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    by Published on November 21st, 2011 23:07
    1. Categories:
    2. Apple iPad
    Article Preview

    Apple looks set to kick off iPad 3 production in January 2012, according to a DigiTimes report.
    The publication, which covers the semiconductor, electronics and computer industries in Taiwan and China, claims to have been informed by industry sources that Samsung, LG and Sharp will have shipped millions of high-resolution flat panel units for next-generation iPads to Apple by the end of the year.Touch module makers TPK Holding and Wintek are also expected to begin shipping their products to Apple between now and December, suggesting the platform holder's contract manufacturer Foxconn will start assembling the new tablets in January.
    DigiTimes also says Apple is testing samples of a new 7.85-inch iPad display delivered by AU Optronics and LG. The iPad 2 has a 9.7 inch display.
    The site reported earlier this month that Apple plans to launch iPad 3 and iPhone 5 next year, as well as overhaul its iMac and MacBook Air lines.

    http://www.computerandvideogames.com...in-in-january/
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    by Published on November 21st, 2011 22:27
    1. Categories:
    2. DCEmu

    The European Union's digital agenda commissioner has said that money spent on pursuing those found guilty of breaching copyright has not helped to decrease piracy.
    Aggressive legal tactics from certain rights holders has simply created an air of resentment and distrust for the whole copyright system, Neelie Kroes argues.
    "Is the current copyright system the right and only tool to achieve our objectives? Not really," she argued. "We need to keep on fighting against piracy, but legal enforceability is becoming increasingly difficult; the millions of dollars invested trying to enforce copyright have not stemmed piracy.
    "Citizens increasingly hear the word copyright and hate what is behind it. Sadly, many see the current system as a tool to punish and withhold, not a tool to recognise and reward.
    "The life of an artist is tough: the crisis has made it tougher. Let's get back to basics, and deliver a system of recognition and reward that puts artists and creators at its heart."
    Sadly, Kroes offers little in the way of alternative suggestions for a better alternative to copyright enforcement.

    http://www.mcvuk.com/news/read/eu-sa...-piracy/087457
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    by Published on November 21st, 2011 22:23
    1. Categories:
    2. DCEmu

    Nine new titles have entered the UK All Formats charts this week, although none have been able to shift Activision's Call of Duty: Modern Warfare 3 as the best-seller in the region.
    Sales of the first-person shooter dropped 87 per cent over its week one debut but it still claims the number one spot despite a strong opening week for Ubisoft's Assassin's Creed: Revelations at number two.
    The latest in the Assassin's Creed franchise saw unit sales up 4 per cent on last year's game and revenues up 8 per cent, arriving on a Tuesday and selling 61 per cent of sales during its first 24 hours.
    Sales of Bethesda's Elder Scrolls 5: Skyrim have fallen 62 per cent although it still takes the number three spot, ahead of THQ's Saint's Row The Third which saw sales up 43 per cent compared to the debut of Saints Row 2 in 2008.
    With FIFA 12 at number five, the next new entry is Microsoft's Halo: Combat Evolved Anniversary at six followed by Nintendo's The Legend of Zelda: Skyward Sword at seven.
    Battlefield 3 sits at number eight with sales down 40 per cent and then the last new entry in the top ten is Super Mario 3D Land for the 3DS at nine, with Just Dance 3 at ten.
    New releases that didn't break the top 10 include Need for Speed: The Run at 11, Warner's LEGO Harry Potter: Years 5-7 at 13, Sega's Mario & Sonic London 2012 Olympic Games at 20 and Kinect Disneyland Adventures at 39.

    http://www.gamesindustry.biz/article...reigns-article
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    by Published on November 21st, 2011 22:21
    1. Categories:
    2. PC News

    Microsoft has quietly announced that it's planning on baking anti-virus protection right into the Windows 8 OS. Users have been criticizing Windows' insecurity for years — but of course this move is raising howls of protest from anti-virus vendors, who have built a nice business out of Windows' security holes. Is this a good move by Microsoft, or a leveraging of their monopoly as bad as bundling Internet Explorer?

    http://tech.slashdot.org/story/11/11...on-or-monopoly
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    by Published on November 21st, 2011 21:59
    1. Categories:
    2. GBA News

    Via Nintendomax comes awesome news of a game that was an unreleased commercial game from Rare

    We're happy to announce that this will be out first beta release ever. Download will be available Sunday, 23 October 2011.

