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    by Published on April 3rd, 2012 00:18
    1. Categories:
    2. Xbox 360 News

    Use your Xbox 360 for a potpourri of gaming, entertainment and social activities during April and you could be awarded 300 Microsoft Points.Microsoft's Triple Play promotion requires you to take part in one activity from each of the below categories.The offer is part of the Xbox Rewards scheme, which gifts gamers Microsoft Points for renewing Xbox Live Gold memberships and filling in questionaires and the like. You can sign up at rewards.xbox.com.Gaming:

    • Play a Kinect game for two hours
    • Play online via Xbox Live for 10 hours
    • Spend 800 Points or more on game-related items (Games on Demand, DLC, XBLA, etc.)

    Entertainment:

    • Spend 400 Points or more on any film or TV content
    • Use one of the following apps for 10 hours: BBC iPlayer, blinkbox, Crackle, Last.FM, LOVEFiLM, MUZU, Netflix, Sky, VEVO or Zune

    Social:

    • Use Facebook on Xbox Live for one hour
    • Use YouTube on Xbox Live for one hour
    • Use Video Kinect on Xbox Live for one hour

    Securing your 300 Microsoft Points is as easy as buying Fable Heroes (800 Points), watching a month's worth of the One Show and leaving your Xbox logged in to Facebook while you make your dinner. Simples.

    http://www.eurogamer.net/articles/20...crosoft-points
    ...
    by Published on April 3rd, 2012 00:06
    1. Categories:
    2. Wii U News

    Nintendo's new Wii U home console launches in the US on Sunday 18th November, according to a leaked internal email from a leading Japanese retailer.As picked up by WiiUDaily, the memo in question was circulated among staff at the Tokyo-based store before finding its way into the wild.According to the email, a Japanese launch apparently follows a week later, though there was no mention of a European date.The original Wii launched in the US on 19th November 2006, also a Sunday, with Japanese gamers getting it two weeks later and Europe three weeks later.Nintendo is expected to offer up more details about the launch during this year's E3 show in Los Angeles during the first week of June.

    http://www.eurogamer.net/articles/20...etailer-report
    ...
    by Published on April 2nd, 2012 22:51
    1. Categories:
    2. DCEmu

    FIFA Street is the UK all-formats number one for a third successive week.
    EA's five-a-side football game retains top spot despite sales falling 44 per cent, ahead of Mass Effect 3, which rises one place to number two. Another EA title, the newly released Tiger Woods PGA Tour 13, debuts in third.
    EA's golf game is just about the lone bright spot in a busy week for new releases, most of which performed poorly. Namco Bandai will be happy enough with a sixth place debut for Naruto Shippuden: Ninja Storm Generations, but less so with Ridge Racer Unbounded; Bugbear's excellent arcade racer enters the chart in a lowly 21st place.
    Silent Hill: HD Collection debuts at number 12, with the latest in Konami's revered survival horror series, Downpour, in at number 15. It was, admittedly, a rather disrupted week for UK videogame sales, with Game Group, the UK's largest specialist retailer, slipping into administration - though the company was saved over the weekend by private equity firm OpCapita.
    01. FIFA Street (EA)
    02. Mass Effect 3 (EA)
    03. Tiger Woods PGA Tour 13 (EA)
    04. Resident Evil: Operation Raccoon City (Capcom)
    05. FIFA 12 (EA)
    06. Naruto Shippuden: Ninja Storm Generations (Namco Bandai)
    07. Call Of Duty: Modern Warfare 3 (Activision)
    08. Battlefield 3 (EA)
    09. Mario & Sonic At The London 2012 Olympic Games (Sega)
    10. SSX (EA)
    http://www.edge-online.com/news/fifa...art-third-week
    ...
    by Published on April 2nd, 2012 22:48
    1. Categories:
    2. PC News
    Article Preview

    It may have been on a steady decline for years (albeit still the number one web browser all along), but it looks like Internet Explorer has now once again found itself on a bit of an upswing. According to the latest numbers from Net Applications, IE (all versions included) gained a full percentage point in the past month (following a similar gain in January) to sit at a market share of 53.83 percent, its highest level since September of 2011. That growth came largely at the expense of Firefox and Chrome, which each dropped less than a percentage point to 20.55 and 18.57 percent, respectively (Safari and Opera also saw slight declines). As others have noted, Net Applications did recently tweak its method for measuring browser usage, although it's not clear if that alone accounts for the shift in IE's favor -- perhaps the new ad campaign is working? You can find the full breakdown at the source link below.

    http://www.engadget.com/2012/04/02/i...at-the-expens/
    ...
    by Published on April 2nd, 2012 22:46
    1. Categories:
    2. Xbox 360 News
    Article Preview

    There's no console to match, but Xbox 360 owners who prefer things a little shinier than your run-of-the-mill controller will soon have a trio of new options to consider courtesy of Microsoft. It's just announced three new Chrome Series special edition controllers that will be available in "mid-May" for $54.99 apiece. Those come in your choice of blue, red or silver, and each feature the so-called "transforming" D-pad along with everything else you'd expect from a wireless Xbox 360 controller. Check out the gallery below for a closer look.

