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    by Published on September 28th, 2012 00:25
    1. Categories:
    2. Apple iPhone

    Apple device really is holier-than-thou.
    It shouldn't be common for a new phone to come with glitches, but it is.
    The Lumia 800 had battery problems, and the Galaxy Nexus had sporadic earpiece volume variations.
    Of course, Apple is renowned for faults, demonstrated with the signal failure on the iPhone 4 and Siri unlocking 4Ss to unauthorised users.
    Now, CultOfMac reports an error on the iPhone 5 camera, despite a revamped 8MP design that comes 25 per cent smaller than its predecessor.
    Users have taken to forums to complain of a 'purple halo' effect, which causes an unavoidable lilac flare to splash across the photo when a bright light is in the frame.
    The common belief is that the halo is caused by light refracting off of the camera's Sapphire lens cover – a new feature that wasn't used on previous devices.

    http://www.mobile-ent.biz/news/read/...-photos/019485
    ...
    by Published on September 27th, 2012 23:19
    1. Categories:
    2. DCEmu

    Today saw the beginning of a four-day gaming extravaganza which Samsung are hosting at the UK’s premier consumer video game event, the Eurogamer Expo, in Earl’s Court, London.

    The Samsung stand is hosting the national final of the World Cyber Games (WCG) FIFA 12 competition, where gamers will battle it out to be crowned the UK champion to win their place at the December finals in China. And to get the games under way, TV presenter Pollyanna Woodward made an appearance on the Samsung stand.

    Known for her prowess in the technology arena, Pollyanna turned her skills to the digital sporting stage by launching the final wave of UK WCG qualifiers for FIFA 12. The qualifiers, which will take place across the Expo (27th-30th September), are free to enter and open to anyone who believes they have the gaming talent to represent the UK.

    In addition to hosting the final WCG qualifications, the Samsung stand will offer -
    · A showcase of the best Samsung products designed to enhance the overall experience for gamers, from notebooks to tablets to TVs and smartphones, ideal for home or on the move
    · EA Games’ Need for Speed official Aston Martin car will be on the stand for fans to have their picture taken by
    o Daily an artist will be drawing pictures of the cars from Need for Speed – all the artwork created can be won
    · There will be a competition to win a Galaxy Note 10.1 – budding artists need to just draw a picture on the Galaxy Note, on the stand, and the best picture wins!
    · Ultimate gaming experience room – gamers must check out this special booth to have a demonstration of the best gaming kit on offer
    · FIFA 12 World Cyber Games qualifiers will be held daily on the stand on 27th, 28th and 29th for gamers to win their place in the final on 30th – its free to enter, gamers just need to register on the stand, on the day to take part
    · Galaxy Note II – Samsung will be unveiling the Galaxy Note 2, the latest product from Samsung, currently not on sale yet in the UK ...
    by Published on September 27th, 2012 00:46
    1. Categories:
    2. Apple iPhone
    Article Preview

    As the initial wave of iPhone 5 reviews hit, it looked as if Apple's dual-core A6 processor was sporting a clock speed of around 1GHz. We saw reports (and confirmed with our own handset) ranging between 1.00 and 1.02GHz, but a new Geekbench build (v2.3.6) has today revealed a horse of a different color. According to Primate Labs' own John Poole, the latest version of the app -- which landed on the App Store today -- "features a dramatically improved processor frequency detection algorithm, which consistently reports the A6's frequency as 1.3GHz." In speaking with us, he affirmed that "earlier versions of Geekbench had trouble determining the A6's frequency, which lead to people claiming the A6's frequency as 1.0GHz as it was the most common value Geekbench reported."
    When we asked if he felt that the A6 was capable of dynamically overclocking itself for more demanding tasks, he added: "I don't believe the A6 has any form of processor boost. In our testing, we found the 1.3GHz was constant regardless of whether one core or both cores were busy." Our own in-house iPhone 5 is regularly displaying 1.29GHz, while a tipster's screenshot (hosted after the break) clearly display 1.30GHz. Oh, and if anyone wants to dip their iPhone 5 in a vat of liquid nitrogen while trying to push things well over the 2GHz level, we certainly wouldn't try to dissuade your efforts.

