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  • DCEmu Featured News Articles

    by Published on January 8th, 2021 12:20

    Digital games spending grew 12% year-over-year in 2020, reaching $127 billion across mobile, PC, and console.
    According to SuperData's year in review report, $73.8 billion of digital spending occurred on mobile, while $19.7 billion was on console and $33.1 billion was on PC. In addition, gaming video content brought in $9.3 billion and XR spending reached $6.7 billion.
    Free-to-play games generated the majority of digital revenue at $98.4 billion or 78% of the total, an increase of 9% year-over-year.
    However, despite having the smaller share at $24.5 billion, premium games saw more growth, with digital sales up 28% year-over-year thanks to titles like Doom Eternal, The Last of Us Part 2, and Cyberpunk 2077.

    Digital games spending reached $127 billion in 2020 | GamesIndustry.biz
    by Published on January 8th, 2021 12:13
    1. Categories:
    2. Apple News,
    3. Android News,
    4. Apple iPad,
    5. Apple iPhone

    The Federal Trade Commission has warned against the power of Apple and Google hold over mobile developers, suggesting this is partly responsible for the rise of harmful monetisation practices.

    In a statement regarding the recent order for mobile ad platform Tapjoy to better police fraudulent campaigns, FTC commissioner Rohit Chopra commented on the market in general, noting that Tapjoy was "not the only platform squeezing developers" and dubbing it a "minnow" next to Apple and Google.

    "By controlling the dominant app stores, these firms enjoy vast power to impose taxes and regulations on the mobile gaming industry," he wrote.

    "We should all be concerned that gatekeepers can harm developers and squelch innovation."

    Chopra said the clearest example is the "rent extraction" seen in Apple and Google's 30% commission fee on all sales and in-game purchases, as well as their power to ban developers for "trying to avoid this tax through offering alternative payment systems."

    https://www.gamesindustry.biz/articl...ing-developers ...
    by Published on January 8th, 2021 12:12

    As we cautiously tiptoe into a new year -- hoping in this instance that it's more of a reboot than a direct sequel -- it might seem a little naïvely optimistic to start by thinking about how things will pan out once the world has gone "back to normal," or at least receded to whatever form the "new normal" is going to take. With many countries experiencing soaring case counts and going back into lockdowns or states of emergency, while new strains of the virus wreak havoc and the promising vaccination programs struggle through early bureaucratic teething troubles, even hinting at a timeline for a return to normality is a fraught thing, let alone pondering what that normality might bring.

    Within the relatively sheltered confines of the games industry, though, there are at least a few things we can glean, or at least discuss, about how the future beyond the pandemic is shaping up. Much of the industry's focus when it comes to talking about the "new normal" has been on its impact on work practices, and I've argued before that the balancing act between the genuine value of face-to-face working environments and the reasonable desire of many employees to enjoy the benefits of remote work is going to be far, far trickier than a lot of companies seem to be assuming.

    As that discussion has rolled on, though, I wonder if a less flashy but arguably more impactful influence of the pandemic is being overlooked to some degree -- namely the impact our experiences in 2020 (and, unfortunately, in what seems likely to be much of 2021) will have on game design itself.

    https://www.gamesindustry.biz/articl...onship-opinion ...
    by Published on January 8th, 2021 12:07

    2021 is upon us and DCEMU are proud to bring you our guide to online slot games in 2021. Due to much of the population of the United Kingdom being required to stay in-doors, it is expected that the popularity of playing casino games online will continue as we enter the new year. Last year, searches for online casino games reached a record high in the UK.
    Thanks to advancements in technology over the past decade, casino slot games have become extremely innovative. With a blend of fantastic graphics, a smart interface and unique features, online slot games in the UK are now more popular than ever.

    Technology Paving the Way for Online Casino Gaming

    In January 2021 alone, over 50 brand-new online slot games are set for release. The cost to develop a video slot varies but it is safe to say that the cost of developing them per month exceeds £100,000. With so many slot development companies operating within the online casino industry, there is never a shortage of slot games. In addition, competition brings about an increase in the level of productivity. Online slots released in 2021 are massively exciting and hugely innovative. Some slot development companies have even been able to recruit graphic designers and video game experts from AAA gaming companies such as Rockstar.
    Innovation within iGaming technology mixed with an ever-growing increase in the popularity of casino gaming has meant that the video slot game industry is now one of the most lucrative within the online gaming sphere.

