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    by Published on March 9th, 2010 22:02

    Microsoft packs in free copies of Halo 3: ODST and Forza 3 for new £199 SKU
    Microsoft has announced it will release a new Xbox 360 Elite SKU this spring, which will include two free blockbuster first-party titles.
    The Elite Spring bundle will cost £199 and contains a copy of Halo 3: ODST and Forza Motorsport 3 at no extra cost.
    The bundle was previously rumoured to be in the works, but Microsoft has now confirmed it through the Xbox Live Newsbeat email newsletter.

    http://www.mcvuk.com/news/37914/New-...ndle-announced ...
    by Published on March 9th, 2010 18:23

    via Computer and Video Games


    Monster Hunter Tri producer Ryozo Tsujimoto has told ONM that he'd like the next iteration of DS to have stronger online functionality.

    "I would like to see any future iteration of the DS provide stronger online functionality, said Tsujimoto. "Obviously Monster Hunter games rely very heavily on network gaming and if there is anything that could be improved I would have the online side high on my list."
    We don't know if Tsujimoto's wishes will come true but Nintendo did design the new Classic Controller Pro with Monster Hunter in mind so maybe they'll listen to him again.

    As for Nintendo's next handheld, the last we heard was that the
    You can read what more developers had to say on the future of DS in issue 54 of Official Nintendo Magazine which goes on sale on Friday. ...
    by Published on March 9th, 2010 18:23

    via Computer and Video Games


    Monster Hunter Tri producer Ryozo Tsujimoto has told ONM that he'd like the next iteration of DS to have stronger online functionality.

    "I would like to see any future iteration of the DS provide stronger online functionality, said Tsujimoto. "Obviously Monster Hunter games rely very heavily on network gaming and if there is anything that could be improved I would have the online side high on my list."
    We don't know if Tsujimoto's wishes will come true but Nintendo did design the new Classic Controller Pro with Monster Hunter in mind so maybe they'll listen to him again.

    As for Nintendo's next handheld, the last we heard was that the
    You can read what more developers had to say on the future of DS in issue 54 of Official Nintendo Magazine which goes on sale on Friday. ...
    by Published on March 9th, 2010 18:08

    via Computer and Video Games


    Infinity Ward is set to release a patch for the matchmaking mode of Modern Warfare 2 on Xbox 360.

    Few details are known about the fix, but the studio's community boss Robert Bowling said that it would be arriving before the game's DLC.

    PS3 users have reportedly already been offered the patch.

    As previously reported, CVG expects the Modern Warfare 2 release date will be in April.

    Bowling wrote on Twitter:

    'We'll be patching prior to DLC that will include the same matchmaking update for 360 that PS3 got, along with other updates.'
    ...
    by Published on March 9th, 2010 18:06

    via Eurogamer


    Sony Santa Monica's God of War III cost a massive $44 million to make, according to director of product development John Hight.

    "We are stamping discs now, so we're effectively done, just got a couple of countries that we're finishing up on this week, and we've spent $44 million on God of War III," Hight told Giant Bomb.

    "Believe it or not, that's right within budget." All that and they still had to ditch the epilogue.
    It was money well spent by all accounts, however, including our account. Check out our 9/10 God of War III review to see what we made of it. The game's due out on 19th March. ...
    by Published on March 9th, 2010 18:04

    via IGN


    Sony Computer Entertainment (SCE) today announced that PhyreEngine for the PSP (PlayStation Portable) system will become available to PSP game developers this spring.

    PhyreEngine is an advanced graphics rendering engine provided as source code and tools to PlayStation 3 game developers, publishers and Tools & Middleware licensees, and used in a number of titles released on the PlayStation Store and Blu-ray Disc. PhyreEngine for the PSP system will enable game franchises to be efficiently developed to make use of the strengths of PSP platform.

    At the Game Developer's Conference in San Francisco, PhyreEngine for the PSP system and "Tunnel Shooter," the game demo using one of the original PhyreEngine "game templates" (vertical slices of different game genres provided as full source code with PhyreEngine to help game developers quickly assemble proof of concepts), will be showcased at SCE Booth this week.

    "We're very happy to see the continued popularity of PhyreEngine with the global game developer community," said Teiji Yutaka, Senior Vice President, Technology Platform of SCEI. "PhyreEngine for PSP was developed in response to requests from the game developer community, and we hope that the release of the PSP version demonstrates our commitment and support for game developers on all our platforms."
    SCE will deploy various measures to further reinforce game development for the PSP system and will continue to expand the platform to offer interactive entertainment experiences only available on the PSP system. ...
    by Published on March 9th, 2010 18:04

    via IGN


    Sony Computer Entertainment (SCE) today announced that PhyreEngine for the PSP (PlayStation Portable) system will become available to PSP game developers this spring.

    PhyreEngine is an advanced graphics rendering engine provided as source code and tools to PlayStation 3 game developers, publishers and Tools & Middleware licensees, and used in a number of titles released on the PlayStation Store and Blu-ray Disc. PhyreEngine for the PSP system will enable game franchises to be efficiently developed to make use of the strengths of PSP platform.

