Live community features".

    Currently revenues for the web-based service come solely through advertising, with Hulu Plus marking a major change in business plan for the company - although it will still feature some advertising content.

    Hulu is unavailable outside of the US and attempts to create a similar service in the UK have so far been frustrated by a lack of licensing deals.

    "Hulu Plus is not a replacement for Hulu.com. Hulu Plus is a new, revolutionary ad-supported subscription product that is incremental and complementary to the existing Hulu service", said CEO Jason Kilar on the Hulu blog.

    "Is our work done? Not even close. There are more shows to license, more countries to expand into, and more product features to build. And we will," he added.

    http://www.gamesindustry.biz/article...or-ps3-and-360 ...
    by Published on June 30th, 2010 16:15

    It is shockingly easy to gain access to an AT&T customer's voicemail using caller ID spoofing techniques. What's worse is that AT&T knows about it. On your Android phone, download one of the two caller ID spoofing programs. Input the number of your target as the destination number and then enter the same number as the spoofed caller ID. Then connect your call. If the target has not added a voicemail password (the default is no password), you will be dropped into a random menu of their voicemail and eventually can drill up or down to get what you want. You can change greetings, erase messages, send voicemails out of the target account, and much more. How many politicians up in arms about Google Wi-Fi sniffing will want to know more about this?

    http://news.slashdot.org/story/10/06...l-With-Android ...
    by Published on June 30th, 2010 16:14

    Sometimes, news items are just about a good laugh. You may or may not like Apple, but the way it has been handling their antenna issue has been like a small tech soap-opera. Steve Jobs, the CEO, claiming "not to hold the phone that way", rumors or software issues, and the latest but most crunchy part, since the antenna issue has been widely discovered, on the 23 june, several "Antenna engineer" positions opened up at Apple. Seems someone got fired: Antenna engineer job position 1, Antenna engineer job position 2, Antenna engineer job position 3."
    I just figure they did all their testing in California, where AT&T dropping calls is as common as $4 coffees.

    http://apple.slashdot.org/story/10/0...gineers-Really ...
    by Published on June 30th, 2010 16:13

    The recently featured 36-hour port of the original Palm version of Lemmings to the iPhone and Palm Pre has received a cease and desist letter from Sony. Only one day after submitting the app for approval on the two app stores, the developer has put up a post stating that he 'did this as a tribute to the game — we can only hope that Sony actually does a conversion for platforms like iPhone and Palm Pre in the near future.' The text of the cease and desist letter is available from the developer's website."

    http://games.slashdot.org/story/10/0...ase-and-Desist ...
    by Published on June 30th, 2010 16:12

    US developer Appy Entertainment says its FaceFighter series of iOS games have been downloaded more than 3.8 million times. That includes both free downloads of FaceFighter Lite, and paid downloads of FaceFighter, FaceFighter Gold and iPad spin-off FaceFighter HD Face2Face.
    Appy also says that nearly 33 million individual sessions have been played on the games, adding up to more than 250 man-years of playtime.
    Meanwhile, players are sharing 2,500 images a day collectively on email, Facebook and Twitter.


    The game lets people create a boxer with the face of a friend, via a photo-import feature, then batter the living daylights out of them, sharing the bruises for posterity.
    The game was originally released in June last year, and Appy says updates are on the way for all the existing games, with a new title coming in Autumn.

    http://www.casualgaming.biz/news/302...-38m-downloads ...
    by Published on June 30th, 2010 16:11

    Yes, there’s a problem… Oh no, wait, there isn’t… Apple can’t quite seem to make its mind up about its official line regarding the now infamous iPhone 4 antenna issue.
    Now BoyGeniusReport has got its hands on Apple’s procedure documents that are given to AppleCare customer service reps tasked with fielding calls from those getting in touch to complain about dropped calls on their new handsets.
    Perhaps the most interesting thing to note is the insistence that Apple is not handing out free bumpers and looks unlikely to in the future.
    Here’s the text in full:
    1. Keep all of the positioning statements in the BN handy – your tone when delivering this information is important.

    a. The iPhone 4’s wireless performance is the best we have ever shipped. Our testing shows that iPhone 4’s overall antenna performance is better than iPhone 3GS.
    b. Gripping almost any mobile phone in certain places will reduce its reception. This is true of the iPhone 4, the iPhone 3GS, and many other phones we have tested. It is a fact of life in the wireless world.
    c. If you are experiencing this on your iPhone 3GS, avoid covering the bottom-right side with your hand.
    d. If you are experiencing this on your iPhone 4, avoid covering the black strip in the lower-left corner of the metal band.
    e. The use of a case or Bumper that is made out of rubber or plastic may improve wireless performance by keeping your hand from directly covering these areas.
    2. Do not perform warranty service. Use the positioning above for any customer questions or concerns.
    3. Don’t forget YOU STILL NEED to probe and troubleshoot. If a customer calls about their reception while the phone is sitting on a table (not being held) it is not the metal band.
    4. ONLY escalate if the issue exists when the phone is not held AND you cannot resolve it.
    5. We ARE NOT appeasing customers with free bumpers – DON’T promise a free bumper to customers.

    http://www.mcvuk.com/news/39816/Appl...a-instructions ...
    by Published on June 30th, 2010 16:10

    Sega's Yosuke Okunari, producer of the upcoming XBLA and PSN Dreamcast re-releases, has explained the company's Sega Saturn snub.