    http://www.engadget.com/2012/04/02/m...box-360-contr/
    ...
    by Published on April 2nd, 2012 22:44
    1. Categories:
    2. Xbox 360 News
    Article Preview

    Microsoft unwittingly created quite the hacking cottage industry when it first introduced Kinect. Though it took awhile for the company to come to grips with the amazing inventions enabled by its sensor bar, Redmond eventually released Kinect for Windows. Now, the Kinect Accelerator program is here to take Kinect development even further. Kinect Accelerator is a three-month long incubator of sorts for folks with Kinect-basted start-ups. It works by providing the chosen ones with mentors from Microsoft Research, Microsoft Studios, Kinect for Windows and the Xbox team to provide support and knowledge to refine and improve their Kinect apps. Additionally, venture capitalists and entrepreneurs will be available to give advice help the teams craft business plans to help them become profitable.

    We had the opportunity to chat with Craig Eisler -- who heads up the Kinect for Windows team and is heavily involved with Kinect Accelerator -- about this new venture. Eisler told us that Microsoft's been planning the program since last summer after witnessing all the Kinect innovations that have been percolating organically. So, the Accelerator gives Microsoft the opportunity to find some of the best ideas and speed up their development. Microsoft wound up receiving almost 500 applicants to the program, and winnowing it down to a final 11 was no easy task -- the final 50 ideas were apparently all quite good, and the initial plan was to only take ten into the program.

    The 11 who made the cut hail from across the globe (US, Canada, Argentina, France, and Germany), and will receive $20,000 and office space, plus Kinect hardware and development software to get their ideas off the ground. Unfortunately, we couldn't get Eisler to tell us exactly what each team is working on, but he did say they'll benefit the medical, retail, fashion, and even farm industries when all is said and done. Specifics about the inventions will come later, once the mentors have worked their magic and the apps are closer to their final forms, so stay tuned. You can learn more about the Kinect Accelerator and the chosen teams at the source link below and PR after the break.

    http://www.engadget.com/2012/04/02/m...ake-11-kinect/
    ...
    by Published on April 2nd, 2012 21:53
    1. Categories:
    2. PS3 News

    Source indicates that Sony will actually launch its next console before Microsoft
    Sony launched its PS3 a full year after Microsoft introduced the Xbox 360, and for the next generation things may be markedly different. Despite the fact that Sony has previously said it will "probably be the last to announce," a source has indicated to VG247 that Sony is "confident" it will launch its next PlayStation before Microsoft brings the next Xbox to market.
    The report notes that both Sony and Microsoft are aiming for a Christmas 2013 launch for their respective systems but that Sony will get the jump this time.
    "Sony are completely in the belief that they have the jump on Microsoft this time," VG247's sources said. "You should be watching the timing of next year's E3 keynotes, and who's going to go first."
    "Top line publishers already know about it," another source said. "Developers working with publishers - like Ubisoft, for example - already know what's going on. They're already working on it."
    And yet another source noted that more information is going to be issued about PS4 to developers under NDA in May. This news all closely follows last week's new set of rumors about the PlayStation Orbis name and its specifications.

    http://www.gamesindustry.biz/article...ext-xbox-rumor

    ...
    by Published on April 2nd, 2012 21:50
    1. Categories:
    2. Wii U News

    Sources say that Nintendo's new console is not even equal to the current generation

    Nintendo

    www.nintendo-europe.com

    Nintendo's upcoming Wii U console may generate full HD graphics, but it's not up to the graphics power of the Xbox 360 or the PS3, according to developers familiar with the hardware who spoke on a condition of anonymity to GamesIndustry International.
    "No, it's not up to the same level as the PS3 or the 360.," said one developer who's been working with the Wii U. What does that mean? "The graphics are just not as powerful," reiterated the source.
    This developer is not alone in their opinion. Another developer at a major company confirmed this point of view. "Yeah, that's true. It doesn't produce graphics as well as the PS3 or the 360," said the source. "There aren't as many shaders, it's not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can't quite keep up."
    "There aren't as many shaders, it's not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can't quite keep up"
    Anonymous developer

    This may be a surprise to some consumers, who could be expecting that with a new console design five years later than the Xbox 360 or PS3 designs, that Nintendo should be able to produce more raw power than those consoles. It's not quite that simple, though. Cost and graphics power are generally tightly linked. Graphics on the cutting edge of chip technology is going to be more expensive.
    Taking the latest generation of Nvidia GPU and pairing it with a powerful CPU and plenty of high-speed RAM is relatively straightforward engineering, but you could easily produce something that would cost $1000 or more at retail. The real test is in how much graphics capability you can produce at a given retail price, and the target price for a new console these days is likely to be fairly low.

    http://www.gamesindustry.biz/article...developers-say

    ...
    by Published on April 2nd, 2012 21:48
    1. Categories:
    2. Joypad News

    The peripheral manufacturer shares some thoughts on succeeding in a changing market

