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  • DCEmu Featured News Articles

    by Published on December 26th, 2012 21:38
    1. Categories:
    2. PS3 News
    Article Preview

    Five new Grand Theft Auto V screenshots have been released.
    Among other things they feature a shark and a mini submarine, hinting at the likelihood of water-based missions in the open world game, while one screen shows a plane, a jet and a blimp in close proximity.
    Rockstar has confirmed that the GTA V release date will fall in spring 2013 on PS3 and Xbox 360. PC and Wii U versions are "up for consideration", according to the studio.
    Click for gallery modeThe last GTA V screenshots and the second GTA V trailer were released last month.

    http://www.computerandvideogames.com...rine-aircraft/
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    by Published on December 26th, 2012 21:34
    1. Categories:
    2. Wii U News
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    Nintendo lays claim to one of the more advanced implementations of dual-display gaming; its Panorama ViewFeature lets you move around the Wii U controller to see a different perspective than what's shown on the external TV screen. The company was just granted a patent for this very technology, and the document goes into great detail about the gyrosensors used to determine the controller's change in position. It's a lot simpler in practice than in theory -- just take a glance at the image above or peek at our hands-on demo of the concept at E3 2012 (embedded below the break).

    http://www.engadget.com/2012/12/26/n...-view-feature/
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    by Published on December 26th, 2012 21:27
    1. Categories:
    2. DCEmu

    The National Rifle Association has looked to pile some of the blame for the Sandy Hook Elementary School shooting on violent video games.
    NRA head Wayne LaPierre decried violence in video games, and other media, during a press briefing last week regarding the tragedy in Newtown, Connecticut.
    "There exists in this country, sadly, a callous, corrupt and corrupting shadow industry that sells and sows violence against its own people," LaPierre said. "Through vicious violent video games, with names like Bulletstorm, Grand Theft Auto, Mortal Kombat and Splatterhouse.
    "And here's one: It's called Kindergarten Killers. It's been online for 10 years. How come my research staff can find it, and all yours couldn't, or didn't want anyone to know you've found it?
    "Isn't fantasizing about killing people to get your kicks really the filthiest form of pornography?"
    In response to LaPierre's statements, California Senator Leland Yee has called the NRA's reaction "pathetic and completely unacceptable."
    Yee cites a law against violent games that went to the supreme court in 2011 - a law the NRA never supported in the slightest. The politician made it clear he felt the organization was too busy looking for a scapegoat, instead of involving itself in helping solve the real issues at hand.
    "I find it mind-boggling that the NRA suddenly cares about the harmful effects of ultra-violent video games," Yee said in a statement. "When our law was before the Supreme Court — while several states, medical organizations and child advocates submitted briefs in support of California's efforts — the NRA was completely silent."

    http://www.mcvuk.com/news/read/nra-e...olence/0108718
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    by Published on December 26th, 2012 21:23
    1. Categories:
    2. Playstation Vita News
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    “Is the Vita on life support?” “Will the Vita really die?” It’s fair to say the irony of its name hasn’t been lost on critics of Sony’s portable. Such headlines may be a little premature, but nor are they entirely wide of the mark: twelve months after its Japanese bow, Vita is undeniably struggling, faced with the twin threat of a resurgent 3DS and Apple’s continued dominance of the mobile space.It all started so promisingly, too. Around 325,000 units were sold in Vita’s first 48 hours on sale in Japan last December: slightly less than 3DS’s 375,000, granted, but given Vita’s position as a premium device – with a game and accessories, many were paying ¥40,000 (£328) for their new console – it was considered a very healthy start.Second week sales weren’t quite so robust: Vita sales dropped by 77 per cent in the week before Christmas. Not only was it outsold by its forerunner, but, more gallingly, by a ratio of almost 6:1 by its closest rival, Nintendo’s 3DS. By the third week in January sales had dropped to 18,361 units, as Vita reached just over 450,000 sales. In its first month on sale, it had shifted over 40% less than 3DS in its first month, and we needn’t remind you that Nintendo considered its own sales in that time so disastrous that a massive price cut was deemed the only solution. Sony had been selling Vita at a loss since day one: following Nintendo’s example was clearly out of the question.Things looked a little rosier by the time Vita arrived in the west. SCEI president Andrew House promised“an even more stunning lineup of games” for its February launch, and though that may have been overstating the case a touch, it was an undeniably strong start for Vita software. An excellent newWipEout, a solid portable Uncharted, a return to form for Lumines and a broad range of retail and digital titles besides helped Sony narrowly outstrip 3DS’s launch, with House apparently “thrilled” by Vita’s early sales.In playing such an aggressive opening hand, however, Sony had left little in reserve. Retail titles were thin on the ground until May’s Gravity Rush, and sales plummeted, reaching a nadir in June as Sony admittedjust 400,000 units had been sold in the three months between March and June, less than half PSP’s tally in the same period. With little on the slate for the rest of the year, Sony needed to show early adopters that Vita was a worthwhile investment, and it had the perfect opportunity at E3.