    http://www.engadget.com/2012/09/26/a...-overclocking/
    ...
    by Published on September 27th, 2012 00:44
    1. Categories:
    2. Wii U News

    Nintendo of America boss also expects the original Wii to continue to sell millions

    Nintendo of America


    Meeting consumer demand and managing unit allocation is critical to any hardware launch, and it was something Nintendo had to grapple with during the Wii's launch. Nintendo of America CEO Reggie Fils-Aime believes that his company has a handle on things to proceed with a smooth launch for the new Wii U this holiday.
    Speaking to Forbes, Fils-Aime commented, "We've learned a lot of lessons from the launch of the DS, the launch of Wii and the launch of 3DS. And our supply chain is solid. My job is to work with retailers, work with other business partners to create demand for the product, and have the consumer get excited. And I think we're well on the way to doing that."
    He continued, "My expectation is that we will do a phenomenal job helping the consumer understand the benefits of Wii U, and that our retailers will do a wonderful job of merchandising the product and getting it into consumers' hands. We want to satisfy all of the demand that's out there. That's our goal."
    The excitement certainly appears to be there, as specialty retailers like GameStop are dealing with huge demand. GameStop recently halted pre-orders due to "overwhelming demand." Its PowerUp Rewards members who ordered the Wii U had to be placed on a waiting list. Of course, if the supply chain is as solid as Nintendo says, it could be asked why GameStop is being made to halt additional pre-orders. Exact numbers on how many have been pre-ordered have not been made public yet.
    As for the original Wii, Fils-Aime fully believes that the old console has plenty of life left in it. He compared it to the PlayStation 2 and thinks that "millions" of potential sales are out there.
    "The broad marketing for the Wii is not going to change. The Wii is focused against today the late adopter, the consumer who is spending $149 or less to have a gaming experience. And we believe -not only in the U.S. but through all of the Americas- there's still millions of these types of consumers available," Fils-Aime remarked. "So it's a sizable opportunity. But that's a different consumer than who is going to look at the Wii U and get excited by the latest graphical capabilities, all of the services that are included, and new types of games. We see these as two different market opportunities."
    Fils-Aime praised Sony for its strategy to prolong the sales curve for PS2, and he anticipates Nintendo doing the same thing with the Wii.
    "You know, PlayStation has done a phenomenal job driving sales on what is a [twelve] year-old machine. They've done a phenomenal job, and they have been able to address different marketing over time, to build an incredibly large install base. We believe that the Wii system, similarly, will keep selling for quite some time," he said. "They're going to be different addressable markets, not only from a US perspective but from a global perspective… [but we'll] hopefully continue to drive sales at a historic rate."
    For more on the Wii U's upcoming launch and Nintendo's opinion on pricing, please read our own interview with Reggie Fils-Aime here.

    http://www.gamesindustry.biz/article...id-says-reggie

    ...
    by Published on September 27th, 2012 00:42
    1. Categories:
    2. Wii U News
    Article Preview

    Digital Foundry on console build costs and the decisions facing the platform holders this holiday season.
    The Q4 debut for Nintendo Wii U signals the coming of the next-gen consoles and the final hurrah for the Xbox 360 and PlayStation 3 - before the debut of their replacements next year, at least. Is it a time to maximise userbase, slashing prices and recouping the investment through software sales? Or alternatively, should the platform holders play it safe and keep prices high? Initial indicators seem to suggest that it's the latter strategy that is being pursued, provoking some level of controversy within the industry.
    It's Nintendo's pricing on Wii U that has surprised many, with the 8GB pack coming in at £249/$299 while the 32GB premium version with Nintendo Land pack-in weighs in at £299/$349 (note that UK prices include 20 per cent VAT, whereas US prices lack sales tax). As launch prices go, this isn't bad in comparison to the precedents set by previous console releases, and Nintendo will point to its innovative tablet controller and exclusive games to set it apart from the competition.
    However, it's safe to say that the Wii U isn't a typical launch - at its core, the guts of the unit itself has far more in common with current-gen consoles than Nintendo would probably care to admit, improved by various measures in some regards, but noticeably weaker elsewhere. There's also the fact that a lot of the launch software will already be available on consoles that cost significantly less.
    "Wii U benefits from a more modern GPU and a useful memory boost, but it's a machine built to a budget and the price-point is around £50 higher than we expected."

