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    by Published on June 14th, 2010 09:53

    Sony's 3D development boss Simon Benson has told GamesIndustry.biz that he believes the introduction of 3D is a more significant leap in home entertainment than the shift from standard to high-definition.

    Benson said 3D enables the player to use their vision correctly in games, and is something they will recognise as a revolution - once experienced it can create an expectation that all games should be offering 3D as standard.

    "I would say it's probably bigger, because it's completely different," said Benson when asked if he though 3D was a bigger jump than upgrading to HD. "It's the first time you've switched on your other eye. With HD we've gone for more resolution, which is great, more detail, better quality, but suddenly you've just switched on the other eye for the first time ever, you see the world with both eyes every day, yet in everything that's being pumped through your television you've gone back to seeing it as if you only had one. So really it's that level of significance.

    "3D's just another one of these big revolutions in the technology. It's another of these step forwards that gives you something else, something that was better than the last generation, and on it rolls."

    "It makes all the difference to the whole industry because people are going to be playing these games for the first time in 3D," he added. "The first time they play a 3D driving game they'll be thinking 'these benefits are so significant that I want all my driving games to be in 3D from now on please'. And that kind of demand is going to mean that everyone who's making games will think I need to feed that now. Because it clearly makes sense."

    For users concerned the effects of 3D may be over powering for long periods of time, Benson said Sony is working on allowing players to adjust the levels of 3D in their games, lessening the effect it necessary.

    "If people find that they want a more subtle 3D effect, they can do that. It's all being considered to that degree... it's not that everything in the world will always be 3D forever. I think 2D's still very very much mainstream, and obviously one of the points we're making is that we're not going to neglect 2D by any stretch.

    "2D's still exceptionally important and 3D's just another option, another thing that you can choose to make use of if that's what you want."

    http://www.gamesindustry.biz/article...igh-definition ...
    by Published on June 14th, 2010 09:52

    Microsoft's Stephen Toulouse believes that the name "Kinect" is a great fit for the Project Natal concept even though he admits it will be polarising.

    "People will either like it or dislike it, proclaim it to be an inspired choice or a mistake that will doom the product to failure," Toulouse wrote on his blog following today's announcement of the name.

    "I, like many others, decried Nintendo naming their new console the Wii. And yet look at how many units it's sold. The trick is in the magic of the experience."

    Toulouse wrote that he had always been cynical about product names, but really liked "Kinect", regardless of his Microsoft affiliation.

    "Evoking both 'Kinetic' and 'Connection', it embodies so much of what the technology achieves when you actually use it...

    "Critics always s*** all over the marketing people who choose names they don't like, and when they really nail it, rarely give them the honours they deserve.

    "So congratulations to the marketing folks in our group. Kinect is a perfect name for this technology, you nailed it. And I simply cannot wait for everyone to be able to use it."

    Xbox Kinect was unveiled at an event in Los Angeles overnight along with a range of games that draw upon its controller-free technology.

    Announced last year, it bore the Project Natal moniker right up until people were queuing for the event, when USA Today - ironically a paper Microsoft had been working with to manage the announcement - published a story early.

    http://www.eurogamer.net/articles/ms...name-for-natal ...
    by Published on June 14th, 2010 09:50

    Kotaku has found marketing material bearing the "November 2010" legend.

    Original story: Xbox Kinect will be released in November, according to reports.

    The Seattle Times lists a November date, although none of Microsoft's official releases go beyond "holiday".

    Meanwhile, Cirque du Soleil events director Yasmine Khalil hasn't ruled out the Montreal-based performers getting their own Kinect game.

    "Maybe," Khalil told the Seattle Times. "You never know."

    http://www.eurogamer.net/articles/re...ue-in-november ...
    by Published on June 14th, 2010 09:49

    Microsoft has confirmed that a Kinect-based Star Wars title is in development.
    The game, of which the licence is owned by LucasArts, was unveiled today at Microsoft’s Pre-E3 World Premier event in Los Angeles and took by far the biggest cheer.
    Details of the Star Wars title are thin on the ground – with no name, no developer and no release date announced.
    Yet attendees watching on at the event were given a tantalizing glimpse of the project, with a two minute pre-recorded gameplay demo showing the game’s Jedi protagonist swing a LightSaber in time to the player’s arm movements.
    The player proceeded to deflect Storm Trooper laser beams by swinging his arms, and – something which delighted the Star Wars fans watching on – was able to use force attacks via his own body movements.

    Storm Troopers were tossed across the screen with the player’s flick of the wrist and swing of the arm, while another gang of drones were floored by a shockwave burst as the player swiftly shot both hands down to his sides.
    The title is most likely being developed and published by LucasArts, though no confirmation has been given yet.

    http://www.mcvuk.com/news/39455/Kine...teals-the-show ...
    by Published on June 14th, 2010 09:48



    A flurry of web reports and leaks tonight have confirmed that Microsoft has renamed Natal to Kinect - and that it will unveil a redesigned 360 at E3 this week.
    Earlier this evening an Italian ad on a consumer games site outed the new look 360 (pictured) and claimed the device, with wi-fi as standard and 250GB storage, is compatible with 'Kinect'.
    USA Today has since confirmed the name as the new moniker for Project Natal, the 3D camera motion-sensor unveiled at last year's E3 in Los Angeles.
    And that's not all - other reports are suggesting Kinect will launch in two flavours, including a high-end $189 dollar version.

    http://www.mcvuk.com/news/39452/Xbox...d-360-revealed ...
    by Published on June 14th, 2010 09:46

