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    by Published on May 21st, 2012 21:55
    1. Categories:
    2. DCEmu

    Crayola and a colouring pad, Henry? No thanks, I wanna play Draw Something.
    The days of children playing in the streets are fading away, as youngsters opt for digital alternatives across consoles, PCs, laptops – and now tablets, according to an infographic from Schools.com.
    Almost a quarter of parents have given their child a smartphone, iPad or iPod to keep them busy during errand runs.
    Gameplay is the most common child tablet use with 77 per cent and 57 per complete educational tasks, while communicating to friends and family is the least common activity on just 15 per cent.
    Interestingly, 77 per cent of parents believe tablets are beneficial to kids, and the same figure reckon they help with creativity.

    http://www.mobile-ent.biz/news/read/...tphones/018093
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    by Published on May 21st, 2012 00:44
    1. Categories:
    2. Wii U News
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    We don't know much about the next Smash Bros for Nintendo 3DS and Wii U, but we know it's in the works.
    A new Smash Bros was first confirmed in at E3 last year, where Nintendo boss Satoru Iwata told E3 attendees that because the Sora development team was so involved in Kid Icarus: Uprising. Read between the lines and he's essentially admitted they haven't got a clue what the game will entail and desperately needed something to keep the hardcore Ninty fans from rioting.
    Sakurai later admitted 'shouldn't have been publicly announced' because development hasn't even started and won't do until Kid Icarus Uprising is complete. Now that franchise creator Masahiro Sakurai has kicked Kid Icarus: Uprising out the door and said he's not interested in sequel he's likely turning his attention to Nintendo's all-star brawler.
    So, we thought we'd pitch in with a few of our own ideas in the hopes of speeding the development process up, and because Nintendo we know Nintendo will definitely read this and definitely listen to everything we have to say....

    IDENTITY

    Smash Bros, by its very nature, is a bit of a hodge-podge of all things Nintendo. For many this mish-mashing of content is what attracts them to the series, but in recent years the charm has started to wear a bit thin.Maybe it's because we're old and cynical but these days we're having trouble ignoring the fact that Nintendo is essentially just dumping a buttload of assets into one place and then retooling it all to accommodate four characters beating the snot out of each other.
    It's undeniably awesome, but we think it could be so much better if Nintendo put in the time and effort to create a uniform aesthetic and re-imagine all the characters for the next game. We're a little bit bored of seeing the same Mario, Link and Captain Falcon model, albeit with better textures. We'd rather see a whole new take on Hyrule Temple, instead of the same one dusted off and cleaned up yet again.
    Characters like Toon Link and Mr. Game and Watch, which have their own unique visual style will certainly be tricky to reinvent but we have faith in Nintendo et al.

    http://www.computerandvideogames.com...e-want-to-see/
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    by Published on May 21st, 2012 00:42
    1. Categories:
    2. DCEmu
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    Coincidence or not, it was a warning to console makers of things to come. While the old games industry gathered in LA for its annual E3 pissing contest, a loud message was sounding 350 miles to the north.Apple's Worldwide Developers Conference, which just happened to overlap with the biggest week in the games industry's calendar, also just happened to feature a games-heavy keynote.Nine months earlier, Steve Jobs had unleashed both barrels against handheld rivals, declaring iPod Touch, with a sneaky fudge, "the number one portable games player in the world", boasting that it "outsells Nintendo and Sony handhelds combined".Last June, Apple had a different target in its sights. "iOS5 is the most popular games platform on the planet," the company bragged, jubilantly noting that Game Center sign-ups had shot past 50 million in nine months - an impressive figure when put against the 31 million that Microsoft had managed to coax onto Xbox Live in eight years.This was executive willy-waving of the type Microsoft, Sony and Nintendo had been doing in each others' faces for years through the pantomime medium of E3 conference season. But the new kid had its own stage.And it foreshadowed, if the ceaseless rumours are to be believed, the next big scrap between Apple and the console makers: the battle for the living room.Suggestions of a smart TV from Apple have been rife since Steve Jobs' biographer, Walter Isaacson, reported the late leader's revelation: "I finally cracked it".This "integrated television set" would be "completely easy to use", Jobs said, "seamlessly synced with all of your devices and with iCloud", and have "the simplest user interface you could imagine".There's not been a single peep out of the company officially since, obviously, on whether an Apple-made TV exists or not, but that hasn't stopped the tech press reporting on it almost daily. The latest twist came with the gossip that Apple was set to acquire Loewe, a posh TV maker in Germany. Loewe moved to rubbish the report, but the rumours rolled on regardless.'I finally cracked it,' the late Steve Jobs reportedly said of an Apple produced Smart TV. We may be able to see that solution for ourselves soon.