    NYKO Technologies

    www.nyko.com

    The market for video game accessories is dominated by the console manufacturers, as they are usually best able to market additional controllers and other useful bits to their installed base. Third-party game accessories have been a factor in the market for a long time, as they can provide features not present in accessories from the console manufacturers, or often a better value.
    One of the leading peripheral manufacturers is Nyko Technologies, headquartered in Los Angeles, California. They've been manufacturing video game peripherals since their founding in 1996 for many different devices. According to the NPD Group, Nyko was the #1 branded third-party manufacturer of console accessories in 2011 with 3.6 million units sold. Nyko's sales in 2011 totaled over $72.5 million, with their best sales coming from their line of Xbox 360 peripherals.
    One of Nyko's innovations in peripherals is the Zoom for Kinect, which lets players use the Kinect in a 40% smaller space. The Zoom for Kinect was just awarded US Patent #8,123,622 granting Nyko sole authority to produce "a lens accessory for a video game sensor device and method of adjusting a sensing distance of a video game sensor device."
    The video game accessory business in the US dropped 11% in total sales last year, according to the NPD Group figures, compared to an overall drop of 8% for the entire video game hardware and software business. Nyko's founder and CEO, Herschel Naghi, answered some questions from GamesIndustry International regarding the business of selling peripherals and where that business is going.
    Q: Does Nyko have plans to move beyond gaming accessories to accessories for smartphones or tablets? Perhaps gaming-related accessories for those devices?
    Herschel Naghi: Absolutely. We will consider developing products for non-console platforms if there is consumer demand for a particular accessory and we feel we can provide a solution. For example, we are already working on accessories for the Kindle Fire like our Power Case and Go Audio Pro for Kindle Fire that we unveiled at CES and will soon be bringing to market.
    Many markets are crowded by multiple companies who make the same accessory across every platform or device. While choices are always good for the consumer, we know that true success comes from genuine technological innovation. With each new device, Nyko goes through a rigorous process of testing and brainstorming in order to find a unique accessory designed to complement the strengths and shortcomings of the new device. Then we make sure that this idea provides value to the consumer. As we explore peripherals for mobile phones, tablets and other devices, we will keep our focus on gaming-related accessories.
    Q: Making unlicensed accessories has led at times to disputes with console manufacturers. What are the pros and cons of licensing versus not licensing, and why have you chosen to avoid licensing?
    Herschel Naghi: The pros to licensing include the ability to say your product is officially licensed, put a stamp or seal of approval on the box, and ideally receive support and cooperation during development, marketing and distribution from the first-party licensor. Frankly, the only con is the cost. It can be very expensive to obtain a first-party license, and in some cases the costs outweigh the benefits.
    In general Nyko has always been open to producing products licensed by console manufacturers, and in some cases such as our licensed Memory Card for PlayStation 2 we have maintained successful licensing arrangements. In an ideal world all of our products would carry the first-party license, but in reality there can be exorbitant commitments that would impinge on the viability of our business. When need be, we will create hardware without the blessing of the license. In most cases our unlicensed approach is more successful for us and allows us to provide a superior product to the consumer at a lower cost than would have been possible with the license. Plus, we can get them on store shelves sooner.
    Most first parties see Nyko as a threat to their business; after all, we fix flaws in designs that represent a great deal of labor and testing. As a result, first parties can be reluctant to license Nyko. But despite these setbacks, we have continued to work hard and include new and advanced features such as our Transport Technology in the Wand. We have made a very successful business by capitalizing on opportunities that first parties have neglected. At its core, our goal is to solve problems no matter the cause so that players have the best possible gaming experience.


    http://www.gamesindustry.biz/article...their-business
    ...
    by Published on April 2nd, 2012 21:46
    1. Categories:
    2. Playstation Vita News

    Sony is pouring £1.5million into an Easter campaign for PlayStation Vita.
    It is the second big-budget ad push for the handheld following the console’s February launch. Sony says its new school holiday campaign will appear in areas with high footfall.
    “The Easter campaign will consist of high impact outdoor media, along with an extension to our existing digital, cinema and press activity,” UK marketing boss Alan Duncan told MCV.
    “This, combined with new retail promotions, will further strengthen Vita’s presence in the market and keep it front of mind throughout the holiday period and beyond.”
    Outdoor adverts have appeared in 3,600 locations last week and will remain there until after Easter.
    The PS Vita Mobile sampling teams will visit stores, airports and shopping centres throughout the Easter holidays.
    There will be additional print ads in Sport and Evening Standard Magazine, as well as a Metro cover wrap.
    This will complement promotions that began at launch, including the Rizzle Kicks short film shown before selected films. Sony will also introduce demo units into cinema foyers.
    Duncan added: “We have an always-on approach to Vita marketing, continually evolving and updating our campaigns to match the new and compelling entertainment experiences delivered by this uniquely powerful device.
    “With Resistance: Burning Skies and Gravity Rush on the horizon we have the perfect launch pad to get the next wave of consumers on board.”

    http://www.mcvuk.com/news/read/vita-...ampaign/093743
    ...

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