    To a great degree, price-points are defined by BOM - the Bill of Materials. On the plus side, Wii U benefits from a significantly more modern graphics core, equated by many with an entry-level enthusiast GPU a couple of generations old, provided by AMD. Our sources tell us that the hardware is rich in features compared to the Xenos core within the Xbox 360 (also supplied by AMD) but somewhat lacking in sheer horsepower: still a useful upgrade overall though. However, on the flipside, the tri-core IBM "Espresso" CPU is an acknowledged weakness compared to the current-gen consoles - the processors consisting of revised, upgraded versions of the Wii's Broadway architecture, in itself an overclocked version of the main core at the heart of the ancient GameCube. Nintendo clearly hoped that tripling up on cores, upping clock speed and adding useful features such as out of order execution would do the trick, but key developers are saying otherwise: GPU-heavy games get a boost, but CPU-dependent titles are challenging to bring over to the new platform. Debate still rages over the extent to which Wii U is a next-gen console at all, and whether its pricing fits accordingly.
    The overall conclusion one can draw from the core components here is that Nintendo hasn't really paid so much attention to competitive forces, targeting a spec that can be mass-produced relatively cheaply. Areas where we know Nintendo easily outperforms Xbox 360 come to down commodity items such as RAM and flash storage: these are upgrades that won't significantly affect the bottom line. We also know that the silicon is manufactured in the 40-45nm range, giving the platform holder significant leeway to cut costs going forward in the medium to longer term (next-gen consoles will all be fabricated in the region of 28nm next year).

    Wii U is a console built to a budget, its silicon almost certainly produced at the same 45nm process as the Xbox 360 and PlayStation 3. While some may argue its premium comes from its tablet controller, even the build cost there is very modest indeed.

    Of course, Nintendo's key point of differentiation is the tablet controller - which obviously adds to the bill of materials, but once again we see a piece of technology built to a price. In a world where Chinese no-name manufacturers can develop capacitive 7-inch touchscreen Android tablets with ARM processors, 8GB of flash storage and 512MB/1GB of RAM priced at £50-£60, Nintendo's resistive screen tablet produced in the millions would clearly be significantly cheaper to mass-manufacture - even factoring in the latency free AV transmission tech.
    Bearing in mind the challenge Nintendo faces in competing against Microsoft and Sony - with a significant amount of its launch titles already out on the rival platforms - the pricing on the Nintendo console does look a touch on the expensive side, and I expected price-points closer to the original Wii - £180/$250 was instrumental in Nintendo's success back in 2006. Up against the £149/$249 4GB Xbox 360 (where prices fluctuate downwards significantly) there is the sense that Nintendo could well be repeating the mistake it made with 3DS. However, this time I suspect there is more leeway for the platform holder to cut costs if it has to.
    "Sony's strategy in bringing a newer, cheaper PS3 to market at much the same price as its higher
    ...
    by Published on September 27th, 2012 00:27
    1. Categories:
    2. Apple News,
    3. Apple iPad,
    4. Apple iPhone

    Indies speak out on lack of discoverability and claim new OS favours established studios

    The App Store in Apple’s newly released iOS 6 is a disaster for developers and users, it has been claimed.
    As discussed on the LightWood Games Blog for developers, Chris Newman and a number of other indies said there were a number of problems on the latest OS, particularly concerning the lack of visibility for new apps.

    He explained that there was no longer a “sort by release date” option, with tabs for games searches restricted to paid, free and top grossing.
    Newman questioned how small developers and studios could become successful and get noticed on the App Store given that exposure was restricted to options which largely listed the same games.
    “For a small developer, this is terrible news,” said Newman.

    http://www.develop-online.net/news/4...for-developers
    ...
    by Published on September 27th, 2012 00:11
    1. Categories:
    2. Wii U News

