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  • DCEmu Featured News Articles

    by Published on March 18th, 2010 18:14

    via Joystiq


    Documentation obtained by Joystiq – and subsequently confirmed with two separate sources – reveals that "USB Mass Storage Device Support on Xbox 360" will soon be a reality. The document, authored by a senior software development engineer at Microsoft, states that due to "increased market penetration of high-capacity, high throughput USB mass storage devices, a 2010 Xbox 360 system update" will allow consumers to save and load game data from USB devices. The update is purportedly coming in Spring 2010.

    Once the update occurs, Xbox 360 owners will be able to download Xbox Live Arcade games, Xbox Live Indie games, Games on Demand, DLC and Title Updates to the storage device. "USB storage devices may, however, have far greater memory capacity than MUs (at the date of writing, the largest MU is 512 MB), and may therefore support previously infeasible operations-such as installation of a full disc-based title." That's right, you can also store disc-based games to the USB device; however, it will require the disc to be in the tray for authentication, identical to the current functionality.

    According to the document, the USB mass storage device must be at least 1GB and the system will do a compatibility check. "The system partition occupies 512 MB of space, and by default the consumer partition occupies the remainder of the device capacity, or 16 GB, whichever is smaller." Upon inserting a blank USB storage device, "consumers are offered two choices: 'Configure now' or 'Customize'." The "Configure now" option will use "the entire device capacity, up to the maximum of 512 MB plus 16 GB" meaning, regardless of the overall size of the device you're using, the Xbox will only enable 16 GB of usable, non-system storage. The "Customize" option will allow you to "preserve some pre-existing, non-console data on the device" such as music.

    It should be clear by now that Microsoft is simply pulling out of the Memory Unit business and not the highly lucrative Xbox hard drive business. With an artificial cap of 16 GB – still shy of the 20 GB hard drive that shipped with the original 2005 Xbox Pro and a fraction the size of the currently shipping 120 GB hard drive – USB storage support simply removes the onerous requirement for a Memory Unit on Xbox 360 Arcade units, and brings the Xbox 360 platform a feature that's been present on the PlayStation 3 since that console's 2006 launch.

    If you're intent on circumventing Microsoft's cutthroat hard drive pricing the Xbox 360, you can use two USB storage devices for a maximum of 32 GB of usable storage; however, the console "has a fixed limit of two external USB mass storage devices" regardless of whether they're "formatted for the Xbox 360 or not." If you fill all three USB ports on the console, only the first two to be connected will be recognized.

    With talk of a new (slim?) form factor for the Xbox 360 picking up, and plans to abandon (or at least obviate) Memory Units underway, we're guessing those Memory Unit slots could be cut entirely from future iterations of the console.


    Screenshots from Joystiq ...
    by Published on March 18th, 2010 18:06

    via Computer and Video Games


    Square Enix has released an iPhone app that lets you view Final Fantasy XIII art. Oh, and it costs £5.49.

    No, we're not joking. It's a digital gallery that lets you view "beautiful mastered CG images" - artwork of the game widely available on the internet - on your small iPhone screen.

    It's special feature? The ability to zoom in. And as if that's not already enough awesome for you, it even features a clock and calendar, just in case you're bored of the clock and calendars already included on your iPhone.

    All this for FIVE actual pounds. And 59 pence. Buy it (if you like being mugged off).


    Screenshots ...
    by Published on March 18th, 2010 18:01

    via MCV


    Can the PlayStation Move succeed in convincing Wii gamers to give up on Nintendo’s console and invest in a PS3? The answer to that all depends on who you ask.

    Sony thinks so. In fact, on the very same night it unveiled Move it laboured on this very point.

    Yesterday, however, Nintendo’s American boss Reggie Fils-Aime questioned the idea that owners already enjoying Wii would in fact be motivated to invest hundreds of dollars in a new console.

    Sony’s isn’t having it, though. When asked by IndustryGamers if Wii owners are likely to want to ‘upgrade’, Sony Worldwide Studios VP Scott Rohde stated: “I think so, sure.

