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    by Published on October 28th, 2012 22:31
    1. Categories:
    2. PC News
    Article Preview

    Blizzard will release a patch for the StarCraft 2: Heart of the Swarm beta "soon" which will add a new 'Leveling' feature.
    Players will be able to test out the new Leveling mechanic - a new progression system which offers rewards to players as they earn XP.How will it work? Here's Blizzard's explanation"
    "In the Heart of the Swarm leveling system, players earn experience while playing Blizzard matchmaking modes and custom games on Blizzard maps. You'll earn XP for the race you're playing with each unit you build or destroy. Experience is awarded at the end of the match, and accumulates as you level up from 1 to a maximum level of 20 for each race.
    "Getting into the game and playing as much as possible will earn you XP and rewards. Build up powerful armies, wreak havoc on the map, fight to the bitter end, and you'll be rewarded for your efforts! There will also be ways to earn bonus experience points for a match. We're already working on concepts like 'bonus XP for your first win of the day' and 'extra XP when you play in a party with a Battletag or Real-ID friend'. We're considering 'bonus XP weekends' and other sorts of activities, which will be tested in the beta.
    "The Leveling system is how you will earn most portraits and decals in Heart of the Swarm. We're creating a multitude of new images for players to collect and display. Your cumulative (Protoss+Terran+Zerg) level will also be displayed right next to your player portrait, so others will be able to easily see how far you've gone in mastering the races of StarCraft II.
    "Each level you earn awards either a decal or a portrait for the race that you're playing. These rewards get more and more epic as you progress in a race. The rewards will be different for each race, so truly dedicated players can push themselves to great heights for each of the three races."

    http://www.computerandvideogames.com...-add-leveling/
    ...
    by Published on October 28th, 2012 22:29
    1. Categories:
    2. PS3 News
    Article Preview

    Grand Theft Auto 5 will be released in Spring 2013, according to supposed images showing European pre-order posters that have surfaced online.
    The allegedly leaked images appeared onGTA-Five.pl and suggest - in very small print - the eagerly anticipated sequel will be available between March and May next year, though this has not been officially confirmed by Rockstar Games or Take-Two Interactive.A March release date has been cited previously on a number of occasions. In September a senior research analyst at Baird said GTA 5 is unlikely to launch before the end of March 2013. Online retailer GameStop UK later listed theGTA 5 release date as March 1.
    Rockstar has begun pulling back the veil of secrecy on Grand Theft Auto 5, it recently showed off the game to select members of the press and promised more GTA 5 details in November.
    Its teases were accompanied with the release of the first official GTA 5 artwork.

    http://www.computerandvideogames.com...-2013-release/
    ...
    by Published on October 28th, 2012 20:55
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    Nintendo is notorious for releasing awesome limited edition hardware abroad, but here in the US of A, we tend to get the short end of the joystick. Case in point, the house that Mario Miyamoto built is releasing a Charizard-themed 3DS XL on December 15th in Japan for ¥18,900 ($237). Available exclusively at Pokémon Center stores, aspiring buyers will need to complete an order form and win (yes, win) a drawing for a chance to purchase one of these beautiful monsters. Winners will have from December 15th through January 14th to claim and purchase their prize. As for you unlucky entrants, you'll have the opportunity to indulge in one of America's favorite pastimes -- buying Nintendo collectibles online at an extremely high markup.

    http://www.engadget.com/2012/10/28/c...apan-december/
    ...
    by Published on October 28th, 2012 20:52
    1. Categories:
    2. PC News

    Valve has revealed Steam’s top ten sellers for the week ending on October 27th.
    While XCOM: Enemy Unknown retained its crown for yet another time around, one must take note of first-person slasher Chivalry: Medieval Warfare.
    The indie climbed two spots to the runner-up position, following its debut in fourth last week.
    AAA hits Dishonored and Borderlands 2 continue to thrive, and sports sim Football Manager 2013 rounds out the top five.

    1. XCOM: Enemy Unknown
    2. Chivalry: Medieval Warfare
    3. Dishonored
    4. Borderlands 2
    5. Football Manager 2013
    6. Borderlands 2 Season Pass
    7. Left 4 Dead 2
    8. Counter-Strike: Global Offensive
    9. ArmA II: Combined Operations
    10. Torchlight IIhttp://www.mcvuk.com/news/read/steam-top-ten-sellers-chart-october-21-27/0105370
    ...
    by Published on October 28th, 2012 20:49
    1. Categories:
    2. Android News

