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  • DCEmu Featured News Articles

    by Published on April 7th, 2010 17:28

    News via http://www.psp-ita.com/?module=news&...6&view_reply=1

    Almost a year since the last release, developer Geecko released version 0.8 of his homebrew Breakout4PSP-game, ported to the Sony console of the famous arcade game Breakout. This new update adds some new levels and introduces new features. The coder has also released the source code of the program.
    Following the full changelog and download link.

    Changelog v0.8:

    Quote:

    - Added two new translations: German and turkish
    - The levels are created, once saved, can be played directly
    - Resize two levels, to avoid the extra text
    - The program code has been improved
    - New Levels
    - Support for analog
    - Warning if creating a level without blocks ...
    by Published on April 7th, 2010 17:28

    News via http://www.psp-ita.com/?module=news&...6&view_reply=1

    Almost a year since the last release, developer Geecko released version 0.8 of his homebrew Breakout4PSP-game, ported to the Sony console of the famous arcade game Breakout. This new update adds some new levels and introduces new features. The coder has also released the source code of the program.
    Following the full changelog and download link.

    Changelog v0.8:

    Quote:

    - Added two new translations: German and turkish
    - The levels are created, once saved, can be played directly
    - Resize two levels, to avoid the extra text
    - The program code has been improved
    - New Levels
    - Support for analog
    - Warning if creating a level without blocks ...
    by Published on April 7th, 2010 16:39

    News via http://www.psp-ita.com/?module=news&...5&view_reply=1

    It was September 12 last year when the coder dan369 has released the first version of its PSP homebrew game Mario The New Worlds, as you can guess from the name, rather faithfully reproduces the good old Super Mario Bros. on your PSP. Today, after a few months, it shall be the third revision of the program with several improvements of a purely graphic (see additional animations, better textures to finish levels etc.). Optimizations and gameplay as the completion of the enemy AI, the 'adding invisible blocks and other minor details, remember that you can play all levels with Mario with Luigi.
    Below you will find a demonstration video, the full changelog, and the link to download.

    Changelog-Video:

    Quote:

    • Finished off the Red Koopa a.i
    • Finished off the stand alone coins
    • Improved the tails and the lagging with shells hitting
    • Added in Background Music for Hurry Overworld Both the version and versione general
    • Improved the animation code by using INSTEAD OF timers counter based (still dislike the timer module hugely though)
    • Added Invisible blocks in (YAY!)
    • Completely changed the movement and jumping to a more progressive form static Rather Than by this I mean you can build up speed and speed loss by moving / not moving, same goes for jumping, the Longer you hold X the higher you jump just Compared to tapping it.
    • Added clipping logic blocks on WHERE you if you'd barely clipped a block to be Placed on the side Which you hit it Rather Than Actually hitting it. (Used in the brick blocks,? Mark Invisible blocks and blocks)
    • Added 2 more levels, the first is very big at 650x17 (More Than Double the original) is the seconded 350x17 (i think, can not remember But It's Their around)
    • In Death Added animations for Both Koopas (green & red) & for goombas When hit by shell.
    • Changed the positioning of the HUD to fill the screen and added more A Few Improvements to make it look more like the original for example, the score is now 0 0000000 INSTEAD OF just the like the old version
    • Have a "OK" menu now Which Should not confused anyone on Which character to pick the GFX still isn't great at loading screen is Now Also Present Takes 3 seconds to load everything
    • Reverted to using the classic old school Mario 8bit graphics, fit in with the game a lot better now and less hassle for me seeing as the custom sprites Exactly Were not used to the stairs.

    http://www.youtube.com/watch?v=mQXtm...layer_embedded
    ...
    by Published on April 7th, 2010 16:39

    News via http://www.psp-ita.com/?module=news&...5&view_reply=1

    It was September 12 last year when the coder dan369 has released the first version of its PSP homebrew game Mario The New Worlds, as you can guess from the name, rather faithfully reproduces the good old Super Mario Bros. on your PSP. Today, after a few months, it shall be the third revision of the program with several improvements of a purely graphic (see additional animations, better textures to finish levels etc.). Optimizations and gameplay as the completion of the enemy AI, the 'adding invisible blocks and other minor details, remember that you can play all levels with Mario with Luigi.
    Below you will find a demonstration video, the full changelog, and the link to download.

