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    by Published on March 28th, 2013 01:09
    1. Categories:
    2. Apple News,
    3. Apple iPad,
    4. Apple iPhone

    Today’s mobile phones are used for more than simply placing phone calls. In fact, these devices have basically become pocket sized computers permitting users to perform many tasks while on the go. To coordinate all of these tasks, these phones require an operating system much like a computer. Currently the two most popular are Android and the IOS. When examining the effectiveness of each operating system for gaming purposes, the IOS is definitely the best for gamers.

    Many gamers play casino games at online casinos. When playing online, it is imperative to have a secure device through which to access one’s games. The IOS has top of the line security built into it. When playing online, online casino apps are automatically encrypted to protect your sensitive information. The IOS also uses HTML5 to permit online casino games to be easily played within one’s browser.

    This is more efficient than relying on plug-ins such as Adobe Flash which is not supported by IOS. It also prevents needless updating and installations of these plugins. Also when using the browser, games can now opt to make the view full screen which is ideal when playing online casino games. It makes it much easier to take advantage of the graphics.

    People who own mobile devices with the IOS also have more casino games available to them. Many online casinos such as Lucky Nugget, at http://www.luckynuggetcasino.com/au/online-pokies do provide apps which can make their games more accessible. Just about any land based casino game can be found in an online version for IOS. Table games such as roulette, poker, blackjack and baccarat can be played with IOS devices. Most online casino sites provide a wide range of variations on some of these games. Slot machines are another online casino game which many enjoy. Some of these have been especially developed for online casinos while other games are adaptation from those in land based casinos. ...
    by Published on March 27th, 2013 23:08
    1. Categories:
    2. DCEmu

    3DS exclusive squeezes out strong competition from One Piece: Pirate Warriors 2
    Nintendo's 3DS exclusive Luigi's Mansion: Dark Moon narrowly beat the PlayStation 3 version of Namco Bandai's One Piece: Pirate Warriors 2 to the top spot in Japan last week.
    According to data released by Media Create, sourced by CVG, Luigi's Mansion sold 280,151 units in its debut week, only slightly more than One Piece: Pirate Warriors 2's 274,625 units. However, the Vita version's 60,315 units made it the highest selling IP of the week.
    Konami's Pro Baseball Spirits also sold well, shifting 101,389 units on PlayStation 3 and 80,618 units on PSP, placing third and fourth respectively. Gears of War: Judgment entered the chart at number 12 with 23,500 sales.
    The hardware charts remained fairly static, with the 3DS (76k) still on top, followed by the Vita (41k) and the PlayStation 3 (22k). However, all three platforms sold around 10 per cent more than the previous week thanks to the popularity of the software releases.

    http://www.gamesindustry.biz/article...place-in-japan

    ...
    by Published on March 27th, 2013 22:37
    1. Categories:
    2. PS4
    Article Preview

    Sony detailed PlayStation 4’s power, pad and potential in an hour-long GDC session today.Though SCEA’s Chris Norton was speaking just as Hideo Kojima revealed Metal Gear Solid 5 elsewhere within San Francisco’s Moscone Center, the session was still hopelessly over-subscribed, with GDC staff forced into turning many people away.Those that did join the queue early enough saw SCEA’s Norton explain in greater detail how powerful PS4 is, and the creative potential of the new DualShock pad, PS Eye and the next PlayStation Network.Norton explained that PS4s memory outperforms the DDR3 you can find in many high-end PCs, and that its 8GB of GDDR5 RAM offers developers “Crazy high bandwidth”. Simplicity was also key, said Norton.“If you’re coming from the PS3 you’re probably quite used to the headache of having to split memory architecture, you can’t quite use all of it, the speeds are really wacky on some of it – we don’t have that with PS4. It’s eight gigs, it’s there, it’s easy,” he said.“You’re getting some really amazing memory with PS4 and we’re really excited about it.”PS4’s Blu-Ray drive is three times faster than the current PS3 drive, Norton confirmed, adding that the hard drive in every console will be “very large” and that real names can be used within PS4’s friend system, subject to the players’ approval. PS4’s social functionality will also allow for more than 100 friends, the current limit on PS3.Moving onto outline what’s new about DualShock 4, Norton said that the analogue sticks have been tightened up and there’s a smaller deadzone compared to its predecessor. A mono microphone and headset will come bundled with every PS4 for use with the DualShock 4, and the pads can be charged by USB even when PS4 is on standby.The new touchpad will be clickable, doubling up as an extra button, and will also support dual touch input. Perhaps most intriguing was the explanation of how PS Eye interacts with the light bar on each PS4 pad – one augmented reality tech demo superimposed a simple Pong-style field of play in front of where the players sat, which warped and twisted depending on where and how the light bar was moved around.Another internal demonstration showed an army of miniature robots ‘inside’ the pad, reacting to the movements of the DualShock before being flicked out into the real world using the touchpad. PS Eye could then track the players’ movements, Kinect-style, prompting the AR characters to react in different ways.Connect four pads to PS4 and they will each display a different colour, which can then be tracked by PS Eye and reflect where the player is in the room. Another neat idea proposed that developers could re-arrange split screen displays so that they correspond to where the player is sitting in the room, and then change if the players swap positions.Further explanation of the PS4 pad’s Share button confirmed that the last few minutes of play are captured on the separate chip inside the console, and therefore won’t impact on any game’s technical performance.One press of the new Share button opens up the share screen no matter where the player might be in-game, and a longer button press will take a screenshot, again without interfering with the game’s technical performance. Players can then add in a title for the video or image and share it on social networks, with other players’ comments added in realtime. “We hope it ushers in this new era of anyone being able to share video,” said Norton. “Now it’s easy and built into the system.”Like the Share functionality, Remote Play on Vita will not rob the hardware of any technical grunt, with Gaikai tech ensuring that there will be very low latency. Sony also encouraged developers to use the ‘play as you download’ feature which David Perry explained at PlayStation Meeting. Studios will be able to split game data into multiple chunks, so that PS4 owners can jump in and play the game as it is downloading, once the minimum amount of data has been downloaded or copied to the hard drive.The example Norton used was that any PS4 owner will be able to begin downloading a title remotely on their phone through the PlayStation app, returning home from work to be greeted by a new, playable PS4 game. “We want to minimise the amount of time we spend staring at loading screens,” said Norton.The thematic beats were consistent with those first seen at PlayStation Meeting, then – that PlayStation 4 comes with powerful but easy to use dev tools, that its games will be more connected and social, and access to its wares would be immediate and frictionless. “We want sharing to be so effortless that everybody does it without even thinking about it,” concluded Norton.

