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  • DCEmu Featured News Articles

    by Published on April 6th, 2010 21:49

    News via http://www.aep-emu.de/

    JMEBoy is a Game Boy emulator available for mobile phones using J2ME.


    Quote:
    1.5.3 (based on HG rev. 424)
    - added Japanese translation, provided by Diana Blaszczyk

    http://sourceforge.net/project/showf...roup_id=219240 ...
    by Published on April 6th, 2010 21:48

    News via http://www.aep-emu.de/

    A new version of sixtyforce, a N64 emulator for Mac OS X has been released.


    Quote:
    It´s Gerrit´s birthday...

    To celebrate sixtyforce 0.9.5 beta 1 has been released!

    This verison has major improvements to nearly everything. An improved Cocoa interface, better graphic compatibility, better emulation compatibility and improved sound. Plus a new sound plugin is included for Intel Macs: Azimer Audio 0.55.1.

    This version has been tested quite a bit, but if you find any bugs make sure to send them in.

    http://www.sixtyforce.com/ ...
    by Published on April 6th, 2010 20:46

    News via http://emu-russia.net/en/

    Unofficial version of one of the best NES/Dendy emulator has been released. Changes:
    1. Removed manual option to set priority of Nestopia's main emulation loop thread. Instead, Nestopia now boosts its own process base priority AND its own main emulation thread priority whenever it is the active foreground window (and/or running in full-screen mode). This brings Nestopia much closer to real-time performance and responsiveness.

    2. Removed some screwy input polling logic, and added some calls to input.Poll(), to ensure that the input devices are always polled immediately before the input state is utilized. This was the key change that got rid of most of the lag.

    3. Removed some screwy input timing logic that was causing input polling to work only on certain clock intervals, rather than allowing it to work every time it was called.

    (As far as I can tell on my own hardware configuration, these three changes taken together have completely eliminated the lag problems that have been present in Nestopia for several releases. Your mileage may vary.)

    4. Updated the Visual Studio solution/project to build successfully under Visual C++ 2008 Express Edition.

    5. Added this releasenotes.txt file and bumped the version number to 1.41.

    http://forum.emu-russia.net/viewtopic.php?f=12&t=2142 ...
    by Published on April 6th, 2010 20:45

    News via http://emu-russia.net/en/

    CaH4e3 released a new version of his FCEU MM (NES emulator with improved mappers support based on FCE Utlra). Changes:
    - UNIF BMC-810544-C-A1 - new "200-in-1 - Elfland (Unl)[!]" dump;
    - mapper 0 - F-BASIC v3.0 internal SRAM increased to 8K;
    - mapper 245 - disable bankswitching for VRAM carts added, "Yong Zhe Dou E Long - Dragon Quest VI" redefined to 245 with CRC check.

    http://cah4e3.shedevr.org.ru/ ...
    by Published on April 6th, 2010 20:43

    News via http://emu-russia.net/en/



    Sony Playstation emulator for Windows has been updated. Changes:
    - Lots of stuff from SVN and various fixes.

    http://code.google.com/p/pcsxrr/ ...
    by Published on April 6th, 2010 20:41

    Copper has released a new version of his arcade emulator for the Nintendo DS:

    Heres whats new etc:

    This is the second version of my emulator 1943 emulates Roma 3 sets for MAME game capcom. A big thank you to Kukulcan to the menu and the screen displays ...

    Version History:
    V2.0: 05/04/2010
    * Version 1.4.3 + compiled with libnds (FIFO optimized) and R30 devkitARM
    * Version freedom meant ...
    by Published on April 6th, 2010 20:41

    Copper has released a new version of his arcade emulator for the Nintendo DS:

    Heres whats new etc:

    This is the second version of my emulator 1943 emulates Roma 3 sets for MAME game capcom. A big thank you to Kukulcan to the menu and the screen displays ...

    Version History:
    V2.0: 05/04/2010
    * Version 1.4.3 + compiled with libnds (FIFO optimized) and R30 devkitARM
    * Version freedom meant ...
    by Published on April 6th, 2010 19:35

    ScummVM has been updated, heres what it is for those who dont know what it is:



    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Its out for most consoles we cover which are:

    Dreamcast
    Nintendo DS
    Apple Iphone/Ipod Touch
    PSP
    PS2
    N64
    S60/UIQ Phones

    Heres the release news:

    Another 4 months passed, a lot of hard work done... and finally it is here: ScummVM 1.1.0 is available now on our downloads page.

    There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!

    Take a look at the release notes if you want to know a bit more.

    There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn't working correctly in the Kitchen and Mine areas anymore.

    We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.