    At the Game Developer's Conference in San Francisco, PhyreEngine for the PSP system and "Tunnel Shooter," the game demo using one of the original PhyreEngine "game templates" (vertical slices of different game genres provided as full source code with PhyreEngine to help game developers quickly assemble proof of concepts), will be showcased at SCE Booth this week.

    "We're very happy to see the continued popularity of PhyreEngine with the global game developer community," said Teiji Yutaka, Senior Vice President, Technology Platform of SCEI. "PhyreEngine for PSP was developed in response to requests from the game developer community, and we hope that the release of the PSP version demonstrates our commitment and support for game developers on all our platforms."
    SCE will deploy various measures to further reinforce game development for the PSP system and will continue to expand the platform to offer interactive entertainment experiences only available on the PSP system. ...
    by Published on March 9th, 2010 17:08

    Ant512 has updated his Woopsi - DS GUI Library, heres whats new:

    Woopsi version 0.46 is now out.

    http://sourceforge.net/projects/woopsi

    This is the first beta version. From this point forwards, future Woopsi development will centre around bug fixes and documentation. There are many features I could add to the library, but the feature set is complete for version 1.

    At this point, what I really need is for people to try out Woopsi in some small projects and let me know what bugs they find and what apparently simply tasks they find difficult to accomplish with the library.

    Any volunteers?

    Changes in this release mainly involve the MultiLineTextBox. All alignment options now work, as does the cursor.

    Fixes:
    - MultiLineTextBox jumps to bottom of text correctly when required to do so.
    - MultiLineTextBox extensively refactored.
    - MultiLineTextBox top-aligns when text exceeds size of gadget.
    - MultiLineTextBox alignment options all work.
    - Removed ScrollingPanel::clipToClientRect().
    - Made Woopsi::startup() pure virtual; no longer needs to be called as the first instruction in user override.
    - Woopsi::startup() and Woopsi::shutdown() are protected, not public.
    - Deleted helloworld_alternative example.
    - Switched various string methods from using u32 to s32 types.

    New Features:
    - Cursor jumps to click point when MultiLineTextBox is clicked.
    - D-pad up/down move cursor up/down in MultiLineTextBox.
    - MultiLineTextBox shows keyboard when double-clicked.
    - MultiLineTextBox scrolls to follow cursor when moved with the d-pad.
    - TextBox and MultiLineTextBox keyboard popup can be enabled/disabled using enableKeyboardPopup() and disableKeyboardPopup().
    - Built with devkitARM r28.
    - Added TextBoxBase interface to ensure that all TextBox-style classes implement the same methods.
    - Added SliderBase interface to ensure that all Slider-style classes implement the same methods.
    - Added ListBoxBase interface to ensure that all ListBox-style classes implement the same methods.
    - Progress bar optionally shows percentage completed.
    ...
    by Published on March 9th, 2010 17:08

    Ant512 has updated his Woopsi - DS GUI Library, heres whats new:

    Woopsi version 0.46 is now out.

    http://sourceforge.net/projects/woopsi

    This is the first beta version. From this point forwards, future Woopsi development will centre around bug fixes and documentation. There are many features I could add to the library, but the feature set is complete for version 1.

    At this point, what I really need is for people to try out Woopsi in some small projects and let me know what bugs they find and what apparently simply tasks they find difficult to accomplish with the library.

    Any volunteers?

    Changes in this release mainly involve the MultiLineTextBox. All alignment options now work, as does the cursor.

    Fixes:
    - MultiLineTextBox jumps to bottom of text correctly when required to do so.
    - MultiLineTextBox extensively refactored.
    - MultiLineTextBox top-aligns when text exceeds size of gadget.
    - MultiLineTextBox alignment options all work.
    - Removed ScrollingPanel::clipToClientRect().
    - Made Woopsi::startup() pure virtual; no longer needs to be called as the first instruction in user override.
    - Woopsi::startup() and Woopsi::shutdown() are protected, not public.
    - Deleted helloworld_alternative example.
    - Switched various string methods from using u32 to s32 types.

    New Features:
    - Cursor jumps to click point when MultiLineTextBox is clicked.
    - D-pad up/down move cursor up/down in MultiLineTextBox.
    - MultiLineTextBox shows keyboard when double-clicked.
    - MultiLineTextBox scrolls to follow cursor when moved with the d-pad.
    - TextBox and MultiLineTextBox keyboard popup can be enabled/disabled using enableKeyboardPopup() and disableKeyboardPopup().
    - Built with devkitARM r28.
    - Added TextBoxBase interface to ensure that all TextBox-style classes implement the same methods.
    - Added SliderBase interface to ensure that all Slider-style classes implement the same methods.
    - Added ListBoxBase interface to ensure that all ListBox-style classes implement the same methods.
    - Progress bar optionally shows percentage completed.
    ...
    by Published on March 9th, 2010 16:53

    News via http://www.pdroms.de/

    SPC Player is a program that loads SPC files and plays them on a real SNES. The full source code is included.

    Thanks to Mic for the news! http://jiggawatt.org/badc0de/spcplayer-1.4.zip ...

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