    A little over a year ago, an iPhone 4s prototype walked into a San Francisco bar, prompting acontroversial manhunt by a now-deceased Apple investigator and the SFPD. Now, Wired reports that a Nexus 4 prototype walked into a San Francisco bar last month, prompting Google to sic its security team on 'Sudsy,' a San Francisco bartender who notified Google that he'd found their phone, which was slated to make its debut at a since-cancelled Android event on Oct. 29. When the 'Google Police' showed up at the bar, Sudsy's co-worker sent the 'desperate' Google investigator on a wild goose chase which landed him in an under-siege SFPD Station, from which he and Sudsy's lawyer had to be escorted out of under the watch of police in full riot gear with automatic weapons so the pair could arrange a 1 a.m. pickup of the phone."

    http://tech.slashdot.org/story/12/10...-lost-in-a-bar
    ...
    by Published on October 28th, 2012 18:29
    1. Categories:
    2. Android News,
    3. Zx81 Dev News
    Article Preview




    Hi All,

    VecX emulates the Vectrex game console on systems such as Linux and Windows.
    It has been written by Valavan Manohararajah.

    Here is a new version for Android console (JXD and Yinlips).

    Enjoy,

    Zx ...
    by Published on October 28th, 2012 01:23
    1. Categories:
    2. DCEmu,
    3. PC News,
    4. Android News
    Article Preview

    November 20th comes the release of the larger screened

    Kindle Fire HD 8.9"


    On Sale here --> http://www.amazon.com/gp/product/B00...pf_rd_i=507846



    For more info and to preorder click here --> http://www.amazon.com/gp/product/B00...pf_rd_i=507846 ...
    by Published on October 28th, 2012 01:15
    1. Categories:
    2. Apple iPad
    Article Preview

    Assuming you were suitably impressed by Apple's show earlier this week, you can now begin queuing for one of its new iPads, whether regular or mini-sized. The WiFi-only versions start shipping November 2nd, with cellular equipped models due mid-month. If you need to see all the specs lined up next to each other we have comparisons between models old and new right here. Of course, if you need an alternative, Microsoft's Surface should start showing up on doorsteps today, and we're expecting to see some refreshed competition at Google's event next week. The choice is yours, hit the link below to see all of your options.

    http://www.apple.com/ipad/
    ...
    by Published on October 28th, 2012 01:04
    1. Categories:
    2. PS3 News

    PS Plus is "contributing in a big way" to PSN sales, Sony informs us

    Sony Computer Entertainment America

    us.playstation.com


    Sony's online efforts have come a long way in the last six years, and while some would argue that Xbox Live is still superior, one unique differentiator for PlayStation Network is its PlayStation Plus offering. In fact, one industry veteran close to Sony told us recently that Sony has "drastically undersold" the value of PlayStation Plus. Sony appears eager to change that, if you ask John Koller, VP of PlayStation Home and Handheld Consoles.
    Koller, who also oversees all PlayStation brand marketing, told GamesIndustry International that PlayStation Plus has seen a big rise in interest and that Sony is going to put some significant weight behind marketing the program from here on out.
    "PlayStation Plus is fantastic. This is going to be a significant part of our marketing efforts over the next 6, 12, 24 months. This is a big part of what we do. The amount of value that you get from PlayStation Plus is significant. Since E3, we've seen a significant rise in PlayStation Plus adoption and we'll be utilizing this," Koller said.
    "This is a nice weapon in our arsenal that we'll be utilizing and it's just a great value for a consumer that's coming in. If you look at a consumer that's coming in in year 6 or year 7...you could call them a later adopter and giving them an instant game collection, which is what PlayStation Plus provides, has really proven to be successful. So this is going to be a very important part of what we do here over the next few months. You'll see it at holiday. You'll see it even beyond that with various integrations into our ecosystem."
    PlayStation Plus is offered for either 3 months at $17.99 or a full year for $49.99. Subscribers gain access to a wide variety of games, early access to demos and betas, discounts on PSN content, 1GB of cloud storage for game saves, and 1-hour trials of full games for select titles. It's an interesting idea, and it's certainly helping to communicate the value of digital to gamers.
    "Some of PlayStation Plus' benefit is getting consumers more comfortable with digital content who may not be. Obviously, there's the current PlayStation 3 consumer who tends to be fairly comfortable with digital and we have a great DLC sales and full game downloads and those types of things. But the new consumers who are coming in in particular, which is what I'm looking at here, if we can introduce them to PlayStation Plus and this instant game collection idea, you're bringing them into a world that may be a bit foreign to them if they don't own a system this current cycle. So that comfort level is important to us, it's important to publishers, it's important I think to most people in this industry that we get them comfortable with digital content," added Koller.
    So far, so good for Plus. While Sony Computer Entertainment America couldn't share exact figures on the number of Plus subscribers, a spokesperson did tell us that customer satisfaction rates are at the highest ever at 97 percent while renewal intent rate is at 93 percent. "The success of PS Plus is contributing in a big way to driving overall PSN sales, as our last quarter was the biggest in terms of transactional sales in PSN's six-year history," she noted. "The immediate consumer reaction was completely off the charts, and membership sales more than doubled during the week of E3."
    We'll be bringing you our full interview with John Koller tomorrow. We talked about Sony's holiday positioning for PS3 and Vita, price cuts, the competition, and much more.