    Changelog-Video:

    Quote:

    • Finished off the Red Koopa a.i
    • Finished off the stand alone coins
    • Improved the tails and the lagging with shells hitting
    • Added in Background Music for Hurry Overworld Both the version and versione general
    • Improved the animation code by using INSTEAD OF timers counter based (still dislike the timer module hugely though)
    • Added Invisible blocks in (YAY!)
    • Completely changed the movement and jumping to a more progressive form static Rather Than by this I mean you can build up speed and speed loss by moving / not moving, same goes for jumping, the Longer you hold X the higher you jump just Compared to tapping it.
    • Added clipping logic blocks on WHERE you if you'd barely clipped a block to be Placed on the side Which you hit it Rather Than Actually hitting it. (Used in the brick blocks,? Mark Invisible blocks and blocks)
    • Added 2 more levels, the first is very big at 650x17 (More Than Double the original) is the seconded 350x17 (i think, can not remember But It's Their around)
    • In Death Added animations for Both Koopas (green & red) & for goombas When hit by shell.
    • Changed the positioning of the HUD to fill the screen and added more A Few Improvements to make it look more like the original for example, the score is now 0 0000000 INSTEAD OF just the like the old version
    • Have a "OK" menu now Which Should not confused anyone on Which character to pick the GFX still isn't great at loading screen is Now Also Present Takes 3 seconds to load everything
    • Reverted to using the classic old school Mario 8bit graphics, fit in with the game a lot better now and less hassle for me seeing as the custom sprites Exactly Were not used to the stairs.

    http://www.youtube.com/watch?v=mQXtm...layer_embedded
    ...
    by Published on April 7th, 2010 16:33

    Geohot has posted a Video and News of his Custom Firmware for the PS3, sounds exciting eh, heres the full details:

    http://www.youtube.com/watch?v=1-9wLWQ4-uA


    Here is a video demoing my "custom firmware". I would have added something showing off the new features of 3.21, but oh wait, there aren't any.

    This can be installed without having to open up your PS3, just by restoring a custom generated PUP file, but only from 3.15 or previous. It's possible this CFW will also work on the slim to actually *enable* OtherOS; I'll know when my infectus gets here.

    No release date yet, use the proxy hack to play online with 3.15

    Note to the people who removed OtherOS, you are potentially turning 100000+ legit users into "hackers." There was a huge(20x) traffic spike to this blog after the announcement of 3.21. If I had ads on this site I guess I'd be thanking you.

    Glad ive got a spare PS3 that ive not updated just to see if homebrew comes along for it ...
    by Published on April 7th, 2010 16:27

    News via http://www.ds-scene.net/?s=viewtopic&nid=9328



    Saw this posted on 2ch earlier. Said to be a Prototype 3DS but looks fake as arseholes to me. The guy explains that the system has features such as smoothing filters for playing up-scaled DS games, a pressure sensitive touch screen, rotatable controls, and 3D Augmented Reality capabilities. Even though it's obviously a fake there's plenty of nice screenshots to look at on the blog.

    http://hamstern.air-nifty.com/mogumo...post-3c64.html ...
    by Published on April 7th, 2010 16:27

    News via http://www.ds-scene.net/?s=viewtopic&nid=9328



    Saw this posted on 2ch earlier. Said to be a Prototype 3DS but looks fake as arseholes to me. The guy explains that the system has features such as smoothing filters for playing up-scaled DS games, a pressure sensitive touch screen, rotatable controls, and 3D Augmented Reality capabilities. Even though it's obviously a fake there's plenty of nice screenshots to look at on the blog.

    http://hamstern.air-nifty.com/mogumo...post-3c64.html ...
    by Published on April 7th, 2010 16:21

    News via http://www.nintendomax.com/portal.php

    The Lua interpreter for the DS "Micro Lua DS" from Risika now in version 3.0. Abandoned in pre-release in 2009 with a few bugs, source code was released, thus the community μLua DS leaned over to finalize the release.