    http://www.edge-online.com/news/stor...am-acceptance/
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    by Published on December 26th, 2012 01:00
    1. Categories:
    2. Wii U News

    So you're the very definition of generosity and plan to put a Wii U under the tree for that special someone. Nintendo just provided a helpful tip to keep the kindness going beyond Christmas morning, if it's not too late: update that Wii U's firmware before you wrap the box. Unless the recipients are wired up with Google Fiber, they'll likely face a long wait as that 5GB patch arrives. The process will spoil the unboxingexperience, to be sure -- but so does realizing that it's another two hours before anyone can use the eShop and Netflix. Trust us, they'll thank you for it later.

    http://www.engadget.com/2012/12/24/p...do-wii-u-gift/
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    by Published on December 26th, 2012 00:54
    1. Categories:
    2. DCEmu

    There is no "perfect answer" to doing business with video games. Let's call a halt to the pointless "zero-sum" debates that blighted 2012
    A day in which you learn nothing is a day wasted; by which standard, a year in which we learned nothing would be a pointless waste of time indeed. It's worth, as 2012 draws to a close (all that's left now is the few days of indulgence before the year, in harmony with our waistbands, croaks its last), thinking about what we've learned. What did 2012 teach us that we did not before? Never mind, for a moment, the money we earned or lost, the games we played or made; did we grow? Did we advance? Did we learn?
    "Free to play is clearly going to be with us for the long haul; hopefully 2013 might be the year when the industry stops having ill-tempered hissy fits about this fact"

    From a business standpoint, certainly, we learned a great deal. 2012 cemented the place of mobile in the gaming ecosystem, forcing all but the most ardent refuseniks (so Nintendo and... er... that's about it) to recognise mobile as an important part of their business - and even those who were slow to react to the rise of mobile gaming seem determined not to be left behind as tablets gain steam, with 2012 having shown us pretty clearly that the iPad and its myriad imitators are on track to become the primary data device of many consumers in the coming years.
    We also learned some things - although not enough, I reckon - about where price points are heading. Freed of the artificial barriers to entry which define console platforms and physical retail, the App Store and Google Play have shown us where prices for digital content will inevitably trend towards - zero. In 2012, more entertaining, successful games than ever before launched at the princely price point of absolutely nothing. Plenty of others didn't debut at far above 99p, and several of my favourite games of the year would have given me change from a £10 note. Free to play, with all that it entails, remains in its infancy, but is clearly going to be with us for the long haul; hopefully 2013 might be the year when the industry stops having ill-tempered hissy fits about this fact, and starts engaging with making F2P work better rather than loudly and pointlessly damning or exalting it at every turn.
    That, perhaps, is a reasonable lead-in to something that I don't think we learned this year, as an industry - we didn't learn to stop being afraid of zero-sum games that don't really exist. Discussions about mobile gaming, even among supposed professionals and experts, often descend into abject ridiculousness due to an insistence that mobile games will come to replace all other kinds of games, or that they are doomed to be a cynical, low-quality niche - neither of which position stands up to the slightest moment of intellectual scrutiny. The same applies to the vitriolic arguments about free-to-play which have washed over and back across 2012 like a stinking, polluted tide - when one side insists that everything will eventually be F2P, and the other insists that F2P is intrinsically evil and wrong, you're no longer dealing with professional debate, but with dumb fanaticism.
    "The idea that one form of entertainment, one form of business model or even one form of distribution will emerge to Rule Them All, is simply an idiot's fantasy"