    For the purposes of this article I'm going to ignore the boring debate over whether Apple definitely is or definitely isn't making a TV - mostly because no-one outside of those directly involved (or not) seems to have a clue - and assume there is no smoke without fire. Because I want to consider what an "iTV" would mean for gaming and how it might threaten the businesses of the companies that make those beloved boxes beneath our current sets.When it comes to user-friendliness, existing smart TVs are a bewildering mess in dire need of an iRevolution. I have no complaints about the picture quality of my Sonia Bravia 3DTV. Similarly, while the 'smart' interface on it for connected services is about as well-designed as a restaurant website, I can - and do - live without it quite happily, with five separate boxes plugged into it that do that stuff much better anyway.Nevertheless, the impenetrably over-complicated remote is like a '60s vision of the future made by Blue Peter. And I don't need to see it for real to know how incredible it would be to control a TV with an iPhone and an iPad. And games, too? You betcha. We can of course already glimpse how this would work today by streaming an iPad via Airplay onto a flatscreen using Apple TV.The pressing concern for Sony, Microsoft and Nintendo, though, is not that an iTV would be able to offer - or even seek to offer - comparable experiences to those possible on dedicated gaming systems. It's that, in the fight for eyeballs and digits, Apple will wade in and take over another established market, fatally limiting the growth potential of the next generation of games boxes at the very moment they are casting out their entertainment nets ever-wider.
    "An iPad plus iTV combination is not exactly a million miles away from what Nintendo is pitching with its tablet-based WiiU."

    It spells potential trouble for Nintendo because an iPad plus iTV combination is not exactly a million miles away from what the Japanese company is pitching with its tablet-based WiiU. And of all the console manufacturers, Nintendo has struggled most in expanding its entertainment offering online and beyond gaming.As the reinvigorated, post-Super Mario and Mario Kart 3DS shows, great games can still go a long way, but it's hard to overstate the importance of the firm's E3 conference after last year's botched WiiU reveal. And the sudden emergence of Apple - already going for the throat in handheld - as a living room rival piles on the pressure.With the mainstream seemingly slowly shifting away from gaming-only devices, Nintendo seems least well-prepared for a skirmish on those terms. But at the same time - and until we know more about WiiU - it seems the least exposed to it of the three console makers.Sony, like Nintendo, has been hit hard by smartphones in the handheld space, with
    ...
    by Published on May 21st, 2012 00:40
    1. Categories:
    2. Wii U News
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    A patent filed by Nintendo in October of last year has just surfaced online, suggesting a neat feature for the Wii U. The patent outlines a feature in which the player can use the Wiimote to grab things from the television and transport them over to the Wii U tablet.

    In the example provided, the player is under attack from a UFO and uses the Wiimote to move a character from the TV to the safety of the tablet. Sounds like an interesting feature, though we're not looking forward to taking a bath in radioactive liquid so we can grow that extra arm to use all this stuff.

    http://www.joystiq.com/2012/05/18/wi...-and-dragging/
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    by Published on May 21st, 2012 00:26
    1. Categories:
    2. PC News

    A new Grand Theft Auto IV mod has surfaced, and features quite an angry little robot. Created by YouTube user jmoorfoot4, the mod gives players the ability to roam the streets of Liberty City as R2-D2.

    As the video above demonstrates, R2-D2 is just as pushy and capable of destruction as Niko Bellic ever was. Watch it for a good laugh, though we're not sure it tops the removal of wheel friction in the game.

    http://www.joystiq.com/2012/05/20/gt...-liberty-city/
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    by Published on May 21st, 2012 00:24
    1. Categories:
    2. Xbox 360 News
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    [radicade] wanted to know what real life portals would look like; not something out of a game, but actual blue and orange portals on his living room wall. Short of building a portal gun, the only option available to [radicade] was simulating a pair of portals with a Kinect and a projector.
    One of the more interesting properties of portals is the ability to see through to the other side – you can look through the blue portal and see the world from the orange portal’s vantage point. [radicade] simulated the perspective of a portal using the head-tracking capabilities of a Kinect.
    The Kinect grabs the depth map of a room, and calculates what peering through a portal would look like. This virtual scene is projected onto a wall behind the Kinect, creating the illusion of real-life orange and blue portals.
    We’ve seen this kind of pseudo-3D, head tracking display before (1, 2), so it’s no surprise the 3D illusion of portals would carry over to a projected 3D display. You can check out [radicade]‘s portal demo video after the break.

    http://hackaday.com/2012/05/19/makin...with-a-kinect/ ...
    by Published on May 21st, 2012 00:21
    1. Categories:
    2. Apple iPhone
    Article Preview


