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    by Published on January 17th, 2012 23:24
    1. Categories:
    2. Apple iPad

    Shows like Sherlock, Frozen Planet and Top Gear boosted viewing and listening across all formats to 1.94bn.
    The BBC's catch-up TV service is available for a series of devices including PCs, TVs, smartphones, tablets and games consoles.
    However, while the platform receives most viewing via PCs, the additional devices experienced a ten per cent viewing growth, while iPad viewing grew by 596 per cent.
    Last year 1.94 billion programmes were watched and listened to on iPlayer in total and 187 million were viewed in December alone.
    The most popular shows over Christmas were Top Gear, Frozen Planet, EastEnders and last but not least, Sherlock, which broke records to achieve 623,000 views in a single day.
    Daniel Danker, general manager for programmes and on demand, BBC, said: "While 2011 was a remarkable year for BBC iPlayer across the board, the real story was growth of iPlayer on TVs, mobile phones, and tablets, outpacing PC growth many times over.

    http://www.mobile-ent.biz/news/read/...er-cent/016720
    ...
    by Published on January 17th, 2012 23:21
    1. Categories:
    2. DCEmu

    But we're talking about all users of any kind of connected device.
    Retail analyst Zmags defined its target consumer as one that owns devices such as smartphones and tablets, connects to social networks and shops via gadgets.
    Thus, 52 per cent of connected consumers are 40-something year old women with an average household income of $63,000, and 43 per cent own smartphones, while 16 per cent own tablets.
    This is clearly a much wider group than the self-selecting sample that uses apps.
    Which may be why the report found that, across all demographics, 87 per cent prefer shopping via websites and mobile sites, compared to just four per cent that like to use mobile apps.
    Further results show 87 per cent of tablet owners did their holiday shopping via their device, spending an average of $325 each and 49 per cent expect to more on their tablet over the next year.

    http://www.mobile-ent.biz/news/read/...to-apps/016725
    ...
    by Published on January 16th, 2012 23:49
    1. Categories:
    2. PC News
    Article Preview

    Star Wars: The Old Republic is getting its first game update tomorrow, but the second release in March is going to be "much bigger in scope".
    That's according to game director James Ohlen, who told CVG in a recent Old Republic interview that Game Update 2 will include three major pieces of content, as well as "full" Legacy game content.Ohlen said: "Game Update 2 is much bigger in scope. It's further out from launch, so we can have much more of the team focussed on it. There's Part 2 of Rise of the Rakghouls, a brand new planet called Denova which has an 8-16 man Operation and a new Warzone.
    "We might also be able to get some new space game missions into it. In addition to that we have single player content that you'll be able to go through as well..."
    Update 1 releases tomorrow and the highlights include level 50 bracketing for PvP WarZones, the addition of anti-aliasing and changes to Open World PvP on Ilum.
    Regarding the "full" Legacy game update, Ohlen explained: "It's a system that really benefits players who like to play alts - instead of having characters who have no relation to each other you can create a family, and when you're playing any member of that family you earn experience points for your Legacy tree.
    "Those then unlock abilities and perks that help improve all your characters. I think that's going to be popular. Characters can be related to your main character in all kinds of ways - siblings, father, son, friend, you could be married to them..."
    He also touched on Guild Banks, as well as the addition of PvP rankings for the competitive-minded players.

    http://www.computerandvideogames.com...e-much-bigger/
    ...
    by Published on January 16th, 2012 23:34
    1. Categories:
    2. Wii U News
    Article Preview

    Rockstar is on the lookout for staff capable of getting the "most from next-gen consoles".
    The Grand Theft Auto developer is currently running a job ad seeking environmental artists to work on an unnamed project.Posted last year, it reads: "We'd like to hear from the industry's most talented environment artists. You will be designing, building and texturing the world, have the technical knowledge to achieve great looking results and the skill to get the most from next-gen consoles."
    Could the position relate to Grand Theft Auto 5? It's possible, depending on when the game will be released, or perhaps if it's going to be released on Wii U, which will launch before the end of the calendar year.
    Of course, it's all just speculation. It could just as well be Red Dead Redemption 2 or Manhunt next-gen. It's unlikely to be an FPS though, as Rockstar has said it's deliberately avoiding the genre.

