• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on February 24th, 2013 18:54
    1. Categories:
    2. Android News
    Article Preview

    Mobile World Congress isn't just about the phones. Sometimes a company's got a little tablet love to give as well. HP's out in Barcelona talking up the new Slate 7, a Jelly Bean-sporting tablet with a 1.6GHz dual-core ARM processor inside. The tablet's got a (you guessed it) seven-inch display, plus front and rear facing cameras and, as the red backing not-so-subtly suggests, built-in Beats Audio. The device's biggest selling point, however, has to be that $169 starting price. The Slate 7's due out in April. In the meantime, have a read of the press release after the break.

    http://www8.hp.com/us/en/ad/slate-7/...002_usen_link1
    ...
    by Published on February 24th, 2013 18:48
    1. Categories:
    2. PS4

    A slightly different take on Sony's PS4 semi-launch this week. This article traces the history and growing trend of capturing/recording and streaming your gameplay on the internet, from the early days of Let's Play articles with screenshots to today, where pro-gamers make money by playing live on Twitch.tv, and the technology is built into the PlayStation 4: 'Multiplayer video games have been around since the beginning — just look at Pong. Sony's real breakthrough with the PS4 might not be the specs, but its ability to turn every game you play into a multiplayer one

    http://games.slashdot.org/story/13/0...ams-to-the-ps4
    ...
    by Published on February 24th, 2013 18:47
    1. Categories:
    2. Xbox 360 News

    Stephen Totilo at Kotaku has a long article detailing the exploits of an Australian hacker who calls himself SuperDaE. He managed to break into networks at Microsoft, Sony, and Epic Games, from which he retrieved information about the PS4 and next-gen Xbox 'Durango' (which turned out to be correct), and he even secured developer hardware for Durango itself. He uncovered security holes at Epic, but notified the company rather than exploiting them. He claims to have done the same with Microsoft. He hasn't done any damage or facilitated piracy with the access he's had, but simply breaching the security of those companies was enough to get the U.S. FBI to convince Australian authorities to raid his house and confiscate his belongings. In an age where many tech-related 'sources' are just empty claims, a lot of this guy's information has checked out. The article describes both SuperDaE's activities and a journalist's efforts to verify his claims.

    http://games.slashdot.org/story/13/0...nd-playstation
    ...
    by Published on February 23rd, 2013 21:44
    1. Categories:
    2. DCEmu

    Games jumped from $49.99 to $59.99 in the last generation - analysts discuss whether $70 will become the next standard for AAA titles
    With the PlayStation 4 unveiled and rumors swirling that Microsoft is preparing to announce a new Xbox in April, next-gen is all the buzz right now. These are massive investments from the respective platform holders, and under the old "razor and blades" model the hope is to make back much of the money on software. And since some of that software is going to cost a good deal more to develop (although not as much as some think, says Hermen Hulst) should consumers be worried that $69.99 will become the new standard AAA game price?
    GamesIndustry International posed that question to a few analysts. The consensus seems to be that $59.99 should be able to hold, but some big budget titles like Call of Duty and others could get away with higher.
    "I think that games should be priced based on the value proposition, so some games should be priced higher, but I don't think the publishers have the collective will to charge more. My guess is that $59.99 will be the price point. I would applaud the publishers if they tried to charge $69.99, although gamers would probably get upset," said Wedbush Securities' Michael Pachter.
    "I would applaud the publishers if they tried to charge $69.99, although gamers would probably get upset"
    Michael Pachter

    Sony Computer Entertainment America boss Jack Tretton told AllThingsD that PS4 will support a variety of prices from $0.99 to the $60 range (of course, "range" could imply $69.99). But the bottom line is that in this digital era, a variety of content will lead to all kinds of pricing. And as EEDAR's Jesse Divnich pointed out to us, publishers can maintain the $59.99 price but bring in much more revenue with additional DLC.
    "The $59.99 price point in the United States for next-generation games are unlikely to change. As we've seen through the years, however, revenue per game has increased gradually as publishers have been able to capitalize on additional in-game and digital content," he said. "With publishers focusing on fewer, yet bigger and longer lasting titles, I'd expect publishers to keep the $59.99 price point intact, but expand on their digital offerings with more in-game content and expansion packs."
    He added, "And I don't think this is a scenario where publishers ship a 'base' product and gauge on digital offerings. We believe these digital offerings, like they are today, will expand upon the player experience and offer even more value than they do today."
    David Cole of DFC Intelligence agrees. While he thinks the "super AAA" games may test out the $70 price, most content will come in much lower than that. "I think we will see an incredibly wide range of prices. Premium games command premium prices. Think Skylanders, Collector's editions, Guitar Hero and Wii Fit in their day. What gets squeezed is the stuff in the middle that must compete with high-end development on one hand and low cost/low price games on the other," he pointed out. "So you have fewer big budget titles but those will have even bigger budgets and that will be cost passed on to the consumer. Of course, very few games will be able to do this."
    Even if there is a slight bump on AAA game pricing, the average selling price (ASP) will beging coming down as the cycle advances, according to IDC Research manager Lewis Ward.
    "While there will always be collector's and limited edition console game discs that cost $80 or more, I'm not projecting that the PS4 or next-gen Xbox will raise the typical 'AAA' game disc to $70. 7th gen disc ASPs have trended down a couple dollars per year since 2006-2007. 8th generation discs will come in closer to $60 - which we're already seeing with Wii U - and then start trending down a few dollars per year. So there will probably be a ~$10 gap in pricing between 7th and 8th gen discs, but due to ASP slippage over time, the overall console discs ASP through 2016 should remain in the low to mid-$40s range," Ward explained.
    An ASP in the mid-$40s is palatable for many hardcore gamers, but the console business is still going to have to face the fact that mobile, tablets, and free-to-play are changing the gaming landscape and the business of games. With PS4 supposedly being more open than any console before it, hopefully developers will being able to offer more free-to-play games and titles at more attractive prices.
    http://www.gamesindustry.biz/article...l-pricing-hold