    http://www.edge-online.com/news/gdc-...ion-4-details/
    ...
    by Published on March 27th, 2013 12:18
    1. Categories:
    2. DCEmu
    Article Preview

    Amazon would like to relieve your wallets of any heaviness with another one of its all-day video game Gold Box events. A number of lightning deals will run throughout the day, and you can check out the line-up here. In terms of what's confirmed or obvious thanks to Amazon's clues, Black Ops 2 is going for $35 on Xbox 360 and PS3 at 11AM PT/2PM ET, while Need for Speed: Most Wanted andDance Central 3 are likely contenders for later time-sensitive discounts.

    The all-day deal might be the one to grab your fancy, though. Crystal Dynamics' high-octane Tomb Raider reboot is down to $41.99 on Xbox 360 and PS3, and $34.99 on PC. We reckon that's decent, but if you'd prefer a chunkier version then there's still time (as of writing) to get in on the game's Collector's Edition lightning deal, which ends at 9AM ET. The CE includes a 8-inch tall Play Arts Kai figurine of Lara Croft, steel tin packaging, a 15 by 19 inch double-sided island map and poster, a lithographic print, CD soundtrack, three iron-on badges, and the Weapons Pack DLC, all for $76 instead of $100 in Amazon's deal.


    http://www.amazon.com/gp/goldbox/?ie...7&linkCode=ur2 ...
    by Published on March 27th, 2013 12:10
    1. Categories:
    2. PS3 News,
    3. PC News,
    4. Xbox 360 News

    Heres the trailer in full, going to be the game of the year

    ...
    by Published on March 27th, 2013 10:58
    1. Categories:
    2. PS4
    Article Preview

    PS4 lead architect Mark Cerny knew as far back as 2007 that "clearly we had some issues with PlayStation 3".The system was complicated compared to PC and Xbox 360, and the result was PS3 often coming off worse during multi-platform game development.2007 was when Mark Cerny began researching the X86 processor that's now inside PlayStation 4. His passion for Sony's new machine and what ought to be in it led him to pitch for control of the project. He got it."I just don't understand it, Phil!"

    "The biggest thing was that we didn't want the hardware to be a puzzle that programmers would be needing to solve to make quality titles," Mark Cerny told Gamasutra, referencing the Cell.It wasn't until dedicated PS3 teams at Naughty Dog (Uncharted) and Sony Santa Monica (God of War) invested time and money getting to grips with PS3 - and shared their findings - that Sony's machine started to shine.As early as 2008, Mark Cerny began asking developers what they wanted in PS4. He had to be fairly innocuous about it - "it's not like we could come out and say we were developing the next generation of hardware" - so he asked in a questionnaire what developers and middleware engine makers thought the next generation might bring. Unified memory, they said, and no more than eight processing cores please.The tool chain and development environment was also a part of the solution. "We wanted our tools to be much richer and much more accessible to our developers," said Cerny, "even in the launch timeframe." PlayStation Vita was the first embodiment of that.The result of Cerny's hard work was unveiled by Sony in February. PlayStation 4 has PC-like architecture that developers understand, and a whopping amount of memory thatdevelopers are labelling "a joy".The Witcher 3 developer CD Projekt Red also highlighted another welcome effect of PlayStation 4's PC-like architecture: being able to make one change during development that will affect all versions of a game, rather than bespoke changes for each. "This time around the situation is much easier for developers," said Adam Badowski, head of CDPR. And "much easier" means much quicker which means saving time which means saving money. Less faff, more creativity, better results.