    “That's definitely an audience that we're targeting. One of the beauties of the PS3 with the whole ad campaign, ‘It Only Does Everything’, there's a lot to that.

    “It could mean that a lot of families bring it into the house because it's a Blu-ray player, and Move is just another reason for them to bring it into the house. Maybe someone is sitting on the fence about whether or not to upgrade to PS3 and this could lead them to do it.
    ...
    by Published on March 18th, 2010 17:59

    via Eurogamer


    Q-Games's new PixelJunk Racers content, dubbed 2nd Lap, will be released in April.

    It will be a separate download available to owners of the original game for "a very small amount" - probably dollar or two, according to Q-Games boss Dylan Cuthbert (talking to GiantBomb). New players will need to pay the full, unknown price.

    2nd Lap adds Trophies, YouTube video support and lowers the overall difficulty for a more "approachable" experience.

    The biggest new feature is Ghost Attack mode, which automatically records a ghost to go with a time. These can be shared with friends and posted to the worldwide rankings board, where anybody can drive against them.

    Q-Games' idea for 2nd Lap was to bring PixelJunk Racers up to parity with newer games like PixelJunk Eden and PixelJunk Shooter, which are both worth a look. ...
    by Published on March 18th, 2010 17:53

    via Computer and Video Games


    A London consultant psychiatrist has set up a new rehab service for youngsters addicted to the internet, mobile phones and, of course, videogames.

    Richard Graham started the service to help "screenagers", as he calls them according to Metro newspaper, whose lives are apparently "impaired" by their addictions.

    "Mental health services need to adapt quickly to the changing worlds young people inhabit and understand how seriously their lives can be impaired by unregulated time online, on-screen or in-game," said Graham, based at Capio Nightingale Hospital in London.
    Addicted teens go mental when told to turn off their electronics, and police often called to settle feuds, reports the paper. The service, the first in UK to be dedicated to children as young as 12, was started in response to calls from worried parents.

    Graham says other services are outdated, "borrowing from older models of addiction and substance misuse to very limited effect".

    We wonder if he'll do treatments through PlayStation Home... ...
    by Published on March 18th, 2010 17:52

    via Eurogamer


    Sony has a patch for Heavy Rain in the final stages of development, and reckons an update will be released "very soon".

    That's what the developer wrote on the US PlayStation forum.

    "As mentioned previously, this patch is not targeted purely at the issues reported in this thread but does address a range of minor issues which could be contributing factors. Given the small percentage of players affected by these issues and the difficulty that has been had in reproducing them here we're optimistic that this patch resolves your problems but cannot guarantee that this will be the case," wrote the senior community development manager at Sony.
    Since launch, various reports of game freezes and glitches have emerged on the internet (I personally had to redo a few hours' progress, as it happens).

    Heavy Rain, released at the end of February, provided Sony with a UK All-Formats number one on the week of release and a top-five finishes subsequently. Heavy Rain was fourth this week.

    Praise for Quantic Dream's PS3 creation has been coming from all angles: Microsoft Game Studios creative mastermind Peter Molyneux turned out to be a big fan, and Hollywood director Neil LaBute said he hoped the "sophistication" of the game would be echoed through the industry in times to come.

    We, too, heaped praise on the forward-thinking game, scoring Heavy Rain 9/10.

    Since then we've tracked down game creator David Cage for a post-launch chat, and delved into the DLC to see what's on offer. ...
    by Published on March 18th, 2010 17:01


    Peggle
    Platform:
    PlayStation 3 (PlayStation Network) Reviewed. Also on:Windows, Mac OS X, iPod, Windows Mobile, Java ME, BREW, Nintendo DS, Xbox 360 (XBLA), iPhone OS, Zeebo
    Developer: Popcap Games
    Publisher: Sony Online Entertainment

    I wasn’t expecting much when the title screen of Peggle came on with it’s childlike bright colours and picture of a uniform, but I’m glad I stuck with it because it’s one hell of an addictive game. A cross between Puzzle Bobble and Pinball the game has a very easy learning curve which helps you get suckered into the game and soon you’re replacing random shots with precision angles for maximum effect(I still haven’t perfected it).