    This is a beta build of Grunty's Revenge with a full debug menu still in tact.

    http://www.youtube.com/watch?v=F4eB0...layer_embedded

    http://www.rarewarecentral.com/grunt...nge-beta-debug

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    by Published on November 21st, 2011 21:52
    1. Categories:
    2. GBA News

    Via Nintendomax comes awesome news of a game that was an unreleased commercial game from Rare
    Today we've got quite an interesting one, it's Diddy Kong Pilot. I bought this cartridge from a fellow collector about 3-4 months ago, back then I didn't know it was unreleased nor much beta, I just wanted to obtain some items from Rare. I'm not sure how far it is in development though.


    I decided to contact a couple of former employee's I know and hear what they could say about the development cycle of the game. The information is quite interesting as well.
    I want to thank both Paul and Jens for sharing the information to go alongside this page. I will update this page throughout the week with screenshots, pictures of the cartridge, etc.

    Quote content originally posted by: Jens
    ‪The original design brief was a mix between racing and adventure sections, a bit like pilot wings with the flying sections from diddy kong racing. A key feature was going to be the tilt control. You were meant to hold the GBA like a steering wheel, and management was quite keen on doing something like that FMV shooter Iridion 3D that was released on GBA.‬

    ‪We found quite early on that the concept was highly inappropriate for the hardware, and that the tilt control didn't work even remotely as well as management imagined.‬

    ‪It was originally going to use Mario characters as well as DKC characters.‬ ‪2-3 month in we had a prototype, and while we on the team saw nothing but problems management always insisted that it was going well. Sigh.‬

    Around the time of the Spaceworld version we got feedback from Nintendo which pretty much covered my concerns: Tilt is not working well, a racing game with planes is pointless if you don't have a 3D world, the GBA's LCD is not well suited in situations where the GBA is not held perfectly in line with a light source, etc. Instead of doing the sensible thing of cancelling the game, or allowing us to drop tilt and make a game more in line with the hardware capabilities we got scheduled to get it finished by October. To do that we still needed multiplayer, finish off racing and implement dozens of adventure levels that would all require individual programming. Additionally we had several people from management micro-managing us into different directions, disregarding any hardware or cartridge space limitations.

    Around October the first designer and the artists were taken off the team. The artists were merged into the Sabrewulf and Grunty's Revenge teams, the designer was made redundant. The other programmer and me joined the team led by Martin Wakeley, and we continued under his lead. All the adventure elements were dropped, and only the racing sections remained. Additionally we eventually removed the tilt control.

    Martin was a lot more senior than the first designer, and was able to deflect a lot of the bullshit and micromanagement. We got most of the game implemented by about May-June the next year. Unfortunately this was when management started to spend most of their time on the sale of Rare to various publishers. Nintendo had a version of the game, but because of all the work involved with the sale of Rare, and with other projects they were involved with, we didn't get a response from them for a long time. They ultimately decided against publishing it.

    Around the time when we had to sign new contracts with Microsoft I confronted Chris Stamper about the game and its future, and I was eventually allowed to start a new game (Battletoads GBA) while DKP was waiting for Nintendo's decision.

    ‪Martin left Rare around October that year, and shortly after that DKP was shelved. A few months later it was restarted by another team as Banjo Pilot, who went through a total rewrite and a voxel version until they finally took my last version and changed the sprites into Banjo.‬ ‪I hope that helps.‬



    http://www.youtube.com/watch?v=4fMo-...layer_embedded

    Download Via Comments
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    by Published on November 21st, 2011 21:46
    1. Categories:
    2. GBA News

    Via Nintendomax comes awesome news of a game that was an unreleased commercial game from Rare

    Now this sort of releases makes all homebrewers and fans very happy, heres the details from rare:

    Our next release is Battletoads GBA, going to guess it was the last build ever made. The game doesn't have much content either. We've got Jens back to give us a briefing on this project:
    Quote content originally posted by: Jens
    ‪I joined the project when the designer and the artist were already busy with preproduction. I think management (which included the Battletoads creators and artists) was mostly concerned with the concept art for the toads, because it was going to be used for a possible Xbox version as well. Our artist created many variations of them, from typical space marine/knight armour to the heavy metal/S&M leather gear of the original games. It was difficult, because the original creators had sometimes conflicting ideas, but they eventually settled on the casual look used in the final build.

    The game design was even more difficult. Half of management suggested to just remake the NES version with fancy graphics, the other half said we can do whatever we want - except that real innovation will have to wait for the Xbox version.

    I think we agreed on the team that the ultra-hard NES version would be difficult to sell nowadays, and many sections look very dated by now. We looked at all the other Battletoads games and I think we even had the arcade board running. We wanted to keep many of the features that people remembered positively of the games, while trying to focus the gameplay on some consistent mechanics to avoid frustration. I'm personally not very happy about the tiny sprites in the GBA version, because with the small screen size and the thin character you hardly see any detail. No idea if that was the final approved design. Most of the animations and renders were just done to have something moving on screen, and were far from final. Near the end we showed it to a group who were responsible for publishing and marketing, and we were initially told that they liked it but wanted some changes. Then the meeting to tell us about those changes was delayed over and over until we were finally told that the game was cancelled. Most levels were just blocked out with placeholder art and empty enemy locations, so that more of the engine could be implemented.