    I'm not saying, by the way, that we should all be cautious fence-sitters - there's no virtue to sitting on the fence simply because it's comfortable. Strong beliefs are good, but meaningless unless tempered by reason and fact. The fact is that cinema did not kill theatre, television did not kill cinema, video games have yet to viciously murder books, home recording did not kill music and video did not kill the radio star. Media and entertainment industries are ecosystems that accommodate an extraordinary range of different kinds of product and different business models - and that is not ever going to change. The idea that one form of entertainment, one form of business model or even one form of distribution will emerge to Rule Them All, is simply an idiot's fantasy.
    I say that with absolute confidence, not just because it is supported by countless years of history and the sheer wealth of culture and entertainment they have bequeathed to us, but because I recognise where the belief springs from. It's the unique curse and blessing of the games industry that it teems with “left-brained” people - logical, analytical, mathematical, and quite different from the “right-brained” people who often dominate other creative industries. Video games were born with both feet firmly in the sphere of technology, only gradually moving to straddle the worlds of both technology and art - a marriage which is superbly creative but often fraught, as evidenced by the hissing recoil of many gamers and industry types alike when presented with the (stonkingly obvious) fact that games are an artform.
    Left-brain people (yes, modern psychology dismisses this terminology, but it's so much more polite than grouping
    ...
    by Published on December 26th, 2012 00:44
    1. Categories:
    2. DCEmu

    Call of Duty Black Ops II is the UK’s video games Christmas No.1, giving Activision a run of six consecutive weeks at the top.
    Sales of the game were fractionally up by one per cent in the busy pre-Christmas trading week (ending Dec 22nd for this listing).
    It’s the first game of 2012 to have had such a solid run at the top spot. The No.1 slot has otherwise changed regularly over the year, with almost 30 different No.1s.
    Black Ops II’s success also means that EA or Activision have, for the last decade, claimed every Xmas No.1 (except for Bethesda’s Skyrim last year).
    Elsewhere the other big gains in this Christmas chart come courtesy of retailer promotions for recent big budget titles, an indicative sign of the hard battle retailers have faced in coercing punters to buy boxed video games in 2012.
    Ubisoft’s Far Cry 3 made it to No.2, held off by Call of Duty. The game saw considerable sales uplift of 86 per cent, as GAME cut the price of the title to £22. It ends a good Q4 in the charts for Ubisoft, which also has Just Dance 4 (No.4) and Assassins’s Creed III (No.7) in the top ten this week.
    Hitman: Absolution’s retail deals kept it high in the chart at No.3. In previous weeks the price had been cut by half of the Square Enix game, and sales were up one per cent with those offers still in effect,
    Although sales were up 15 per cent week on week, EA’s FIFA 13 has to settle for No.4. Another EA game, Need For Speed Most Wanted, also climbed up two space to No.6 in the top ten, with sales up 27 per cent thanks to retail price deals also.
    THE TOP 20 IN FULL:
    1 - CALL OF DUTY: BLACK OPS II - ACTIVISION BLIZZARD
    2 - FAR CRY 3 - UBISOFT
    3 - HITMAN ABSOLUTION - SQUARE ENIX EUROPE
    4 - FIFA 13 - ELECTRONIC ARTS
    5 - JUST DANCE 4 - UBISOFT
    6 - NEED FOR SPEED MOST WANTED - ELECTRONIC ARTS
    7 - ASSASSIN'S CREED III - UBISOFT
    8 - HALO 4 - MICROSOFT
    9 - LEGO THE LORD OF THE RINGS - WARNER BROS. INTERACTIVE
    10 - WWE '13 - THQ
    11 - THE ELDER SCROLLS V: SKYRIM - BETHESDA SOFTWORKS
    12 - SKYLANDERS GIANTS - ACTIVISION BLIZZARD
    13 - FOOTBALL MANAGER 2013 - SEGA
    14 - MEDAL OF HONOR: WARFIGHTER - ELECTRONIC ARTS
    15 - SONIC & ALL STARS RACING TRANSFORMED - SEGA
    16 - FORZA MOTORSPORT 4 - MICROSOFT
    17 - MOSHI MONSTERS: MOSHLINGS THEME PARK - MIND CANDY
    18 - LEGO BATMAN 2: DC SUPER HEROES - WARNER BROS. INTERACTIVE
    19 - NEW SUPER MARIO BROS. 2 - NINTENDO
    20 - DISNEY EPIC MICKEY 2: THE POWER OF TWO - DISNEY INTERACTIVE STUDIOS

    http://www.mcvuk.com/news/read/black...r-xmas/0108705
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    by Published on December 26th, 2012 00:42
    1. Categories:
    2. PS3 News

