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    by Published on February 12th, 2010 18:39

    via Engadget


    We'd figured that RIM's ambitious (if not questionable) project to port the juiciest morsels of BlackBerry OS to a virtual machine running atop Windows Mobile was abandoned long ago, and for all we know, it has -- but the half-baked remnants of the undertaking are finally available thanks to the good folks at xda-developers.

    BlackBerry Application Suite, as its known, has finally found a proper home in a CAB file that's making the rounds on the forums, and it's apparently been bolted together with enough duct tape to work on an AT&T Fuze. Well, "work" is a relative term -- you've apparently got to be on a BES server for it to work, you need to generate a valid PIN, and actuating the touchscreen requires a double-tap, but when you're ready to stop punishing yourself with this craziness, the cold comfort of WinMo is just a couple clicks away.

    If you think you need this, odds are you really just need a Storm2, but hey, feel free to ruin your weekend trying to get this to work. ...
    by Published on February 12th, 2010 18:34

    via IGN


    Nippon Ichi's financial problems could mean good things for PlayStation 3 owners next year. The Japanese publisher announced today a plan to help it recover from expected losses. The PS3 features heavily in the plan.

    For the current year, Nippon Ichi recently lowered its sales and profit earnings. The company originally expected sales of 1,788 million yen and a modest operating profit of 30 million yen. It now expects sales of 1,131 million yen and a massive loss of 299 million yen.

    The company's recovery plan for the upcoming fiscal year calls for a more focused lineup, with just eight new releases, six of which are original titles. Included in the eight is a new PS3 Disgaea game of some form.

    Nippon Ichi also hopes to recover through a greater focus on overseas markets. The PS3 benefits here too, as the company said that the PS3 and North America would be central to its overseas business expansion.

    Expect to see a good deal of Prinny in the coming year, especially if you're a PS3 owner. ...
    by Published on February 12th, 2010 18:28

    via Joystiq


    Ready to see a few seconds of Fable III in action? Ready to see Peter Molyneux and other Lionhead staff tell you how awesome it is? Check out the first developer diary of the game above.

    Molyneux introduces the "extreme morph" system, which allows players to show their alignments in dramatic ways at the press of a button. His example? "You're walking along and someone upsets you.You can press this expression, and out of your back appears these huge angel wings. A shaft of light comes down and shines on you. Everyone around you steps back, and, 'Oh, my goodness!' You're showing your true character."

    The Fable III peek also briefly introduces the weapon morphing system and the "touch" system, and it features several shots of people being stabbed, sometimes with interesting-looking weapons. Good stuff.


    Trailer at Joystiq ...
    by Published on February 12th, 2010 18:24

    via Computer and Video Games


    Square Enix has just confirmed plans to release two 360 hardware bundles over here, as previously suggested for the US.

    The Special Edition Bundle packs the game with a 250GB FFXIII-engraved console (yes!), two controllers and a bunch of exclusive avatar downloadables (1 x Rosch Outfit, 1 x Nabaat Outfit and a Chocobo pet for your Avatar).

    A second bundle, the Elite bundle, contains the game and standard 120GB console with a single controller.

    The game's out March 9, and we got a bunch of lush new shots today which you really should check out.


    Bundle boxart here ...
    by Published on February 12th, 2010 18:22

    via Eurogamer


    Presenting at Fable III at X10 in San Francisco, Peter Molyneux has revealed that the RPG - if you can still call it that - has no experience points or health bar.

    Health is represented by the screen-colouring effects common in action and FPS games - Fable III has no HUD most of the time - while your character grows in power according to how many followers he or she has in the game's world of Albion. Levelling up is also represented by your weapons, which grow and change appearance according to how much and how you use them.

    "It's an RPG without a health bar or experience," Molyneux said in a demonstration. "Because we put the levelling up into the world, with followers, you don't need experience."

    Why make the change? "The absolute main reason is that most people didn't really understand it," Molyneux told Eurogamer later. "When you asked people how to get red experience, they'd say, 'I don't know, sometimes it's green, sometimes it's red, sometimes it's blue'."

    Molyneux came to feel that experience was out of date, and out of step with Fable's themes. "Why do you just get experience for combat? It seemed wrong. This game is expressions and getting married and doing things in the world that should be as significant as fighting. So as soon as we said the word followers... just saying the word followers, what people think of you, meant more to the entirety of the game.

    "Experience seemed 1990s, it seemed old school."

    It was the same thing with the removal of the health bar, he said. "We haven't removed the health bar, we've just copied other games. First-person shooters, the health bar's in the world. When your health gets low the corners of the screen go red, sometimes it goes black and white - that's a health bar man, it's just the same as a little bar, it's just that people see it.

    "As soon as you say those things you think, Jesus, why was I so stupid beforehand," Molyneux said. "It just seems like these are legacy things."