    The Mode-7 bit was actually reusing DKP graphics but with a completely different engine. My plan for the racing sections was to use a road system like "Lotus Esprit Turbo Challenge III" with hills and tunnels, and using the scaling hardware for fancy texturing effects. I didn't get very far, though. Maybe I'll implement that sometime just to see how it would've looked like.

    Overall it was a big relief for me when it was cancelled. Developing on GameBoy while Rare was still owned by Nintendo was hard enough and I often felt like a second class citizen. Getting any resources to make a good GameBoy title would've been even harder as a 3rd party developer for a competing platform. I was a bit disappointed that the designer and team lead was made redundant instead of being moved onto an Xbox project, but in hindsight he probably got the best deal.

    http://www.rarewarecentral.com/battletoads-gba

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    by Published on November 21st, 2011 18:35
    1. Categories:
    2. Playstation Vita News

    Sony Computer Entertainment Europe has named Vodafone as its preferred partner for the PS Vita's 3G feature.
    "With social gaming and connectivity at the heart of PlayStation Vita it is important that we partner with a market leading network provider, to ensure users have a high quality 3G experience," said SCEE CEO Jim Ryan.
    "Partnering with Vodafone will enable PS Vita users in the selected countries to always be connected with their PlayStation life, friends and games, wherever they are."
    The handheld device is due to launch on February 22.
    "We want our customers to have the best choice of devices and PlayStation Vita is a great addition to our range," said Patrick Chomet, Vodafone's Group Terminals Director.
    "We know from our application downloads that games are hugely popular with our customers, so we're delighted to be SCEE's preferred connectivity partner for 3G Vita devices sold across Europe and other selected regional markets."
    The partnership will extend across a number of territories, UK, Ireland, Italy, Germany, Spain, Portugal, Australia, New Zealand and The Netherlands, and via SFR in France.
    "Using the device over Vodafone's high-performance network with extensive 3G reach and market leading download speeds brings a reliable 'anywhere anytime' dimension to gaming."

    http://www.gamesindustry.biz/article...afone-for-vita
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    by Published on November 21st, 2011 18:33
    1. Categories:
    2. DCEmu

    'I can't speak to the motivations of the company, as they are not a pure research firm'

    Reggie Fils-Aime, the Nintendo of America company president, has cast doubts over the impartiality of a recent study that claimed mobiles are dominating handhelds.
    Research published by Flurry concluded that iOS and Android control a 58 per cent majority of the portable gaming market. It reached the claim by comparing iOS and Android-based game revenues with two aging handheld systems – the PSP and Nintendo DS.

    Fils-Aime said Nintendo looks at data from a range of analysts – specifically ones which it trusts and “have a methodology that makes sense” – and explained that the Flurry study hasn’t been considered.
    “Flurry is a company that consults app developers,” he told AOL.
    “I can't speak to the motivations of the company, as they are not a pure research firm,” he added.

    http://www.develop-online.net/news/3...y-of-iOS-study
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    by Published on November 21st, 2011 18:32
    1. Categories:
    2. Nintendo 3DS News

    Nintendo is developing its first wave of 3DS games specifically targeted for the casual customer, an executive at the company has said.
    The new range of games, expected to be announced at E3 in June next year, is hoped will broaden the 3DS’s customer base and revive sales. If successful, it could pave the way for other developers to build content to an established casual market.

    “My expectation is that, come E3, I think we'll be showcasing a range of different titles that, for a more casual consumer, they'll see reasons to jump on board with the Nintendo 3DS,” Nintendo of America boss Reggie Fils-Aime told AOL.
    "So, will there be content to appeal to consumers 50 plus the way Brain Age did? Absolutely. Will there be content that's going to appeal to women the way we are able to do with the DS? Absolutely.
    “I can't go into the details of what exactly those titles will be, but stay tuned,” he added.



    “There is information that we'll be sharing prior to E3, plus a lot of information at E3 as well.”
    Nintendo globally launched the 3DS in March this year. The company has sold about 6.7 million units since.
    An unexpected sluggish sales run had prompted Nintendo to dramatically sink the retail price of the hardware, in some cases by as much as £80.
    Nintendo went on to post a half-year loss of £578 million for the six months ending September 30th. Company president Satoru Iwata made a frank apology to investors for the poor financials.
    The company is expecting to post a full year loss for the first time in 30 years.

    http://www.develop-online.net/news/3...l-market-by-E3
    ...

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