    Microsoft is developing Kinect games that make use of Star Wars and Disney characters, according to the USA Today.
    As part of the paper's story detailing the name and games for the new Microsoft game controller - hours before the official unveiling - the report also outs key support from third parties including MTV Games, LucasArts, Disney.
    Specifically, the report says "Star Wars characters and iconic Disney favorites will be featured in separate new games being developed at Microsoft in conjunction with LucasArts and Disney," suggesting that these titles are being made-in house and not at the studios owned by those publishers.

    http://www.develop-online.net/news/3...y-Kinect-games ...
    by Published on June 14th, 2010 09:45



    German publication GamersGlobal may not be familiar to you, but we expect you'll recognize those shiny orbs -- somehow, the website managed to pry a pair of PlayStation Move motion controllers and software away from Sony long enough to shoot an extensive video demo. While we're admittedly jealous of our distant neighbors, we wholeheartedly recommend watching their 30 minute hands-on with Disc Golf, Archery and more -- we've had a turn or two in PlayStation Move's multicolored spotlight already, and we suppose it's time to pass on the torch.

    http://www.engadget.com/2010/06/13/p...-german-style/ ...
    by Published on June 14th, 2010 09:44



    You knew it was coming, right? Hot on the heels of getting leaked a wee bit early Microsoft has made official the rebadging of a device desperately seeking a new name: "Project Natal" is no more, replaced by Microsoft Kinect. At a circus- and celebrity-filled affair, MS wrapped everyone in high-tech panchos (pictured after the break courtesy of Joystiq) and then took the wraps off of the new title. Quite a few game demos were shown, ranging from Star Wars to tiger petting, the Kinect interface to the Dashboard was shown (said by some to be Minority Report-like), and a video chat app called, wait for it, Video Chat. Through here you can naturally talk to friends (up to four total people at once was "shown"), and also share photos.

    Sadly, no hands-on time was given nor did MS reveal the two crucial bits of information we're waiting for: price and date. Naturally a holiday release is expected, to give the Xbox 360 a nice sales boost, but we're hearing price rumors as high as $150. These choice bits of intel will surely be unveiled at Microsoft's event tomorrow -- if someone doesn't beat 'em to it. The hardware is still looking exactly like the early picture above, shattering hopes of a slimmer design to match new Slim Xbox 360.

    Update: We've got official photos now, though solid textual info is still scarce. Stand by!

    Update 2: So we're out of the wild, cult-like experience that was Microsoft's Kinect unveiling. Microsoft still has a lot of details to reveal, but there are a few things we gleaned from watching the demos:
    Almost everything was one person at a time, particularly in the Kinect Sports games. Even a game like beach volleyball or soccer was boiled down to individual "moments" of interaction that get strung together into some sort of competition. Even the running in place games were one at a time, though the river rafting and mining cart games (both with a similar mechanic of jumping and ducking through an obstacle course while picking up tokens) could be played with two people at a time. You can at least play games like volleyball simultaneously with someone else over Xbox Live.
    An interesting mechanic we saw was a second player "jumping in" to a game. In the mining cart scenario, when the second player jumped in it immediately went split screen, while in soccer different players took turns by just jumping into position. Sure, some of this stuff was edited for our benefit, but it seems Microsoft is working to make the introduction of a second player or the switching between players something less button-heavy.
    The Star Wars game was pretty badass-looking -- you play a Jedi, rushing down stormtroopers and deflecting laser bolts left and right, wielding a few Force powers, and confronting a certain deep-voiced Sith Lord for a one-on-one duel. Based on the gestures and action we saw, though, it was a pretty heavily scripted experience. Still, there's no scripting a two-handed light saber grip, and that particular action looked like everything we've ever wanted in a Star Wars game.
    The yoga game is actually a pretty smart use of the infrared and joint detection software we espied previously. Positions were "checked" by points on the joint -- making it certainly harder to fake the moves on Wii Fit -- and it seemed to have a tai chi element to it. Your avatar glowed a more intense red based on your three-dimensional approximation -- bright red for hands stretched forward, for example.
    Next up: Kinectimals, a baby tiger pet simulator. You can scratch its ears, snuggle, and teach the little guy to jump and play dead. Adorable? Dangerously so. No one can tell us the developer, but based on the lighting effects, art style, and similarities to the previously-shown Milo, we'd wager a guess that it was Lionhead Studios.
    The Kinect menu interface is about as simple as could be. You wave your hand to control a glowing cursor of sorts, and you push forward to "click" on the element you want. Of course, there's also a very simplified version of the Dashboard to go along with this control mechanism, so it's unclear if you'll be able to do everything via subtle hand waves, but the Twitter, Facebook, Zune and Netflix icons were clearly present.
    The MTV Games-developed Dance Central has some on staff divided -- only Ross will actually admit to being interested in playing it. A series of dance moves are presented, including elbow jabs, swinging leg, guitar, "rocking out" (with your hand in the air). The art style is akin to Rock Band / Guitar Hero, and to be fair, this is probably one of those games that can't be done as well on any other console.

    http://www.engadget.com/2010/06/13/m...gets-official/ ...
    by Published on June 13th, 2010 22:57

    News via http://www.nintendomax.com/portal.php

    Vtor offers for Nintendo DS DSCopter, adaptation of the flash game " Copter "

    http://vtor.drunkencoders.com/ ...
    by Published on June 13th, 2010 22:55

    News via http://www.nintendomax.com/portal.php

    sergiog12 ldsp321 and offer the 1.8 version of TV quiz game for the DS, "TV Quiz" which unfortunately is only available in Spanish.

    http://tvquiz.blogspot.com/ ...

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