    MCV can reveal that Sony's PS3 will drop tantalisingly close to the magic £100 mark in GAME's Christmas sale, which starts on Boxing Day.
    The retailer will be offering the European-only 12GB version of the console including a copy of The Amazing Spider-Man on Blu-ray for just £125 – that over £70 cheaper than the RRP.
    Other offers include Assassin's Creed III or FIFA 13 for £35 and both Forza Horizon and Halo 4 at just £25.
    With such amazing value now available, it’s the perfect time to escape the leftover turkey and board games with the relatives, to hunker down with some awesome games,” Game Retail category director Charlotte Knight stated.
    With great deals on the latest releases this is our biggest ever sale and the perfect antidote to the January blues for the UK’s gaming community.”
    UPDATE: Tesco will be undercutting GAME by selling the 12GB PS3 for £120. The price applies on Boxing Day only.
    UPDATE 2: Now Amazon is at it. The etailer is currently offering the 12GB PS3 for £119.99.

    http://www.mcvuk.com/news/read/ps3-d...s-sale/0108707
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    by Published on December 25th, 2012 18:15
    Article Preview



    Hello to all. I wish to bid on behalf of DCEmu UK a merry Christmas to everyone - users and visitors alike - a merry Christmas and Boxing Day. Unwrap those presents, pull some crackers, enjoy the dinner with the showcase turkey and pudding afterwards. Oh and of course wash it all down with a glass of wine or few (or a few beers perhaps) but don't go overboard! Nobody wants the one day in the year ruined because of a few too many, lol! ...
    by Published on December 21st, 2012 00:06
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    3DS dominated Japanese hardware and software sales during the week ended December 16.
    3DS games took six of the top ten places on the software chart and 11 of the top 20, while weekly sales of the system itself jumped by more than 100,000 units to 319,000.Second week sales of the second placed Wii U came in at 127,000 units, according to Media Create sales data republished on NeoGAF.
    Software sales Dec 10 - Dec 16 (lifetime total)

    1. Inazuma Eleven Go 2: Chrono Stone - Neppuu / Raimei (3DS, Level 5) - 168.179 / New
    2. Animal Crossing: New Leaf (3DS, Nintendo) - 151.920 / 1.453.427
    3. Paper Mario: Sticker Star (3DS, Nintendo) - 92.363 / 221.416
    4. Yakuza 5 (PS3, Sega) - 82.941 / 439.698
    5. New Super Mario Bros. U (Wii U, Nintendo) - 71.011 / 234.539
    6. New Super Mario Bros. 2 (3DS, Nintendo) - 70.076 / 1.571.161
    7. Taiko no Tatsujin Wii: Super Deluxe Edition (Wii, Bandai Namco) - 69.307 / 243.917 (+18%)
    8. Pokemon Mystery Dungeon: Magnagate and the Infinite Dungeon (3DS, Pokemon Co.) - 53.529 / 266.053
    9. Toriko: Gourmet Monsters! (3DS, Bandai Namco) - 43.146 / New
    10. Nintendo Land (Wii U, Nintendo) - 41.497 / 113.618 (-42%)

    Weekly hardware sales (previous week)

    1. 3DS - 319.025 (211,499)
    2. Wii U - 126.916 (308,142)
    3. PS3 - 42.976 (36,994)
    4. PSP - 33.002 (19,637)
    5. Vita - 14.446 (11,039)
    6. Wii - 10.346 (6,714)
    7. Xbox 360 - 1.760 (1,216)
    8. PS2 - 1.102 (904)
    9. DSi - 541 (424)

    http://www.computerandvideogames.com...ftware-charts/ ...

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