    These are the changes which Molyneux feared fans would be "pissed off" by. "If I remove experience and health bars, and I put levelling up from a 2D interface to a 3D interface, some people are going to get really upset, but that's not a reason not to do it, man. It's actually a reason to do it."

    But he still thinks of Fable III as an RPG. "I still love the idea of levelling up... I love seeing myself and my hero grow and get more powerful. That to me is what role-playing is all about. I love the idea of being able to choose, that's another thing about an RPG."
    For more on Fable III - including the weapon morphing system, the online features, and the Touch mechanic first revealed at Gamescom in Cologne last year - watch out for a full feature preview shortly. ...
    by Published on February 12th, 2010 18:08





    These weird ads for White Knight Chronicles are weird! ...
    by Published on February 12th, 2010 16:38

    News via pspita

    The Japanese coder TMK, resuming work Takka, issue a new update for PSPMame, porting to the PSP of MAME, Application can emulate multiple platforms arcade. Among the novelties of this release, adding a filter for the display order of roms. Enclosed you will find the source of the program.

    Download and Give Feedback Via Comments ...
    by Published on February 12th, 2010 16:34

    New update available for the Game Boy Advance emulator gpSP-J, as amended dell'Unofficial Takka gpSP developed by coder. Unfortunately the changelog in Japanese does not allow us to understand the new features introduced with this release.

    via pspita

    Download and Give Feedback Via Comments ...
    by Published on February 12th, 2010 16:23

    Looks like the release is now within touching distance, heres the latest post from ED:

    Well, it has been a wild rollercoaster ride. It was fun. It was annoying. It was amazing. It was frightening. It was unique.

    I think most of you experienced the same during the loooong waiting period we had up until now.

    There were times when I asked myself 'What the heck have I gotten myself into?'.
    There were tons of rocks blocking our road - and each time I feared "Okay. This is it. Now everyone is gonna cancel and I have to pay debts for the next 20 years!"

    I think I'm not the only one in the project who experienced the same.

    On the other side, there were many things that kept us going. The progress the project made. How much you anticipated the videos. The reactions on the board when you saw the first prototype. And when you saw the first prototype case.

    It was a long and bumpy ride. But now we we're there. Many many boards are finished already and are just waiting for the cases. The cases that took so long. But finally, we were content with them. We gave the green light. All that's left now is the production.
    During the last days, activity on the boards has raised. And what I did read there made me happy.

    Some devs I know and respect since the good old GP32 days received their Pandora - and they all do call it a beauty.

    The whole community seems so happy that we finally finished it. The ranting has stopped.

    Now I'm really sure what we did was the right thing. And that's why I want to say THANK YOU! Thank you all!

    Thanks to...

    ... Michael, who really did a fantastic job designing the system and organizing so many things around the production.
    ... Craig, who was the guy that started all of it and kept us going. He was the one taking most the risk. And he was the one who convinced us to do it!
    ... Fatih, who did source a lot of the parts and companies we're working with.
    ... DaveC who decsigned the complete case all alone! A great achievement!
    ... notaz, who did work on a lot of lowlevel stuff and is now fixing various bugs that are still left. A very nice and talented chap!
    ... DJWillis for working on the OS image and getting WiFi to work!
    ... skeezix for developing the PND system and contributing various other stuff to the OS
    ... cpasjuste for working on various ports and pmenu.
    ....vimacs, for supplying quite a few scripts and helping skeezix with the libraries and PND system.
    ... Pickle for porting many many games.
    ... Squidge for testing the SoCs.
    ... all other devs that did help us in some way
    ... and of course all of you! The community! The ones that kept us going! The ones that laid their money into our hands to produce this great little machine! Thanks!

    So, what will happen next?

    We don't even know yet how many cases the chinese factory is able to produce until the new year or IF they are even able to produce them, however, the most important thing is that nothing needs to be changed anymore. So in worst case, they start the mass production after their new years break which is February 22nd. Not a big deal after waiting for such a long time.

    Of course, once this starts, we'll try to finish your Pandoras as fast as possible. Will be a few weeks, I guess, as we shouldn't forget about shipping. The cases need to be shipped from China to America (takes a few days). After the Mass production, they need to be shipped to us (takes a few days as well) and from there they need to be shipped to you.

    We'll keep you informed about what happens as usual.
    As most work is going on with the OS right now, I'll set up a status page with what has to be done and what has been done for the OS soon.

    Want to shake hands or talk with me?

    You all do know me from the boards, I guess. However, if you want to meet me in real life: I'll be at the CeBIT in Hannover, Germany on March 6th. From 12pm - 1pm I'll be doing a presentation about OpenSource gaming handhelds. Of course, I'll have the Pandora with me. So if you happen to be there, why not join us there? I'll be posting more information about this soon.

    http://www.open-pandora.org/index.ph...emid=2&lang=en ...

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