    To celebrate the first ever public showing of Wii U in the UK, Nintendo Life, a world-leading Nintendo-focused website, will be giving attendees the exclusive chance to win a Wii U console at this week's Eurogamer Expo in London.
    Involved with the Eurogamer Expo for the first time as a media partner, the Nintendo Life team will also be present on the show floor for the duration of the expo, meeting with readers and fellow Nintendo fans as well as giving them the chance to win some on-the-spot ‘StreetPass’ prizes.
    Located within the Chill Out and Cosplay area, the ‘Nintendo Life StreetPass Zone’ will provide a prime location for 3DS gamers to meet up and receive some well-earned StreetPass hits.
    “We’re keen to meet and engage with our own readers and other Nintendo fans in the UK who perhaps haven’t yet discovered our site yet,” said Nintendo Life Operations Director Darren Calvert. “As well as giving away a Wii U console we’ll also be organising a selection of mini-events throughout the four days of the Expo, which will include prizes such as £100 worth of Nintendo eShop vouchers and a selection of Wii games.”
    Eurogamer Expo attendees can find out how to enter the ‘Win a Wii U’ competition on our page in the official show guide, or take a flyer from the Nintendo Life team on the show floor.
    The winner of the Wii U Basic 8GB (White) will be announced during October on Nintendo Life and sent to the winner on, or shortly after, November 30th 2012. ...
    by Published on September 27th, 2012 00:07
    1. Categories:
    2. DCEmu

    Presentations from world-famous developers, the latest hardware, and the chance to sample games releasing this Christmas

    London, 26th September 2012: Valued at £3.266 billion, the UK video games industry is bigger than both music and video, accounting for 40.2% of the entertainment market, and employs 28,000 people*. From tomorrow until 30th September, the Eurogamer Expo opens its doors at Earls Court Exhibition Centre for the UK’s largest consumer video games show, welcoming over 50,000 gamers, publishers and developers from around the world to experience the best the industry has to offer.

    Sponsored by Virgin Media, the Eurogamer Expo is being supported by over 40 of the world’s top publishers, including Microsoft, Nintendo and Sony, and offers the UK’s first hands-on opportunity with the forthcoming Nintendo Wii U home console.
    Now in its fifth year, the Expo is the brainchild of Rupert Loman, founder of games media website Eurogamer.net. A shining example of the entrepreneurship and passion running through the UK’s games industry, Loman co-founded the company at the age of 16 from his bedroom in Brighton.

    “The support for the Expo from UK gamers and the industry has been incredible," said Rupert Loman "We had 4,000 people at our first show five years ago and this year we will receive over 10 times that amount. London’s Eurogamer Expo is now a permanent fixture in the video games calendar, with the biggest names in gaming attending and exhibiting at the event.” ...
    by Published on September 26th, 2012 23:38
    1. Categories:
    2. Wii U News

    Nintendo is unleashing the largest launch-day video game lineup in its history for its new Wii U™ home console. When Wii U launches in the Americas on Nov. 18, 23 games from Nintendo and its third-party publishing partners will be ready to play as well. These include Nintendo-published games like Nintendo Land™, New Super Mario Bros.™ U, SiNG PARTY™ and NINJA GAIDEN™ 3: Razor's Edge, as well as third-party powerhouses like ZombiU™ from Ubisoft, Call of Duty®: Black Ops II from Activision Publishing, Inc., Disney Epic Mickey 2: The Power of Two from Disney Interactive, EA SPORTS™ FIFA Soccer 13 from Electronic Arts and Scribblenauts™ Unlimited from Warner Bros. Interactive Entertainment.

    "We're making sure that Wii U owners will have great games to play from the moment they open the box, and that a steady stream of fun new games is always on the way," said Reggie Fils-Aime, Nintendo of America's president and COO. "We have something for everyone, from new franchises to creative new approaches to familiar favorites."

    The high-definition Wii U system is available in two versions in the Americas, and each comes with a touch-screen Wii U GamePad controller. The Basic Set will be offered in white at a suggested retail price of $299.99 in the United States, while the Deluxe Set, which includes higher storage capacity, additional accessories and Nintendo Land, will be offered in black at a suggested retail price of $349.99 in the United States.