    http://www.computerandvideogames.com...-gen-consoles/
    ...
    by Published on January 16th, 2012 23:28
    1. Categories:
    2. Retro Consoles/Translation News
    Article Preview

    Holy s***, there's a monster in the lift.That's not supposed to happen. The lift is the end of the level. It's a safe zone, a chance for a breather before the game totals your score. For God's sake, it's a universally acknowledged cessation of hostilities. But this time, there's a monster in the lift and both my friend and I physically reel with shock, spasming backwards as the thing lurches towards us. Later, at school, we'll laugh with our classmates at all the stories of involuntary noises and slapstick jerking that this new game produces. Then we'll go home and make it happen again.I suppose it means that we're suckers for punishment, but we're giving as good as we get and our screens are frequently full of pixelated gore, our ears ringing to the sound of screams and explosions. Yeah, that's just how our evenings go.The two of us are 13 and we've both been playing video games in some form or another since we were toddlers. Doom is not only the best looking thing we've ever seen, but it's also the first game that's ever given us any sense of fear, that's ever reached right down to our brainstem and tugged hard.The fingerprints (or perhaps the clawmarks) that it left still remain, permanent impressions left in not only our own gaming memories but also across the collective unconscious of modern videogaming. For two young teens in the early 90s, Doom is merely the next big thing in a rapidly-accelerating gaming industry that soon leaves it behind. We never really notice that it's Doom itself which had stamped its boot on that accelerator, but we'll have Doom to thank for so much that we'll come to take for granted, its influence scattered across modern video games like shotgun pellets.If you think the game lacks subtlety, you're wrong. It can be surprisingly cruel.

    Doom was released in December 1993, and on those long, dark winter evenings we both find moments where we absolutely, positively do not want to progress, where the game makes us so nervous that we refuse to participate. It's a strange experience, feeling nervous about playing a game you so enjoy, but it might be that, just as we're hitting puberty and getting to grips with our emotions, we find our video games are also coming of age. Doom only wants us to get in touch with our emotions too, it just turns out that the most basic of these happens to be fear.It knows about darkness, it knows about environment, it knows about pacing and it knows about surprise. It likes to cut the lights, to groan from the shadows and, like some wicked labyrinth in a gothic fairytale, even its very structure can't be trusted. Floors fall away into pools of acid, walls suddenly disappear to reveal hordes of hungry hellspawn and, just when you need it, you tentatively reached for a new power-up or weapon only to find yourself enveloped in blackness, listening to the howling of approaching demons. Everything about this game is geared around giving a response to its players, to where two boys go and to what they do.No game had ever been able to use technology to create such an emotional response before. id's previous shooter, Wolfenstein 3D, was a cartoon shooting gallery in comparison. Doom played with its world as much as it could, demanding that you never trust it, that you always second-guess it. While John Carmack, creator of Doom's game engine, might have pooh-poohed the idea of any sort of background or plot for the game, insisting that "Story in a game is like a story in a porn movie," he was nevertheless able to bury his players into an experience more tangible and visceral than anything they'd ever known.But to an idealistic young boy like me, Doom was far more important for introducing two things to gaming that I'd long, long yearned for, two things that I'd secretly dreamt of but that I wasn't sure anyone would be able to realise. They were also two things that would have an enormous and lasting impact on all of gaming.The first was frantic, extraordinary and unpredictable: it was other people. Not other people clustered around the same keyboard or taking turns in some tedious hotseat arrangement. It was other people on other PCs, even people in completely different towns or countries. Anyone who had an internet connection, access to networked PCs or enough money to buy a simple null modem cable could unlock a whole new gaming experience.Admittedly, the palette is mostly red: blood, guts, organs and the occasional pentagram.