    In an interview with Impress Watch, the Sega man explained the decision to skip offering downloadable Saturn games was down to the global failure of console.

    "The Genesis and Dreamcast are well known, but Saturn is unknown. During that period, PlayStation and Nintendo 64 were a success overseas, but to be honest Saturn was not a success. Because of this, we decided on Dreamcast," he said.

    However, referencing the PlayStation 2 port of Nights, Okunari argued that Sega hasn't ignored the Saturn.

    "It's not that we're ignoring Saturn I think you can see this, considering that we ported Nights Into Dreams and other titles," he said.

    There may be some hope for Saturn fanatics, as Okunari stated that Sega are still considering ports of Saturn games and invited readers to share their requests.

    "What we announced this time is a project where we will have consecutive releases of titles that were debuted on Dreamcast. Separate from this, we're of course thinking about ports of Saturn games. It's the same as how Sega Ages and Virtual Console were separate existences. It's not that we have no intention of porting Saturn titles, so please share your requests."

    Although the Saturn wasn't a success, it gained popularity amongst 2D fighting game fanatics and was home to a number of memorable new Sega games such as the Panzer Dragoon series.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on June 30th, 2010 16:09

    AdMob's latest monthly Mobile Metrics report reveals that iPhone and Android together now account for 42% of ad requests on its network.
    That shows how dominant the two platforms are over rivals, since 46% of AdMob's requests come from smartphones - i.e. only 4% come from OS' that aren't iPhone or Android.
    AdMob has also broken out its iPad ad requests for May 2010, revealing that 58% of them came from the US, followed by Japan (5%), the UK (4%), China (4%) and Canada (3%).
    The company also says that 92 countries generated more than 10 million monthly requests in May 2010, up from 27 two years ago.
    However, this is the last Mobile Metrics report from AdMob, following its acquisition by Google.

    "We plan to continue sharing data that will help everyone in the industry, but will take a break from issuing the Mobile Metrics Report while we consider how to re-invent the report to make it more useful and relevant," says the company.
    However, it will maintain its Mobile Metrics Blog, and post data there.

    http://www.mobile-ent.biz/news/37669...ob-ad-requests ...
    by Published on June 30th, 2010 16:08

    Speaking at the GameHorizon Conference today, head of Microsoft Game Studios Peter Molyneux has reportedly unveiled that Fable III will be distributed in an episodic format as well as through retail.
    That's according to those on the show floor, such as GamesBrief's Nicholas Lovell, who claimed on Twitter: "Fable III will be episodic. First hour will be free, will be the demo and end on a cliffhanger. Users can buy next episode or full game."
    Lovell also suggested that Molyneux criticised the current demo format popular with many studios and publishers on the likes of Xbox Live.
    Addressing the audience at the opening of the second day of the Gateshead event, Molyneux went on to defen Milo, which was suggested to be a tech demo only yesterday, before Microsoft moved to quash the rumours.
    Claiming that while he empathised with Microsoft's reservations about the Kinect project’s potential with the public, Molyneux insisted he was confident that the title has the quality and technical capability to impress audiences.

    http://www.develop-online.net/news/3...-for-Fable-III ...
    by Published on June 30th, 2010 16:07

    It’s already pillaged its Master System and Mega Drive libraries and turned them into viable digital businesses and it recently announced that the Dreamcast is to receive the same treatment – but what of the Sega Saturn?
    It had always been presumed that the Saturn has so far missed the digital distribution bandwagon thanks to the difficulty Sega would have emulating the Saturn’s rather odd architecture. Indeed, of all retro consoles, the Sega Saturn remains nearly the only one that doesn’t have a working emulator freely available online.
    However, the producer of the Dreamcast re-releases at Sega Yosuke Okunari has said that the only reason the Saturn has so far remained MIA is thanks to its well-documented commercial failure in most key markets.
    But that might be about to change.
    “When you look globally the Genesis and Dreamcast are well known, but Saturn is unknown,” he told Andriasang.

    “During that period, PlayStation and Nintendo 64 were a success overseas, but to be honest Saturn was not a success. Because of this, we decided on Dreamcast.
    “It's not that we're ignoring Saturn. I think you can see this, considering that we ported Nights Into Dreams and other titles. What we announced this time is a project where we will have consecutive releases of titles that were debuted on Dreamcast.
    “Separate from this, we're of course thinking about ports of Saturn games. It's the same as how Sega Ages and Virtual Console were separate existences. It's not that we have no intention of porting Saturn titles, so please share your requests.”
    Were Sega to begin re-releasing Saturn titles, games at the top of MCV’s shopping list would include NiGHTS into Dreams, Sega Rally, Virtual On, Detana Twinbee, Fighters Megamix, Burning Rangers, Shining the Holy Ark, Silhouette Mirage, DoDonPachi, Daytona, Sexy Parodius, Sonic R, Virtua Fighter 2 and, of course, the simply fabulous Panzer Dragoon Saga.

    http://www.mcvuk.com/news/39814/Sega...rn-re-releases ...

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