    There’s no question that Apple has their industrial design down pat; comparing a cell phone charger made by Blackberry or Motorola to the tiny 1-inch-cube Apple charger just underscores this fact. [Ken Shirriff] posted a great teardown of the Apple iPhone charger that goes through the hardware that makes this charger so impressive.
    Like most cell phone chargers and power supplies these days, Apple’s charger is a switching power supply giving it a much better efficiency than a simple ‘transformer, rectifier, regulator’ linear power supply. Inside the charger, mains power is converted to DC, chopped up by a control IC, fed into a flyback transformer and converted into AC, and finally changed back into DC, and finally filtered and sent out through a USB port.
    The quality of the charger is apparent; there’s really no way this small 1-inch cube could be made any smaller. In fact, if it weren’t for the microscopic 0402 SMD components, it’s doubtful this charger could be made at all.
    Comparing the $30 iPhone charger of a cheap (and fake) iPhone charger, the budget charger still uses a flyback transformer but there are serious compromises of the safety and quality. The fake charger doesn’t use a power supply controller IC and replaces the four bridge diodes for a single diode to rectify the AC; a very efficient cost-cutting measure, but it does lead to a noisier power supply.
    There’s also the issue of safety; on the Apple charger, there is a (relatively) huge physical separation of ~340 VDC and your phone. With the off-brand charger, these circuits are separated by less than a millimeter – not very safe, and certainly wouldn’t be UL approved.
    It’s worth pointing out that [Ken] compares a similar $7 Samsung charger favorably to the $30 Apple charger. Both are functionally identical, but Apple also has their marketing down pat, to say the least.
    Tip ‘o the hat to [George] for sending this in.
    EDIT: In case a 1-inch cube wasn’t impressive enough, check out the euro version of the iPhone/iPad charger. It supplies 1A @ 5V, and isn’t much thicker than the USB port itself. Thanks [Andreas] for bringing this to our attention. If anyone wants to do a teardown of the euro version, send it in on the tip line.
    http://hackaday.com/2012/05/20/iphon...niaturization/ ...
    by Published on May 21st, 2012 00:19
    1. Categories:
    2. PC News
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    While the main thing that would make Raspberry Pi's diminutive $25 / $35 Linux setups better would be if we could get our hands on them faster, the team behind it is already working on improvements like this prototype camera seen above. The add-on is slated to ship later this year and plugs into the CSI pins left exposed right in the middle of each unit. According to the accompanying blog post, the specs may be downgraded from the prototype's 14MP sensor to keep things affordable, although there's no word on an exact price yet. Possible applications include robotics and home automation, but until the hackers get their hands on them you'll have to settle for one pic from the Pi's POV after the break and a few more at the source linked below.

    http://www.engadget.com/2012/05/19/r...camera-add-on/
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    by Published on May 21st, 2012 00:17
    1. Categories:
    2. Apple iPhone,
    3. Windows Phone
    Article Preview

    Going by Microsoft's Greater China COO Michel van der Bel, the launch of Windows Phone in China is off to an auspicious start -- enough to give Apple the shakes. He claims that devices like the Nokia Lumia 800c have helped Windows Phone reach seven percent of the Chinese market, or just enough to get past the six points of the iPhone. We're waiting on hard data before we take van der Bel's word: the top smartphone makers worldwide aren't depending much or at all on Windows Phone, and the iPhone has athriving gray market in China that masks some of its real numbers. Having said this, we've seen signs of Windows Phone enjoying a bit of a surge even in an iOS- and Android-loving Europe, so we'll be watching to see if there's an uptick in the number of buyers saying ni hao to Microsoft in the near future.

    http://www.engadget.com/2012/05/19/m...hone-in-china/
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    by Published on May 21st, 2012 00:16
    1. Categories:
    2. Nintendo Wii News
    Article Preview

    Think the Wii has the market cornered on gaming rehab? Think again -- neuroscientists at Newcastle University are developing a series of motion controlled video games to make stroke rehab more fun and accessible. The team's first title, dubbed Circus Challenge, lets patients digitally throw pies, tame lions and juggle to help them build strength and regain motor skills. As players progress, the game ratchets up its difficulty, presumably to match pace with their recovery.
    Although Limbs Alive, the game's publisher, has only described their motion controller as "next-generation," it affirms that the game will be playable on PCs, laptops and tablets later this year. In an effort to lower costs and provide at-home therapy, the team hopes to leverage a £1.5 million award from the UK's Health Innovation Challenge Fund to build a system that will allow therapists to monitor patient progress remotely. The whole enchilada still needs some time to bake, but you can hit the break for a video and the full press release.

    http://www.engadget.com/2012/05/20/n...ehabilitation/
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