    http://www.gamesindustry.biz/article...enal-says-sony

    ...
    by Published on October 28th, 2012 01:00
    1. Categories:
    2. Wii U News

    It isn't unprecedented, exactly, but the announcement made by Nintendo president Satoru Iwata earlier this week concerning the Wii U's pricing was momentous nonetheless. "Rather than determining a price based on its manufacturing cost, we selected one that consumers could consider to be reasonable," he stated during the firm's latest financial briefing - or, in short, Nintendo is set to launch its new console at a price lower than its cost of manufacturing.
    "Today's market, flooded with smartphones, tablets and other perfectly game-capable devices, simply won't support a profit-making, high cost console"

    This is a compelling sign of just how difficult market conditions have become for Nintendo. For years, the company has been pulling off a pretty remarkable trick - competing with bigger rivals like Microsoft and Sony, and even beating them, all while refusing to be drawn into the business model of selling hardware below cost. Other hardware manufacturers routinely launch their hardware at loss-making price points, recouping investment through software sales and betting that manufacturing costs will fall faster than price cuts (not a bet that always pays off, at least not at first). Nintendo does no such thing. It makes a profit when you buy a console, and makes more profit every time you buy a game.
    Or at least, that's how things used to be. The first big crack to appear in Nintendo's dam came with the price cut to the 3DS in early 2011, which brought the system's price tag below its cost of manufacture only a matter of a few months after launch. By all accounts, Nintendo's high unit sales and talent for dropping manufacturing costs has now reined this situation in, with the 3DS back at or below break-even, but a precedent had been set. Now the Wii U will break with Nintendo's traditional business model entirely, launching from the outset at a loss-making price point.
    I have no doubt that such a move was debated hotly in Nintendo's Kyoto boardrooms, but in the end, it's reality that has won out. Today's market, flooded with smartphones, tablets and other perfectly game-capable devices, simply won't support a profit-making, high cost console - and some of Nintendo's critics would do well to recall that Sony and Microsoft will also be announcing deeply loss-making next generation hardware in due course. This is how consoles are sold; the wonder, in some ways, is that Nintendo has held on to its ability to sell at above cost for such a long time.
    "People have been buying up the Yen in bulk, driving up value relative to other currencies, and making life very hard for export-driven companies like Nintendo and Sony"

    It's worth thinking about the factors which have driven Nintendo's decision - which have, in effect, backed the company into such a corner. The wider market picture is definitely a part of it; this Christmas, Nintendo will not just be competing with rival game systems, but also with iOS, Android and Windows Phone / Windows 8 devices aplenty. Christmas lists (and birthday lists, and shopping lists of all kinds throughout the whole year) only have space for so many devices. Nintendo has always had a wide view of its competition; many years ago, it already understood that it wasn't necessarily competing with Sony so much as it was competing with "watching TV" or "playing board games" or "going out". Now it understands that it must jostle for mindshare with devices like the iPad, the Nexus 7 or the Galaxy Note. They don't do the same things as a Wii U, of course, but Nintendo of all companies can see that they're still powerful competition. Moreover, since Nintendo's software prices remain very high compared to the low-cost or free-to-play business models which dominate on phones and tablets, device pricing is a vital weapon in this battle.
    That's the factor we're all going to talk about, inevitably, because Nintendo's newly aggressive stance on pricing matches up with an ongoing industry narrative - the squeezing of dedicated consoles by powerful multifunction devices. However, we should be careful not to overstate that side of the argument, because the fact is that while Nintendo is undoubtedly feeling heat from the changing market, it's only a mild glow of warmth compared to the sweltering, searing heat wave that is the perilous state of the Japanese export economy.
    Oh god, you think, this sounds dull. It is - far more dull than an exciting narrative about a former reliable pillar of the industry being felled by advancing technology and market change. It has the benefit, however, of being quantifiable. Nintendo reckons it lost ¥23.2 billion due to Yen exchange rate problems over the past six months - that's about $290 million. That figure only hints, however, at the sheer lack of options which Nintendo has on pricing due to the strong Yen. On its balance sheet, the value of every Euro or Pound the company earns is only about 60 per cent of what it was a few short years ago; the value of every dollar has pretty much halved. Local consumers can't ...

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