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    by Published on October 3rd, 2011 22:33
    1. Categories:
    2. Xbox 360 News

    FIFA 12 snatches the top spot in its first few days of availability to end Gears of War 3's run at the top of the UK Xbox 360 sales chart.

    F1 2011 shifts up one place to No.3 and Dead Island continues its chart run at No.4.

    Deus Ex: Human Revolution spends its fourth week on the chart at No.5, followed by Driver: San Francisco at No.6.

    Rugby World Cup 2011 holds its ground at No.7 and Call of Duty: Black Ops marks its 47th week on the chart at No.8.

    Rounding off the top ten are Assassin's Creed: Brotherhood at No.9 and Warhammer 40,000: Space Marine at No.10.
    Here's how the top ten for the week of ending October 1 reads
    01. FIFA 12 (EA)
    02. Gears of War 3 (Microsoft)
    03. F1 2011 (Codemasters)
    04. Dead Island (Deep Silver)
    05. Deus Ex: Human Revolution (Square Enix)
    06. Driver: San Francisco (Ubisoft)
    07. Rugby World Cup 2011 (505 Games)
    08. Call of Duty: Black Ops (Activision)
    09. Assassin's Creed: Brotherhood (Ubisoft)
    10. Warhammer 40,000: Space Marine (THQ)

    http://www.computerandvideogames.com...y-for-fifa-12/ ...
    by Published on October 3rd, 2011 22:31
    1. Categories:
    2. PS3 News

    As expected FIFA 12 comes out on top of the UK PlayStation 3 sales chart this week and is closely followed by Codemasters' F1 2011.

    Ico and Shadow of the Colossus Collection makes its debut on the PS3 chart at No.3, pushing Insomniac's Resistance 3 down to No.4.

    Also suffering a bit of a stumble is Dead Island, which falls from No.2 to No.5.

    Deus Ex: Human Revolution takes a less severe drop and moves from No.5 to No.6 and is followed by Driver: San Francisco at No.7, Call of Duty: Black Ops at No.8 and Gran Turismo 5, which had new DLC announced last week, at No.9.

    Bringing the top ten to a close is 505 Games' Rugby World Cup 2011.

    Here's how the top ten for the week of ending October 1 reads:

    01. FIFA 12 (EA)
    02. F1 2011 (Codemasters)
    03. Ico and Shadow of the Colossus Collection (Sony)
    04. Resistance 3 (Sony)
    05. Dead Island (Deep Silver)
    06. Deus Ex: Human Revolution (Square Enix)
    07. Driver: San Francisco (Ubisoft)
    08. Call of Duty: Black Ops (Activision)
    09. Gran Turismo 5 (Sony)
    10. Rugby World Cup 2011 (505 Games)

    http://www.computerandvideogames.com...d-place-debut/ ...
    by Published on October 3rd, 2011 22:28
    1. Categories:
    2. PC News

    FIFA 12 is No.1 on this week's UK PC sales chart, mirroring its performance on the Xbox 360, PS3, PSP and 3DS charts.

    The Sims are out in full force as usual, with The Sims 3 at No.2, The Sims 3: Generations at No.3, The Sims: Medieval at No.7 and The Sims 3: Late Night at No.10.

    Deus Ex: Human Revolution, Warhammer 40,000: Space Marine and new entry A Game of Thrones: Genesis take No.4, No.5 and No.6 respectively, with Football Manager 2011 slipping two places to No.8 and F1 2011 down eight spots to No.9.



    Here's how the top ten for the week of ending October 1 reads:

    01. FIFA 12 (EA)
    02. The Sims 3 (EA)
    03. The Sims 3: Generations (EA)
    04. Deus Ex: Human Revolution (Square Enix)
    05. Warhammer 40,000: Space Marine (THQ)
    06. A Game of Thrones: Genesis (Ubisoft)
    07. The Sims: Medieval (EA)
    08. Football Manager 2011 (Sega)
    09. F1 2011 (Codemasters)
    10. The Sims 3: Late Night (EA)

    http://www.computerandvideogames.com...hifts-fm-2011/ ...
    by Published on October 3rd, 2011 22:23
    1. Categories:
    2. PS3 News

    As if you don't have enough games to worry about this torrential fall, Sony is adding to the downpour with its "Only on PlayStation Network" campaign. Every Tuesday this month, we'll not only be getting exclusives but a selection of "rare classic games" including God Hand, GrimGrimoire, Maximo, Odin Sphere and Ring of Red, all coming tomorrow. (We guess that since your PS3 doen't play PS2 games any more, those really are only on PSN.)