    The ain of game is to remove all the orange coloured balls or blocks(from here on in I’ll just refer to both as balls) on the screen these are littered amongst blue coloured balls, which just give you points, a purple coloured ball which gives you a points bonus and two green balls which are like your special weapon(I’ll get on to those in a bit). You have 8 pinballs that you shoot from the top of the screen, and much like in Puzzle Bobble, you can aim it any direction in that 180 degrees. Fire the ball and watch it bounce around the screen taking out the other balls as it inevitably heads towards the bottom. Now at the bottom of the screen there is a pot, if the ball goes into the pot you get a free ball, if not you don’t, simple as that. When you hit the last orange ball the camera zooms in slow motion style as the music changes to ‘Ode to Joy’ and there are five holes the ball can fall into at the bottom of the screen - two 10,000 point holes, two 25,000 and one 100,000 in the middle. I never got tired of this moment it was so much fun watching the ball drop.


    There are for different types of game - adventure, quick play, master duel and challenge. Adventure basically gets you into the game, you play through all the different characters, learning their special weapon. There are ten characters, unicorn, flower, frog, alien, rabbit, dragon, lobster, beaver, pumpkin and an owl. There is absolutely nothing unique about their game play apart from their special power, but as you’ll find when playing the challenge levels, choosing which character/special power can be very important. Special powers include seeing where your ball will bounce, lobster flippers at the bottom of the screen(much like you would get in pinball) a space blast which will clear some of the balls, a ghost ball which appears when your ball falls off the screen, and my personal favourite - the Zen shot, choose your shot and the computer will select a better shot for you close by, it’s definitely the power I choose the most.


    At first I didn’t think this game was that up to much it just seemed to be a luck whether or not you took out a lot of balls or just one or two, but as you just into it you look at the screen and plan out how your going to attack the level, hoping that it all goes to plan. Adventure mode only takes a few hours, but it’s the challenge mode that will really consume most of your time, there are something like 55 levels and it gets very challenging after the first six levels so there’s plenty to keep you going.


    The only issue I have is that the duel mode just doesn’t seem to work for me. You take turns until the orange balls have cleared and whoever has the most points at the end wins. I only played this a few times and it just didn’t seem to click, the games weren’t close and there was no excitement in this game mode.

    I don’t usually play online PSN games but I find myself choosing this game over anything in my collection, it’s definitely a must for old school puzzle fans.

    ...
    by Published on March 18th, 2010 07:06

    Home URL: http://edware.org
    Download: http://www.edware.org/downloads/Waint_1_0_610.zip Updated link!

    It was surprisingly difficult to figure out how to post this here but I figured it out :thumbup: I recently received a WIZ and threw this application together to get ready for a coding competition. Its designed to be a themed app.



    Waint 1.0.620

    Waint is my version of a free paint program for the GP2X-Wiz. I themed the application in a wicker/wood feel. Currently I have a clear bug list and one outstanding item on my to-do list. Suggesting the application is pretty much ready to go.

    Features:
    * 2xZoom
    * Additional 2xZoom mini-Window
    * Supports Large Image Sizes
    * Copy/Paste
    * Colour Palette
    * Eyedropper
    * Object Resizer
    * Load/Save Files
    * BMP & PNG
    * Draw Smoothing


    Installation:

    To install, use the download above and open the .ZIP file. Extract the contents anywhere on your GP2X-WIZ and use the GP2X-WIZ integrated browser to access the program.

    Or you can extract the program to the GAME subfolder to select the application from the main menu.

    If you are unable to open the .ZIP archive - you may need to install WinRAR or WinZIP, where WinRAR has better support for corrupted file repairs.