    http://www.eurogamer.net/articles/20...-playstation-3
    ...
    by Published on March 27th, 2013 10:46
    1. Categories:
    2. DCEmu
    Article Preview

    Just ahead of T-Mobile's event in New York City, we've noticed that the carrier has already listed the BlackBerry Z10 on its website. It looks like the smartphone will be available for a $100 down payment with a $18 monthly installment for 24 months, though the UnCarrier also lists the BB Z10 for $532 up front. Notably, the handset's page says it supports 4G LTE -- and we imagine we'll hear a good deal more about T-Mobile's network plans when the event kicks off in just a bit.
    Update: The BB Z10's arrival on Big Magenta is official, with CEO John Legere announcing the previously mentioned smartphone pricing on stage.

    http://www.t-mobile.com/shop/phones/...BlackBerry-Z10
    ...
    by Published on March 27th, 2013 10:41
    1. Categories:
    2. Wii U News
    Article Preview

    Nintendo's Wii U has faced complaints over slow loading and switching between menus since launch, but the company has promised a pair of updates will help the situation. Tonight it posted a video on YouTube (embedded after the break) that shows off the difference before and after the April update side by side. Showing off how quickly it can return to the home menu from a game of New Super Mario Bros. U, the updated console is ready to go in eight seconds, compared to the current software's 20-second delay. There's no mention of the other update to improve the speed of launching software, but hopefully that will be shown off soon as well. More than halving the main menu's load time is nothing to sneeze at, although it's still not exactly a snappy experience. We'll see if these tweaks -- once they arrive -- do anything to improve the console's position while it waits for the improved software lineup President Satoru Iwata is expecting.

    http://www.engadget.com/2013/03/26/n...ming-in-april/
    ...
    by Published on March 26th, 2013 22:56
    1. Categories:
    2. Nintendo Wii News

    1996 has been named as video gaming’s ‘golden year’ by a survey of 2,000 GAME customers.
    Big hits released that year included Resident Evil, Super Mario 64, Tekken 2, Crash Bandicoot, FIFA 96 (which was the first in the series to use real-life licenses) and the mighty Tomb Raider.
    2002 was the runner-up with releases such as Grand Theft Auto: Vice City, Elder Scrolls III and Halo.
    Perhaps more surprising is the Wii’s nomination as the best console ever released. The all-conquering PS2 only achieved a fourth place finish.
    Here are all the results:
    Top Five Years for Gaming
    1. 1996 (14%): Tomb Raider and Crash Bandicoot on the PlayStation and Nintendo 64 launched. We were singing along to Baddiel and Skinner’s Three Lions and Brit Pop was at its height
    2. 2002 (13%): Halo and Elder Scrolls III on the Xbox and Grand Theft Auto Vice City. BBC 6 Music arrived on our airwaves and Arsenal won the FA Cup
    3. 1991 (12%): Street Fighter II and Super Mario World on SNES and Lemmings was out on the PC. It was the start of the Iraq war and the year Bryan Adams made history when (Everything I Do) I Do It For You entered its 15th successive week at number one
    4. 1985 (11%): Super Mario Bros, Duck Hunt and Donkey Kong Jr on the NES and Ultima IV and Oregon Trail on the PC. It was the year Eastenders went on air and the mullet was considered the most desirable hairstyle for men and women alike
    5. 1980 (10%): Pac-Man and Centipede in the arcade, Space Invaders on the Atari 2600 and Zork on the PC. It was the year John Lennon was shot dead and David Bowie was at number one with Ashes to Ashes
    The Top Consoles of All Time
    1. Wii (15%)
    2. Xbox 360 (10%)
    3. PlayStation 3 (9%)
    4. PlayStation 2 (8%)
    5. Sega Mega Drive (7%)
    6. PlayStation 1 (6.5%)
    7. Super Nintendo (6%)
    8. Game Boy (5%)
    9. N64 (4.5%)
    10. Nintendo DS (4%)

    http://www.mcvuk.com/news/read/game-...onsole/0113110
    ...
    by Published on March 26th, 2013 22:38
    1. Categories:
    2. DCEmu

    Atari founder backs Google Glass and Oculus Rift as next leading tech

    Mobile’s increasing dominance of the game industry is over and will be usurped by new technology, Atari founder Nolan Bushnell has said.
    Speaking to AllThingsD, Bushnell said that the industry reinvents itself every five years, and that while mobile had dominated, the next big opportunities for developers to flock to would be Google Glass and virtual reality headset the Oculus Rift.

    He explained that while early adopters had succeeded and were now reaping the benefits of the platform, increased competition from a broader group of developers meant that studios would find it harder to achieve further success.
    He went on to add that he would rather be one of 100 apps for Google Glass than one of 300,000 for iOS and Android devices, despite the money the top titles are currently making.
    “I think the next big game opportunity is Google Glasses. If I told you all my ideas for it, I’d have to kill you. And the Oculus Rift,” said Bushnell.

    http://www.develop-online.net/news/4...nance-are-over
    ...

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