    Industry Gamers reports PlayStation Plus members get every title at 20 percent off during launch week and those that spend more than $60 in October on the service will get a $10 credit for November. We're unclear on what other PS2 games to expect, but here's the lineup of PSN exlusives so you can plan your buying accordingly:
    • October 4 - Eufloria and Rochard
    • October 11 - Sideway: New York
    • October 13 - Sodium Collection
    • October 18 - Okabu and RocketBirds
    • October 25 - inFAMOUS: Festival of Blood and PixelJunk Sidescroller
    http://www.joystiq.com/2011/10/03/ps...twork-campaig/
    ...
    by Published on October 3rd, 2011 22:18
    1. Categories:
    2. Playstation Vita News
    Article Preview


    We know many of you just came here to ogle the PS Vita's European box, and we're OK with that. We understand you have needs. Go ahead, soak it in, we won't judge. The rest of you, we're sure, want to know about the icons you'll see when the system launches, but there's no way you'll be able to hear us over all the ogling.

    Luckily, the EU PlayStation.Blog has the whole list explaining what all those buttons above are and how you'll be using them. Now if you'll excuse us, we've got to check on the oglers, who -- oh, oh good. Now they're licking the screen. Wonderful.
    http://www.joystiq.com/2011/10/03/come-ogle-the-european-vita-box-and-learn-about-the-launch-scre/ ...
    by Published on October 3rd, 2011 22:16
    1. Categories:
    2. PS3 News

    It seems that Subway and Naughty Dog's bizarre "Taste for Adventure" campaigndoesn't extend past US borders, as Uncharted 3's "Multiplayer Experience" heads to other parts of the world this Wednesday without help from the sandwich chain. The only caveat? You must have a subscription to PlayStation Plus to join in.

    Sony's EU blog announced as much this morning, detailing the "Multiplayer Experience" as a chance for gamers in "Europe, South Africa, The Middle East, Australia and New Zealand" to check out U3's multiplayer -- post-beta -- for a full month before the game's early November launch. Don't fret, frugal non-PS Plus subscriber, as the announce additionally teases "other ways to gain access" to the multiplayer... thing via the PS blog and community forums.

    Like the US version, participants will be able to carry over "key aspects" of their multiplayer experience to the retail version, such as XP. Other details are unfortunately scant, but Sony promises more soon.

    http://www.joystiq.com/2011/10/03/un...us-members-in/
    ...
    by Published on October 3rd, 2011 22:09
    1. Categories:
    2. Xbox 360 News
    Article Preview

    The Xbox Live Status website warns that you might experience some "difficulties" with certain services on Xbox Live at the moment, including such trivialities as signing into Xbox Live and Games For Windows Live.

    Both the site and Major Nelson note that MS is aware of the issue, and is working on the unspecified cause of the interruption. Rest assured, those of you who somehow have the opportunity to play Xbox games on a Monday afternoon will soon be able to resume playing said games online.


    http://www.joystiq.com/2011/10/03/ps...ing-to-fix-it/ ...
    by Published on October 3rd, 2011 22:00
    1. Categories:
    2. DCEmu

    Ahead of its release in the UK this Friday (October 7th) Namco Bandai’s famously hard RPG Dark Souls has debuted at No.1 in the weekly Japanese software charts.
    The game, which is a PS3 exclusive in Japan, sold 279,567 units according to MediaCreate figures.
    Sony’s Ico & Shadow of the Colossus HD re-release debuted in second place with sales of nearly 92k. Individually each game also made the Top 20, with Colossus claiming 14th and Ico 20th.
    Microsoft’s Gears of War 3 managed a highly respectable fourth place debut.
    The 3DS was once again the best selling hardware of the week with 70,159 unit sales. This was followed by PS3 (39k), PSP (29k), Wii (14k) and Xbox 360 (4k).

    http://www.mcvuk.com/news/read/dark-...n-japan/085738
    ...
    by Published on October 3rd, 2011 21:58
    1. Categories:
    2. DCEmu

    The Battlefield 3 Worldwide Conquest Tournament helps EA compete with Call of Duty Elite, Activision’s social service which also includes a competitive gaming element with prizes up for grabs, according to Virgin Gaming.
    “We don’t view Elite as a threat,” Virgin co-founder Zachary Zeldin told MCV.
    “We view it as one of the top industry leaders taking notice of what Virgin Gaming is doing and trying to implement it themselves. Which is great. We wish them nothing but success. I wouldn’t be surprised if Activision was a part of Virgin Gaming next year.
    "We are very excited to see how Elite is going to do and how the community is going to receive it, are they going to view it as too hardcore? Or too expensive? It is going to be trial and error for Activision in the first year and I am excited to see it.”
    The compnay says it has hit the jackpot with its official $1.6m Battlefield 3 gaming tournament.
    The online competitive games specialist claims its EA deal has opened doors for them, helping the outfit score major clients such as 2K Games, THQ and Codemasters.
    The company will give away some £2.6m in prizes to its members over the next 12 months. And it promised that its service can help sell DLC and keep developers’ games out of the pre-owned bins.
    “When a company like EA trusts you with their $1bn IP, people see that and say ‘If EA is willing to do this then they must know something we don’t,’” said Virgin Gaming co-founder Zachary Zeldin.
    “We have been teaching developers about how we can be beneficial to their game, how we are going to keep users engaged in their product more, how we can roll out DLC for them and help sell more of this extra content, or how we can keep their games out of the second-hand shelves for six months longer.
    “If Battlefield has a map pack that EA wants to release, we can run a $50,000 or a $100,000 tournament specific to that map pack. So now they have to buy that map pack.
    “We are helping that community evolve.”