    Heres whats new in this release:

    1.1.0 (2010-04-04)
    New Games:
    - Added support for Blue's Art Time Activities.
    - Added support for Blue's Reading Time Activities.
    - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
    - Added support for Pajama Sam: Games to Play on Any Day.
    - Added support for SPY Fox 3: Operation Ozone.
    - Added support for Dragon History.
    - Added support for TeenAgent.

    General:
    - Added support for a custom SJIS font for FM-TOWNS and PC98 games.
    - Added support for 16bit graphics. (GSoC Task)
    - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
    compile on modern systems.

    CinE:
    - Added support for Amiga style menus for Amiga versions of Future Wars.

    KYRA:
    - Added support for the Amiga version of The Legend of Kyrandia.
    (sound support was done as a GSoC Task)
    - Adapted KYRA to support the custom SJIS font.

    SCUMM:
    - Added support for the PC-Engine version of Loom.
    - Added support for music and sound effects in the the Amiga version of
    The Secret of Monkey Island. (GSoC Task)
    - Fixed some other bugs related to game versions for the Amiga.
    - Added support for original save/load dialog in MM NES.
    - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
    - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.

    Thanks to the ScummVM guys for one of the premier homebrew releases this year ...
    by Published on April 6th, 2010 19:35

    ScummVM has been updated, heres what it is for those who dont know what it is:



    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Its out for most consoles we cover which are:

    Dreamcast
    Nintendo DS
    Apple Iphone/Ipod Touch
    PSP
    PS2
    N64
    S60/UIQ Phones

    Heres the release news:

    Another 4 months passed, a lot of hard work done... and finally it is here: ScummVM 1.1.0 is available now on our downloads page.

    There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!

    Take a look at the release notes if you want to know a bit more.

    There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn't working correctly in the Kitchen and Mine areas anymore.

    We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.

    Heres whats new in this release:

    1.1.0 (2010-04-04)
    New Games:
    - Added support for Blue's Art Time Activities.
    - Added support for Blue's Reading Time Activities.
    - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
    - Added support for Pajama Sam: Games to Play on Any Day.
    - Added support for SPY Fox 3: Operation Ozone.
    - Added support for Dragon History.
    - Added support for TeenAgent.

    General:
    - Added support for a custom SJIS font for FM-TOWNS and PC98 games.
    - Added support for 16bit graphics. (GSoC Task)
    - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
    compile on modern systems.

    CinE:
    - Added support for Amiga style menus for Amiga versions of Future Wars.

    KYRA:
    - Added support for the Amiga version of The Legend of Kyrandia.
    (sound support was done as a GSoC Task)
    - Adapted KYRA to support the custom SJIS font.

    SCUMM:
    - Added support for the PC-Engine version of Loom.
    - Added support for music and sound effects in the the Amiga version of
    The Secret of Monkey Island. (GSoC Task)
    - Fixed some other bugs related to game versions for the Amiga.
    - Added support for original save/load dialog in MM NES.
    - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
    - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.

    Thanks to the ScummVM guys for one of the premier homebrew releases this year ...
    by Published on April 6th, 2010 19:35

    ScummVM has been updated, heres what it is for those who dont know what it is:



    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Its out for most consoles we cover which are:

    Dreamcast
    Nintendo DS
    Apple Iphone/Ipod Touch
    PSP
    PS2
    N64
    S60/UIQ Phones

    Heres the release news:

    Another 4 months passed, a lot of hard work done... and finally it is here: ScummVM 1.1.0 is available now on our downloads page.

    There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!

    Take a look at the release notes if you want to know a bit more.

    There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn't working correctly in the Kitchen and Mine areas anymore.

    We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.

    Heres whats new in this release:

    1.1.0 (2010-04-04)
    New Games:
    - Added support for Blue's Art Time Activities.
    - Added support for Blue's Reading Time Activities.
    - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
    - Added support for Pajama Sam: Games to Play on Any Day.
    - Added support for SPY Fox 3: Operation Ozone.
    - Added support for Dragon History.
    - Added support for TeenAgent.

    General:
    - Added support for a custom SJIS font for FM-TOWNS and PC98 games.
    - Added support for 16bit graphics. (GSoC Task)
    - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
    compile on modern systems.

    CinE:
    - Added support for Amiga style menus for Amiga versions of Future Wars.

    KYRA:
    - Added support for the Amiga version of The Legend of Kyrandia.
    (sound support was done as a GSoC Task)
    - Adapted KYRA to support the custom SJIS font.

    SCUMM:
    - Added support for the PC-Engine version of Loom.
    - Added support for music and sound effects in the the Amiga version of
    The Secret of Monkey Island. (GSoC Task)
    - Fixed some other bugs related to game versions for the Amiga.
    - Added support for original save/load dialog in MM NES.
    - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
    - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.

    Thanks to the ScummVM guys for one of the premier homebrew releases this year ...

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