    ...
    by Published on February 23rd, 2013 21:34
    1. Categories:
    2. PS4
    Article Preview



    Traditionally, the best-loved game consoles have almost always come from Japan. From the early days of Nintendo vs Sega to Sony entering the market in the ‘90s, Japan has coughed up the consoles the rest of the world wants to play games on. But the past eight or so years have seen the rise of the Xbox 360 and the decline in popularity of consoles made in Japan. Nintendo still dominates the handheld space but Wii U has so far failed to set the world alight. Is Japan’s hardware going the same way as its games?
    Sony’s unveiling of the PS4 at Wednesday’s PlayStation Meeting 2013 would suggest it is, for now at least. Although Sony Computer Entertainment has become one of Japan’s most iconic game companies, its next console has an American passport. Apparently designed in the US, with American lead architect Mark Cerny taking the stage at a New York press conference at an awkward time for the Japanese (8am Thursday), PS4 is rich in exciting new features – and clearly many of these were born in the States.
    Ken Kutaragi’s mad policy of creating exasperating bespoke processors is out the window, with a more dev-friendly “supercharged PC” chipset in its place. While Japanese media companies avoid streaming their content at all costs, for fear of damaging their highly controlled retail income, California-based Gaikai will power PS4’s exciting content delivery. And of the games shown at this week’s event, only two and a half were from Japan (Capcom’s Deep Down, Square’s vaguely promised Final Fantasy title and Cerny’s Knack, developed in collaboration with Sony’s Japan Studio).

    http://www.edge-online.com/features/...oshi-talk-ps4/

    ...
    by Published on February 23rd, 2013 21:32
    1. Categories:
    2. Apple iPhone

    Back in late 2012, New York City Mayor Michael Bloomberg attributed the increase in statistical city-wide crime to Apple, noting that thieves had a propensity to target folks using iPhones and iPads. As an illustration of the problem, there were 3,890 more Apple product thefts than in 2012 than there were in 2011. At the time, Mayor Bloomberg's press secretary Marc La Vorgna explained that 'if you just took away the jump in Apple', crime in New York City would have been down year over year. Indeed, the number of major crimes reported in 2011 in NYC came in at 104,948 compared to 108.432 in 2012. If you exclude Apple related thefts from the figures, then the crime rate in 2012 is essentially the same as it was in 2011. In light of that, a new report from the New York Post details that Apple is now working with the NYPD in an effort to curb iPhone and other Apple related thefts."

    http://apple.slashdot.org/story/13/0...-iphone-thefts
    ...
    by Published on February 22nd, 2013 20:37
    1. Categories:
    2. PC News
    Article Preview

    After whetting our appetite at CES, Samsung's updated Series 7 Chronos is slowly squeaking its way into US retailers. Spotted at Best Buy for $1,200, this 21mm dynamo packs a 2.4GHz Intel Core i7 3635QM CPU and an AMD Radeon HD 8870M GPU along with a 15.6-inch touchscreen. While this lean, mean, Windows 8 machine's streamlined design and spec sheet are impressive, such adornment comes at a price. Absent from the Chronos' fine engineering is room for an optical drive, so DVD and Blu-ray enthusiasts be warned. However, should this caveat not apply to you, then by all means you have our blessings to check out Sammy's new up-and-comer.


    http://www.bestbuy.com/site/SAMSUNG+...specifications
    ...
    by Published on February 22nd, 2013 20:31
    1. Categories:
    2. DCEmu

    It's a second week at the top of the Japanese software chart for Dragon Quest VII: Warriors of Eden, and while the sales might not be high as last week's 872,922, it's still over 10,500 ahead of its nearest rival, Animal Crossing: New Leaf.