    Competition Helps to Improve the Quality of Online Slots

    With so many new video slots being launched per month, you would not be mistaken for thinking that they must be in high demand, and your thinking would be correct. Online slot sites and casinos are scrambling to offer their players the chance to discover a variety of online slot games due to the competition among casinos.
    A casino or slot site in the UK will quickly lose players if it does not keep its video slots library updated with the newest and best slot games. This competition means that video slot providers are constantly doing their upmost to create and develop highly innovative slots which showcase a variety of features that UK gamblers love.

    Video Slot Trends in 2021

    If you are well versed in video slots, you will probably already know which trends to expect in 2021. If not, then here are some which we expect to see as we head further into 2021.

    • New video slot features and even more innovative slot mechanics.
    • Greater bingo and slot game partnerships in addition to a larger number of Slingo slots.
    • An increased demand in the United Kingdom for slot site bonuses for new players.
    • Megaways video slots and high RTP slots to become more common.

    The Slot Games Which Have Already Been Announced for 2021

    A multitude of brand-new video slots have already been announced for release this year. There are far too many for us to be able to name them all but there are several slots which we are extremely excited about playing. Here is a short list of the most exciting slots which will be released in 2021.

    1. Fruit Shop Megaways

    One of many Megaways slots we are expecting to be released this year, Fruit Shop is a slot created by NetEnt which will be hoping that their high variance offering will be picked up by slot sites throughout the UK.

    2. Temple of Fire

    IGT’s Temple of Fire is set for release at the end of January. With slot features such as free spins bonuses, tumbling reels and scatters, temple of Fire could become one of the best slots of the entire year.

    3. Monopoly Utility Trails

    Monopoly slots remain popular with UK online slot players, so it is not a surprise to learn that a new Monopoly slot is set for release in 2021. Monopoly utility trails is a Scientific Games release which we can expect to see in March 2021.

    Closing Thoughts

    We hope you have enjoyed this early guide to online slot games in 2021. Due to the on-going lockdown measures in the United Kingdom, we expect that the percentage of the population playing at online slot sites in the UK will remain high. As such, responsible gambling should always be implemented – although this should go without saying.
    Online gambling remains a favoured pastime of much of the UK population and with many land-based casinos closed, many will flock to online operators. Don’t be surprised if the first quarter of 2021 sees the greatest ever number of players playing at online casinos.
    However, the UK government will announce changes to the UK Gambling Act at the end of March. These changes could pave the way for sweeping changes to the industry which may have a negative impact on the revenues of online casinos and gambling companies.
    Regardless, online slots enthusiasts have lots to cheer for in 2021.

    by Published on January 4th, 2021 17:18
    1. Categories:
    2. Apple News,
    3. Apple iPad,
    4. Apple iPhone

    Apple removed 39,000 mobile games from the Chinese iOS App Store on New Year's Eve as it completed its crackdown on unlicensed titles.
    Reuters reports it is the biggest removal ever to occur in a single day, and was carried out alongside the removal of 46,000 non-games apps.
    The publication cites research firm Qimai, which claims only 74 of the top 1,500 paid games on iOS avoided removal.
    Among the games affected were Assassin's Creed Identity and NBA 2K20, the firm claims.
    Apple has been clamping down on all titles that did not have a valid publishing number -- or ISBN (International Standard Book Number) -- from China's National Press and Publication Administration, the government body that handles approval for game releases.

    Apple removes 39,000 games from China store in biggest single-day takedown | GamesIndustry.biz
    by Published on January 3rd, 2021 11:50
    1. Categories:
    2. Nintendo DS News

    melonDS v0.9.1 is released. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

    melonDS Features:
    * almost-complete 2D graphics
    * 3D graphics (software renderer) with texturing, alphablending, lighting
    * input: keyboard and joystick, touchscreen
    * backup memory
    * booting from the BIOS
    * resizable video output window, preserving aspect ratio of individual screens

    melonDS Changelog:
    add fullscreen hotkey
    remove hardcoded F11-debug key (oops)
    fix some gaps in the IO handlers
    add ability to run unlaunch'd DSi NANDs
    add preliminary camera support (feeds fixed stripe pattern)
    fix potential bugs with tight timers (fixes ZXDS)
    SPU: small optimization to the mixer
    better framerate limiter
    fix several JIT issues
    GPU: lay bases for EVIL PLANS
    GPU: emulate separate scroll register for 3D layer scrolling
    some corrections to the ROM savetype list
    a bunch of misc fixes, as usual


    http://www.emucr.com/2020/12/melonds-v091.html ...
    by Published on January 3rd, 2021 11:07
    1. Categories:
    2. Apple News,
    3. Gameboy News,
    4. Apple iPad,
    5. Apple iPhone