    Risika wrote:
    News:

    - Added support for WiFi
    - Added support for datetime
    - Added support for the Rumble
    - Added support of Motion
    - Changed the syntax of the library's
    - You can now read several modules (mods) at the same time
    - Support sound effects (SFX). You can play WAV files
    - Added a function render (). StartDrawing functions () and stopDrawing () still exist but are no longer mandatory
    - Added a global variable MICROLUA_VERSION that returns the current version of Micro Lua
    - You can now customize the colors of the shell in the file shell.ini
    - Support the stylus in the shell
    - Over-limit position for the direct drawing (lines, rectangles etc ...). They can now go beyond the screen.
    - Added a function that returns Font.getStringWidth width in pixels of a string in a given font

    Bug fixes:

    - More than double click problem
    - No problem loading jpeg images, you can now safely use
    - Optimization of loading and unloading of images, fonts and maps. You can now load and unload at infinity
    - More Oops unhandled error "
    - Fixed problem Canvas ATTR_Y2
    - The scaling is now permanent
    - No problem with the Stylus.newPress
    - Large speed increase during the launches scripts with dofile. Micro Lua DS is now looking much more quickly

    Deleted:

    - Bookstore keyboard but you can download open source on the site and thus modify

    As for the final version 3.0, it brings compared to the prerelease:

    - Loss of bug with relative paths. Txt files and. Ini. This is because this version was compiled with a version of the latest libfat, which was impossible in the 3.0 prerelease because of its many boots now unified.
    - Weight reduction package and included new material, which is actually part of the wiki (see below).

    What is it?
    No.
    Now there is a wiki very full and evolving, where you can find various support and ties, test versions of Micro Lua development, contribute to the project by writing articles, fixing bugs, etc. ...
    Visit this page for more information: http://code.google.com/p/microlua/ (Note that the page GoogleCode project, which belongs to Risika already existed, but not the wiki and all that goes with it). ...
    by Published on April 7th, 2010 16:21

    News via http://www.nintendomax.com/portal.php

    The Lua interpreter for the DS "Micro Lua DS" from Risika now in version 3.0. Abandoned in pre-release in 2009 with a few bugs, source code was released, thus the community μLua DS leaned over to finalize the release.


    Risika wrote:
    News:

    - Added support for WiFi
    - Added support for datetime
    - Added support for the Rumble
    - Added support of Motion
    - Changed the syntax of the library's
    - You can now read several modules (mods) at the same time
    - Support sound effects (SFX). You can play WAV files
    - Added a function render (). StartDrawing functions () and stopDrawing () still exist but are no longer mandatory
    - Added a global variable MICROLUA_VERSION that returns the current version of Micro Lua
    - You can now customize the colors of the shell in the file shell.ini
    - Support the stylus in the shell
    - Over-limit position for the direct drawing (lines, rectangles etc ...). They can now go beyond the screen.
    - Added a function that returns Font.getStringWidth width in pixels of a string in a given font

    Bug fixes:

    - More than double click problem
    - No problem loading jpeg images, you can now safely use
    - Optimization of loading and unloading of images, fonts and maps. You can now load and unload at infinity
    - More Oops unhandled error "
    - Fixed problem Canvas ATTR_Y2
    - The scaling is now permanent
    - No problem with the Stylus.newPress
    - Large speed increase during the launches scripts with dofile. Micro Lua DS is now looking much more quickly

    Deleted:

    - Bookstore keyboard but you can download open source on the site and thus modify

    As for the final version 3.0, it brings compared to the prerelease:

    - Loss of bug with relative paths. Txt files and. Ini. This is because this version was compiled with a version of the latest libfat, which was impossible in the 3.0 prerelease because of its many boots now unified.
    - Weight reduction package and included new material, which is actually part of the wiki (see below).

    What is it?
    No.
    Now there is a wiki very full and evolving, where you can find various support and ties, test versions of Micro Lua development, contribute to the project by writing articles, fixing bugs, etc. ...
    Visit this page for more information: http://code.google.com/p/microlua/ (Note that the page GoogleCode project, which belongs to Risika already existed, but not the wiki and all that goes with it). ...
    by Published on April 7th, 2010 16:20

    News via http://www.nintendomax.com/portal.php

    miguel28 offers the fifth demonstration version of its adaptation of the famous fighting game Super Smash Bros. for the DS, Super Smash Bros. Crash! DS. This new frame is mainly: 6 additional characters which is 17 now, bug fixes, the addition of 2 scenario.

    Demo 5 Improvements:

    1. Set the score at the end of the battle (perhaps not always).
    2. A default menu set the rules.
    3. Added the function to be suspended.
    4. Adding Data menu.
    5. Addition of 6 characters and more.
    6. Adding two more scenarios.
    7. Fixed error when deleting catch in the "Photos".
    8. Added sound effects (in protection). ...

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