    1. [3DS] Dragon Quest VII: Warriors of Eden - 184,993 (Total sales - 1,012,916)
    2. [3DS] Animal Crossing: New Leaf - 78,178 (2,591,602)
    3. [3DS] New Super Mario Bros. 2 - 11,784 (1,922,492)
    4. [Wii] Taiko Drum Master Wii Super Wonderful Edition - 10,076 (396,225)
    5. [3DS] Monster Hunter 3 Ultimate (Best Price!) - 9,138 (227,235)

    On the hardware chart all the consoles kept their places, with the Nintendo 3DS still reigning supreme, despite a slight drop in units sold. It'll be interesting to see if next week's chart shows any significant change in sales of the PS3, now that its successor has been announced.

    1. 3DS XL - 66,139 (Last week - 89,050)
    2. 3DS - 31,832 (38,645)
    3. PlayStation 3 - 16,934 (17,004)
    4. Wii U - 10,744 (12,185)
    5. PSP - 10,501 (11,056)
    6. PlayStation Vita - 8,044 (8,762)
    7. Wii - 1,655 (1,945)
    8. Xbox 360 - 506 (593)


    http://www.gamesindustry.biz/article...apanese-charts ...
    by Published on February 22nd, 2013 20:29
    1. Categories:
    2. PS4

    Former Epic designer offers cheers for DualShock 4, jeers for Vita integration and returning IP
    Former Epic Games design director Cliff Bleszinski is taking a break from active game development, but he's clearly still keeping tabs on the industry. After Sony's PlayStation 4 press conference earlier this week, Bleszinski posted his thoughts on the show to hisTumblr blog, offering some praise, some scorn, and three keys he sees as crucial to winning the next-generation console wars.
    Starting with the positive, Bleszinski lauded the decision to have Mark Cerny introduce the hardware, saying the veteran developer was "perfect" in the role and likening him to an American version of Peter Molyneux for his captivating sincerity. Bleszinski also gave high marks to the new DualShock 4 controller, saying it appeared to have more comfortable thumb sticks than its predecessors, and a more solid build all around.
    It wasn't all praise from Bleszinski. For one, the developer questioned the decision to make Cerny's family friendly Knack among the first wave of PS4 games.
    "I can't help but wonder why one would make a younger skewing title such as that for the early cycle of a console when the first buyers are usually the earliest adopters who are the older crowd with the most money," Bleszinski said.
    He also took issue with some of the returning series Sony showcased. He was disappointed to see Guerrilla making another Killzone instead of a new intellectual property, and was similarly dismayed by Sucker Punch's reveal for Infamous: Second Son.
    "There is never a better time to launch new Intellectual Property in video games than at a console transition. Gears and Halo 'got' this."
    Cliff Bleszinski

    "Infamous games are fantastic but never seemed to sell as well as they should have and it feels like someone in marketing got nervous launching an all new world so they had to fall back to the Infamous branding," Bleszinski said. "Watch Dogs stole E3 last year partially because it was a whole new 'thing' and not 'Assassin's Creed: 2024' edition...There is never a better time to launch new Intellectual Property in videogames than at a console transition. Gears and Halo 'got' this."
    Sony's continued attempts to push PlayStation Vita integration during the event were another sore spot for Bleszinski. The second-screen experience Sony is chasing may be something consumers want, but the developer said people already have all the second screens they need with their cell phones and tablets.
    Finally, Bleszinski laid out the three big keys that he thinks will determine the winners and losers in the next generation. The first key is the games, naturally. The second key is the ecosystem, as Bleszinski pointed out that getting iTunes and the App Store just right were instrumental in Apple's success.
    The third key for success in the next generation will be the ability to adapt, Bleszinski said. New hardware should be able to pass "the Minecraft test," which is basically a question of whether or not the platform is open and flexible enough that it could spawn the next Minecraft-style hit.
    "If the hardware is great and the system sound then the biggest deciding factor will be how much each console creator allows the community to take over in an organic fashion," Bleszinski said. "It sounds like the Sharing feature is a great step. The next one? Indie games, mods, user levels...you know, the things that the PC is so darned good at."

    http://www.gamesindustry.biz/article...nning-next-gen

    ...
    by Published on February 22nd, 2013 20:07
    1. Categories:
    2. PS4
    Article Preview

    The streaming and cloud functionality that Gaikai boss David Perry described at PlayStation Meeting were “aspirational” rather than confirmed day one PS4 features, says SCEA president and CEO Jack Tretton.David Perry’s section of PlayStation Meeting was arguably the most intriguing part of the PS4 reveal. It promised, among other things, Remote Play through Vita, one-button ‘try it now’ instant demos, the ability to play games as you download them, access to back catalogue titles and a host of social sharing features.When asked by Forbes about PS4’s cloud and streaming capabilities, Tretton said: “I think it’s aspirational on the device, as opposed to us standing up there, pounding the floor and saying the day this thing ships all this stuff will be there.”“I think it’ll absolutely be there for the device, but I don’t know whether it will be there for day one on the device. I think a lot of these are things that we’re gonna do over time. And with that said, I think there will be a tangible example of all the things that we showed. It’s just a question of how deep it will go, how many games it will involve.”

    http://www.edge-online.com/news/ps4s...l-not-day-one/
    ...

  • Search DCEmu

  • Advert 3