    Controls:

    GP2X-WIZ (.app)

    Left D-Pad = Slides image on screen
    Y = Increases Brush Size
    X = Decreases Brush Size
    A = Fill screen with last picked colour
    * Includes Palette
    B = Select colour from Palette
    Left Trigger = 2x Zoom-in
    Right Trigger = Shows Additional 2xZoom Window on Draw
    Menu = Save/Load File ...
    * Note: BMP, PNG only
    Select = Eyedropper
    Both Volumes = Exit
    Volume Up = Sound Up
    Volume Down = Sound Down

    WINDOWS (.exe)

    Arrow Keys = Slides image on screen
    + = Increases Brush Size
    - = Decreases Brush Size
    F = Fill screen with last picked colour
    * Includes Palette
    P = Select colour from Palette
    Z = 2x Zoom-in
    X = Shows Additional 2xZoom Window on Draw
    Space = Save/Load File ...
    * Note: BMP, PNG only
    C = Eyedropper
    Escape = Exit
    N/A = Sound Up
    N/A = Sound Down

    Final Notes:

    Its still a fairly early release, and the WIZ isn't always the easiest for drawing with the touch pen. Remember to calibrate and stay away from the edges. I will add a tool later to test the touchscreen quality on a WIZ. ...
    by Published on March 17th, 2010 23:23

    'One day turn-around' tool for making PSN comics, strategy guides, eMagazines and more detailed in San Francisco

    Sony has been briefing developers touring its GDC expo booth this week about a new lightweight tool that allows content creators to get non-game apps onto the PlayStation Network - with almost no software development needed.

    Called Skinny, the tool is described by the format holder as "a simple yet effective means for content holders to put their intellectual property on the PlayStation platforms without software development".

    In fact Sony is claiming that content creators can develop an app using the tool in as quick as a day.

    The platform holder says the service is ideal for strategy guides, game maps and cheats, training manuals, episodic videos and the like, eBooks and eMagazines, comics and event content (such as show guides to download for stadiums or conferences).

    Skinny consists of an authoring tool and a native client runtime for PS3 and PSP.

    The editor is a web-based tool for PCs and workstations - content creators supply images, audio, video and text and use the design software and a simple flowchart organiser to decide how their pictures and sounds are presented, which is all managed with a simple XML file.

    Skinny's authoring tool then lets you publish straight to a UMD or PlayStation Network image file.

    The only catch is that the PS3 or PSP file still has to be submitted to Sony for approval, as with all game content.

    A SCEA rep on the showfloor said it was "very quick and easy" to get up and running.

    http://www.develop-online.net/news/3...-non-game-apps ...
    by Published on March 17th, 2010 23:23

    'One day turn-around' tool for making PSN comics, strategy guides, eMagazines and more detailed in San Francisco

    Sony has been briefing developers touring its GDC expo booth this week about a new lightweight tool that allows content creators to get non-game apps onto the PlayStation Network - with almost no software development needed.

    Called Skinny, the tool is described by the format holder as "a simple yet effective means for content holders to put their intellectual property on the PlayStation platforms without software development".

    In fact Sony is claiming that content creators can develop an app using the tool in as quick as a day.

    The platform holder says the service is ideal for strategy guides, game maps and cheats, training manuals, episodic videos and the like, eBooks and eMagazines, comics and event content (such as show guides to download for stadiums or conferences).

    Skinny consists of an authoring tool and a native client runtime for PS3 and PSP.

    The editor is a web-based tool for PCs and workstations - content creators supply images, audio, video and text and use the design software and a simple flowchart organiser to decide how their pictures and sounds are presented, which is all managed with a simple XML file.

    Skinny's authoring tool then lets you publish straight to a UMD or PlayStation Network image file.

    The only catch is that the PS3 or PSP file still has to be submitted to Sony for approval, as with all game content.

    A SCEA rep on the showfloor said it was "very quick and easy" to get up and running.

    http://www.develop-online.net/news/3...-non-game-apps ...

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