    Gearboy v3.2.0 is released. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

    Gearboy Features:
    - Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
    - Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
    - Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
    - Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
    - Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
    - Sound emulation using SDL Audio and Gb_Snd_Emu library.
    - Game Boy Color support.
    - Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
    - Saves battery powered RAM cartridges to file.
    - Save states.
    - Compressed rom support (ZIP deflate).
    - Game Genie and GameShark cheat support.
    - Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).


    http://www.emucr.com/2020/12/gearboy-v320.html ...
    by Published on January 3rd, 2021 10:58
    1. Categories:
    2. Apple News,
    3. PC News,
    4. Sega Game Gear News,
    5. Sega Master System News

    GearSystem v3.2.0 is released. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.

    - Highly accurate Z80 core.
    - Multi-Mapper support: SEGA, Codemasters, and ROM only cartridges.
    - External RAM support with save files.
    - Automatic region detection: NTSC-JAP, NTSC-USA, PAL-EUR.
    - SMS2 only 224 mode support.
    - Internal database for rom detection.
    - Sound emulation using SDL Audio and Sms_Snd_Emu library.
    - Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
    - Compressed rom support (ZIP deflate).
    - Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi and iOS.


    http://www.emucr.com/2020/12/gearsystem-v320.html ...
    by Published on January 3rd, 2021 10:54
    1. Categories:
    2. PC News

    MAME v0.227 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

    What's news in MAME:
    0.227 2020-12-31
    MAME Testers Bugs Fixed
    - 01807: [Graphics] (undrfire.cpp) cbombers: Some graphics are missing in attract mode. (cam900)
    - 04905: [Flip Screen/Cocktail] (champbwl.cpp) champbwl: Video offset to the left when flip screen is enabled. (Ivan Vangelista)
    - 05701: [Documentation] (model2.cpp) daytona and clones: System descriptions are not entirely accurate. (ArtLine)
    - 07119: [Gameplay] (rampart.cpp) rampart, maybe rampartj and rampart2p: Late-game protection issues. (O. Galibert)
    - 07435: [Save/Restore] Vector: Vector Many games do not return stably from save state. (Vas Crabb)
    - 07746: [Compiling] macOS 11: Compiling on the Apple AArch64 DTK fails. (Miodrag Milanović)
    - 07757: [Documentation] (vegas.cpp) nbashowt: Release year is incorrect. (PepsiBoy428)
    - 07778: [Crash/Freeze] (vicdual.cpp) carnivalh, carnivalha: Game crashes after clearing first round. (David Haywood)
    - 07782: [Documentation] (stv.cpp) ffreveng, ffrevng10: This game displays two different titles for two different markets. (Fortuna)
    - 07783: [DIP/Input] (meadows.cpp) bowl3d: Some DIP switches labelled as Unused affect gameplay. (terencew)
    - 07784: [Gameplay] (vulgus.cpp) vulgus and clones: Excessive verbose logging can cause performance issues. (Robbbert)
    - 07785: [Documentation] (neogeo.cpp) marukodq: Title is not correct. (J.J.Boy)
    - 07786: [Documentation] (metro.cpp) karatourj: Title is not correct. (J.J.Boy)
    - 07790: [Graphics] (namcos22.cpp) propcycl: Zoom effect on score entry screen is misaligned. (hap)
    - 07792: [Graphics] (segas16a.cpp) quartet, quarteta, quartet2, quartet2a: Moving floors are not displayed. (David Haywood)
    - 07796: [Misc.] (megasys1.cpp) stdragon: High scores higher than one million points are not displayed correctly. (Carl)
    - 07799: [Gameplay] (seattle.cpp) blitz99: Attract mode skips over animations. (Ted Green)
    - 07803: [Sound] (m63.cpp) fghtbskt: AY-3-8910 sound is missing. (Ivan Vangelista)
    - 07808: [Sound] (bwidow.cpp) spacduel, spacduel0, spacduel1: Some sounds are missing. (Tafoid)
    - 07812: [DIP/Input] (quizpun2.cpp) quizpun2: Test mode doesn’t work. (AJR)
    - 07813: [DIP/Input] (ksys573.cpp) gchgchmp: Player 2 Up and Right inputs are swapped. (danylopez123)
    - 07815: [Sound] (balsente.cpp) sentetst: Sente Diagnostic Cartridge: Fails Sound Board Test. (AJR)
    - 07817: [Crash/Freeze] (stfight.cpp) empcityfr: Game locks up at start. (Ivan Vangelista)
    - 07820: [DIP/Input] (model1.cpp) wingwar360: Throttle (Pedal 1) doesn’t work at all. (Ivan Vangelista)
    New working machines
    Black Touch II (Korea) [Jorge Silva, Fernando Oliveira, David Haywood]
    dreamGEAR / JungleTac Plug 'N' Play 50-in-1 (DGUN-853) [David Haywood, Sean Riddle, Kamaal Brown]
    dreamGEAR My Arcade Pac-Man Pocket Player (DGUNL-3227) [Sean Riddle]
    dreamGEAR My Arcade Retro Micro Controller - 220 Built-In Video Games (DGUN-2869) [Zup, TeamEurope, Sean Riddle]
    Excalibur / Nice Code The New York Times Sudoku [David Haywood, Sean Riddle, Kamaal Brown]
    Hewlett-Packard HP 2641A [Gavin Scott, F.Ulivi]
    Ingo Devices SL / Senca Code Lyoko (25-in-1 handheld) [KaruzoHikari, TeamEurope, David Haywood]
    LexiBook / JungleTac / NiceCode Cyber Console Center 200-in-1 (JL2050) [TeamEurope, taizou]
    Lexibook / JungleTac Lexibook JG7410 100-in-1 [David Haywood, TeamEurope]
    MSI / Capcom / Sega Street Fighter II: Special Champion Edition (MSI Plug & Play) (Europe) [TeamEurope]
    Nice Code 6-in-1 Sudoku Plug & Play [David Haywood, Sean Riddle]
    Novag Super Nova (Novag) [hap, Berger]
    The Open University Hektor II [Nigel Barnes, Binary Dinosaurs, Centre for Computing History]
    Senario / JungleTac Vs Maxx 25-in-1 (VT03 hardware) [David Haywood, Sean Riddle, Kamaal Brown]
    Tsurikko Penta [Phil Bennett, MetalliC, R. Belmont]
    Ultimate Products / TaiKee Plug 'N' Play Rockstar Guitar / Guitar Rock (PAL) [Peter Wilhelmsen, David Haywood, TeamEurope]
    Waveblaster-based expander [O. Galibert]
    WinFun / JungleTac Joypad 65 [David Haywood, Sean Riddle, Kamaal Brown]
    WinFun / JungleTac Joystick 30 [David Haywood, Sean Riddle, Kamaal Brown]
    New working clones