    In my head I'd imagined how multiplayer Wolfenstein might work, what it would feel like to be part of a cadre of scarred veterans battling the odds and grasping at our gut wounds, but I'd never pictured this muchenergy, this much sheer adrenalin as you watched one friend's rocket turn a bad guy into pure goo, while another was torn apart beside you by the talons of a gurgling imp.Nor had I imagined the alternative to this: deathmatch. We could turn the guns on one another, celebrate senseless murder and use every cruel trick of the environment to our advantage. Wickedness
    ...
    by Published on January 16th, 2012 23:26
    1. Categories:
    2. Nintendo 3DS News,
    3. Nintendo Wii News

    Two versions of platforming classic Prince of Persia will be re-released this week, Nintendo has announced.Wii fans can download Prince of Persia's SNES incarnation from Thursday. And 3DS owners will be offered the Game Boy Color version on the same day.The Prince's Game Boy Color appearance was back in 1999. This week on 3DS the game will cost £4.50/€5.The Wii Virtual Console version, however, is superior. A port of the extended SNES Prince of Persia, this contains almost double the number of levels as well as various other enhancements.It's also slightly more expensive at 800 Wii Points (about £5.60).Two other DSiWare games will be available this week: 40-in-1 Explosive Megamix (800 DSiWare Points - about £7.20) and strategic action title Come On! Heroes (200 Points - about £1.80).

    http://www.eurogamer.net/articles/20...-3ds-this-week
    ...
    by Published on January 16th, 2012 23:22
    1. Categories:
    2. Nintendo Wii News
    Article Preview

    While Modern Warfare 3, FIFA Soccer 12 and Saints Row: The Third were all topping the PS3 and 360 sales charts in the final week before Christmas, in comparison, the five best selling games on the Wii were Just Dance 3, Mario & Sonic at the London 2012 Olympic Games, Zumba Fitness, Zumba Fitness 2 and The Legend of... actually no, the fifth spot went to Mario Kart Wii, while sixth, seventh and eighth went to Skyward Sword, an ABBA dancing game and "Now! That's What I Call Music: Dance and Sing".
    As a Nintendo fan who grew up with a SNES and N64, these sales figures are a little hard to digest, because while I'm all for the expansion of the videogames industry I don't want it to come at the expense of core console games. And even though No More Heroes 2, Monster Hunter Tri and Sin and Punishment 2 have helped save thousands of AA batteries from dying in wasteful silence, they've been the exception rather than the rule.
    But then August came along and something unusual happened. After being disappointed time and time again by the "Japan-only" stigma that struck Captain Rainbow, Fatal Frame IV and Sandlot's Zangeki no Reginleiv, Nintendo of Europe finally came good by localising Xenoblade Chronicles. Was this the act of a company trying to get back in touch with its core audience, or was Nintendo simply filling in a gap during the yearly summer drought?
    Just like an episode of Come Dine With Me where the host undercooks the main but then pulls it back from the brink with an epic dessert, Nintendo of Europe seem to be making amends by giving the fans what they want. The only question is, are The Last Story and Pandora's Tower worth the wait?

    The Last Story

    Coming from the same studio that co-developed Blue Dragon and Lost Odyssey, The Last Story looks spellbindingly promising on paper. Rather than a typically turn-based affair as you'd expect from its creator, the father of Final Fantasy Hironobu Sakaguchi, this is a tight experience that restricts your sidetracking options.
    Elza and his teammates can be resurrected a maximum of five times each per fight. It's a tad too generous.

    It's a less than conventional action RPG that wants you to stay focused on the titular story, and even though the language barrier obscures the finer plot details in our imported copy, we were still able to grasp the general gist as we played through its 43 chapters.
    You play the role of Elza, a typical JRPG lead who was orphaned at a young age and now works as a mercenary-for-hire with his eclectic group of friends. This includes a calm but slightly suspicious looking leader, a feisty female brawler who dual-wields a pair of blades, a meek sorceress who's handy with a healing spell and a young magician with a piracy fetish - all replete with trademark JRPG haircuts and outfits with superfluous buttons. The team are then plonked in a cave for the opening chapter where they have to tackle some Uruk-hai lookalikes.
    This dungeon introduces you to the core mechanics and while things start out fairly basic - you simply have to walk up to an enemy to clobber them with your sword - a condensed yet flexible selection of techniques gradually emerges. The first is the Gathering ability that lets Elza coerce the attention of nearby enemies, giving your mages a bit of breathing space to work their magic. But rather than the traditional magic missiles, this casting system lets you place areas of elemental potency which can do everything from heal your team to inflicting debilitating status effects.
    The boss battles can seem fairly tricky at first but each of them has a very exploitable weakness. This guy doesn't like bridges.