    Wii U owners who connect their systems to the Internet also unlock a vast array of features to enhance their gaming, social and entertainment experiences. This includes features such as Nintendo eShop, which allows users to buy and download games directly to their systems, and Miiverse™, an online gaming community that lets players interact in new ways and share playing tips. Wii U owners in the United States and Canada will also have access to Nintendo TVii, which lets users access multiple sources of entertainment through a convenient GamePad interface.

    Below is a list of upcoming Wii U games for launch day and beyond.

    505 Games
    Funky Barn - Launch Window*

    2K Sports
    NBA 2K13 - Launch Window

    Activision Publishing, Inc.
    Call of Duty®: Black Ops II - Nov. 18
    Skylanders Giants™ - Nov. 18
    TRANSFORMERS PRIME™ - Nov. 18
    Wipeout 3 - Nov. 18
    007™ Legends - Launch Window
    Cabela's® Dangerous Hunts 2013 - Launch Window
    Rapala® Pro Bass Fishing - Launch Window

    Broken Rules
    Chasing Aurora - November

    Pwnee Studios
    Cloudberry Kingdom - November

    D3Publisher
    Rise of the Guardians: The Video Game - Launch Window
    Ben 10 Omniverse™ - Launch Window
    Family Party: 30 Great Games Obstacle Arcade - Launch Window


    Disney Interactive
    Disney Epic Mickey 2: The Power of Two - Nov. 18

    Electronic Arts
    EA SPORTS™ FIFA Soccer 13 - Nov. 18
    Madden NFL 13 - November
    Mass Effect™ 3 - Launch Window

    Frozenbyte
    Trine 2™: Director's Cut - November

    Gaijin Games
    Runner2: Future Legend of Rhythm Alien - January

    WayForward
    Mighty Switch Force HD - November

    NAMCO BANDAI Games America Inc.
    TEKKEN TAG TOURNAMENT™ 2 Wii U Edition - Nov. 18
    TANK! TANK! TANK!™ - November

    Nintendo
    New Super Mario Bros. U - Nov. 18
    NINJA GAIDEN 3: Razor's Edge - Nov. 18
    Nintendo Land - Nov. 18
    SiNG PARTY - Nov. 18
    Game & Wario™ - Launch Window
    LEGO® City: Undercover - Launch Window
    Pikmin™ 3 - Launch Window
    Wii Fit™ U - Launch Window
    The Wonderful 101™ - Launch Window

    SEGA
    Sonic & All-Stars Racing Transformed™ - Nov. 18
    Aliens: Colonial Marines™ - Launch Window

    Shin'en
    Nano Assault Neo - November

    Tecmo Koei America Corporation
    WARRIORS OROCHI® 3 Hyper - Nov. 18

    THQ
    Darksiders® II - Nov. 18
    JEOPARDY! ® - Launch Window
    Wheel of Fortune® - Launch Window

    Tomorrow Corporation
    Little Inferno - November

    Two Tribes
    Toki Tori 2 - November

    Ubisoft
    Assassin's Creed® III - Nov. 18
    ESPN Sports Connection™ - Nov. 18
    Just Dance® 4 - Nov. 18
    Rabbids® Land - Nov. 18
    Your Shape®: Fitness Evolved 2013 - Nov. 18
    ZombiU™ - Nov. 18
    Marvel Avengers™: Battle for Earth - Launch Window
    Rayman Legends® - Launch Window

    Warner Bros. Interactive Entertainment
    Scribblenauts™ Unlimited - Nov. 18
    Game Party Champions - Nov. 18
    Batman: Arkham City™ Armored Edition - Nov. 18

    • Launch window is defined as the period beginning Nov. 18, 2012, and ending March 31, 2013.
    ...
    by Published on September 26th, 2012 22:41
    1. Categories:
    2. PS3 News

    Today we’re pleased to announce that Grand Theft Auto III is now available to purchase from the PlayStation® Store.

    At long last , the original three-dimensional, open-world Grand Theft Auto title makes its way to the Playstation® Store for the price of £7.99.

    Released in 2001 to critical and commercial success, Grand Theft Auto III is widely credited as one of the most influential video games of all time and a landmark moment in popular culture. With world-class voice acting, an action-packed and deftly satirical storyline, a stunning soundtrack and revolutionary open-world gameplay, Grand Theft Auto III delivered a new sense of freedom in videogames. ...

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