    http://www.emucr.com/2020/12/mame-v0227.html ...
    by Published on January 3rd, 2021 10:34
    1. Categories:
    2. Nintendo 64 News

    For far too long, the Battle Mode in Mario Kart 64 has been limited to one elimination game mode where each player has 3 balloons, 4 courses, and only playing against human players. Battle Mode had so much untapped potential, just waiting to be unlocked.
    Battle Kart 64 is an exciting new hack by Triclon that greatly expands and adds all sorts of new goodies to Battle Mode in Mario Kart 64, breathing new life into this 20+ year old multiplayer experience.
    New Game Modes!

    • An expanded traditional battle mode.
    • “Hot Potato” featuring a timer on whoever was hit last and counts down to zero. Whoever is the “hot potato” when the timer reaches zero loses 1 HP.
    • “Squish” where you need to hit, lightning shrink, and then run over the shrunken player to score.

    New Scoring Modes!

    • Stock scoring where you can now set set the number of hit points, instead of just having 3 balloons.
    • Timed matches where whoever has the least amount of hits when the timer reaches zero wins. Ties go to sudden death.
    • Team matches of 2 vs. 2 or 2 vs. 1 with both point and time scoring.

    All the race courses now will load in Battle Mode!

    • All 16 race courses can now be played in Battle Mode.
    • Great for Koopa Troopa Beach or Kalamari Desert.

    Item toggling!

    • You can turn items on and off like in Super Smash Bros.
    • Hate stars? Just turn them off.

    CPU bots in Battle Mode!

    • Now you can play battle mode by yourself.
    • A lot of work has gone into making bots that will actually track you down and aim their items at you.
    • Best played in Block Fort or Double Deck or on wide open race courses.

    And a whole slew of other options!

    • Flat courses!
    • Ludicrous speed!
    • And more!!

    Battle Kart 64 will continue to be under active development so the future will bring even more game modes and features.


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