    It's a genuinely refreshing combat system that doesn't involve huge lists of spells or vast spreadsheets of attributes, but instead asks you to put all that crossbow training into practise with an array of venom tipped arrows and banana peel bolts - the latter of which can be used to trip people up. The Last Story surprisingly shares a slither of its genes with Gears of War, as Elza can snap to nearby cover while taking potshots with his rustic sidearm. The game even makes the distinction between so-so shots to the body and booming headshots to the face.
    But even though this is an action-RPG that breaks the mould with its mesh of gameplay systems - to the extent where one chapter sees you infiltrating a castle with tranquiliser darts that knock out patrolling sentries - its style and story still smack of a traditional JRPG. The aesthetic is best described as a cross between Renaissance art and anime with a magically arcane twist, while the narrative spirals from a star-crossed love story between Elza and a runaway princess into a war between two island nations.
    There's also no escaping the fact that this is a fairly linear game. There are a few sidequests and an obligatory battle arena, but there's only one central city with no supplementary towns to speak of.
    But Last Story makes its innovations elsewhere, such as an online multiplayer element that lets you play either cooperatively against bosses or competitively in a battle royal.
    ...
    by Published on January 16th, 2012 23:16
    1. Categories:
    2. PS3 News
    Article Preview

    After the 2011 holiday spending frenzy, many folks may find themselves in a period of early 2012 belt-tightening. If you'd like to make those gaming dollars stretch a bit further, you might want to check out the PSN 12 for '12 sale, as in "12 games for 2012" (hence the apostrophe). The list includes plenty of favorites like PixelJunk SideScroller, Dungeon Defenders, Bloodrayne: Betrayal,Rochard, Street Fighter III: Third Strike Online Edition and many more.

    From January 17 through 23, each game will be available for 30 percent off its usual price. Meanwhile, PlayStation Plus subscribers can nab any game on the list for a full 50 percent off.

    http://www.joystiq.com/2012/01/16/12...at-psn-titles/
    ...
    by Published on January 16th, 2012 23:12
    1. Categories:
    2. DCEmu

    Online retailer Amazon has revealed its top video game sellers for 2011, with Square Enix' Deus Ex: Human Revolution the most downloaded game of the year.
    Five titles in the digital charts were all published by Electronic Arts - Battlefield 3, The Sims 3, Battlefield Bad Company 2, Crysis 2 and Dragon Age 2.
    Activision's Call of Duty: Modern Warfare 3 was the biggest seller in the physical channel and came in at number eight in the digital top ten, according to the list published by Joystiq.
    The top ten best selling games on Amazon in 2011 follow:
    Digital
    • 01. Deus Ex: Human Revolution
    • 02. Battlefield 3
    • 03. The Sims 3
    • 04. Battlefield Bad Company 2
    • 05. Sid Meir's Civilization V
    • 06. Dead Island
    • 07. Total War: Shogun 2
    • 08. Call of Duty Modern Warfare 3
    • 09. Crysis 2
    • 10. Dragon Age 2
    Physical
    • 01. Call of Duty: Modern Warfare 3
    • 02. Just Dance 3
    • 03. Elder Scrolls V: Skyrim
    • 04. Battlefield 3
    • 05. Batman: Arkham City
    • 06. Madden NFL 12
    • 07. Portal 2
    • 08. Just Dance 2
    • 09. Gears of War 3
    • 10. FIFA Soccer 12

    http://www.gamesindustry.biz/article...amazon-in-2011 ...
    by Published on January 16th, 2012 23:09
    1. Categories:
    2. PS3 News
    Article Preview


    [Capt-Nemo] loves and tolerates everyone so he modded his 60 Gig PS3 with a bunch of LEDs to display Rainbow Dash’s cutie mark. Yes, it’s from My Little Pony. Don’t judge us. Watch the demo video instead.

    http://hackaday.com/2012/01/16/hacka...nuary-16-2012/ ...

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