    http://www.mcvuk.com/news/read/virgi...-threat/085742
    ...
    by Published on October 3rd, 2011 21:46
    1. Categories:
    2. Cloud News

    Pundits will have you believe the next generation of games hardware won’t arrive until 2013 or later. However last week, at 12.01am on September 22nd, a fifth home gaming format was activated: cloud gaming service OnLive.
    At its most basic form this one needs no hardware, no discs, no physical retail element. That alone is enough to prove the potential revolution OnLive can herald. But OnLive is more than just being a clever innovation for today. OnLive is posing questions about the future of the games business – about the way it sells content, distributes content, promotes content… even how content is created and owned.
    IT’S A LIVE
    The launch feature set of OnLive available today and in the near future is certainly impressive. Built around a bespoke video streaming technology, OnLive runs all games from dedicated data centres. At its simplest, you can log on from a PC or Mac and play games with a click of a button. The dedicated ‘microconsole’ (a cheap but polished box smaller than a 3DS containing a handful of memory chips, video processor, plus ethernet, USB and HDMI ports) is available for piping it straight into your TV. Soon, an app will launch letting you stream games to iPad or Android tablets. It’s even being built into TVs and Blu-ray players.
    The games themselves are games in the ‘traditional’ sense to most of us – expensive-to-make stuff from big boys such as THQ, Ubisoft and 2K, down to mid-tier publishers and smaller developers. A mix of the triple-A, glossy family and indie titles.
    But OnLive’s video-centric approach adds unique features including an Arena mode so you can spectate and watch people play, while gamers can save Brag Clips (the last 10 seconds of play) with a press of a button to show off to other users.
    PRICE IS RIGHT
    OnLive is wrapped in a fairly flexible pricing structure, too. Actually signing up and browsing the library of games is free, as are 30-minute demos of most titles, plus multiplayer for those supporting it. In the UK, an inaugural offer means first time customers get any game for £1.
    The RRP for most games on the service is in-line with retail RRPs, at £34.99. Older titles are £19.99, and some games can be rented starting at £3.99 for three days.
    However, a special PlayPack, available at £6.99 a month provides unlimited access to over 100 games on the service. This doesn’t include new ones – but new games are 30 per cent cheaper to PlayPack subscribers, bringing prices closer to the bargains on the High Street.
    BT, which bought a stake in OnLive last year, is hoping to make the service even more attractive – its customers get the PlayPack free for three months, no contract. BT is promoting the service alongside its others such as high-speed Infinity broadband and Vision video on-demand. Over here, OnLive is very much a BT product: it’s using the brand to sponsor consumer events and more. It’s an added push that something like Xbox Live and PSN have never really had.
    READY TO SERVE
    But the immediate innovation of the cloud isn’t OnLive’s real talking point.
    Cloud gaming is an inevitable part of games’ future, and it has been for ages. Most of us are used to having data or digital possessions stored on a remote server somewhere. Email, music, video; these mediums have had cloud counterparts for ages. Gmail, Spotify, YouTube. Amazon has been selling cloud storage to businesses for years; Social networks are based in the cloud; PSN and Steam are just two games services already offering cloud storage for save files.
    For OnLive the obvious next step is widening out the service to include music and movies. That’s a given, and only a matter of time, either through partnerships with things like Netflix or LoveFilm, or simple viable alternatives.
    But think about the foundation OnLive’s growing network of servers is laying. The collective might of them servers can run content much more detailed than that on a ‘normal’ home console. Technology from sister firm Mova, which helped animate CG faces in movies like The Curious Case of Benjamin Button and The Incredible Hulk, is already built into OnLive, promising ‘a level of realism that is indistinguishable from live action’.
    In that sense OnLive is building up, in plain sight, what could amount to the next-generation of gaming – high-end visuals rendered in real time, but created on data centres. No console needed, except maybe a cheap box to stream the data to, or a pre-existing device. Who needs 2013’s next-generation when it arguably already exists, and won’t require the manufacture of expensive consoles?
    RIGHTS & OWNERSHIP
    Another issue OnLive is challenging isn’t technical – it is emotional and conceptual: the issue of ownership. When you buy a cloud game, what do you own? Nothing physical, not even the centimetre of space the gigabytes are etched onto. But you are buying the right to access them.
    In the US, OnLive and Square Enix tested this with free codes for the OnLive version of Deus Ex in the boxed PC game. It famously upset
    ...

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