ScummVM for the GP2X - Alpha Test Release 6 - 0.9.0 CVS
1st big public release (not on IRC) as I have too many people to send links to now

This is a test release of ScummVM for the GP2X, it would be appreciated if this alpha test distribution was not mirrored and that people be directed to http://www.distant-earth.com/scummvm instead, until the port is a little more mature, to ensure people download the most recent builds.
This build is still in a very heavy state of development and as such no ‘expected’ behaviour can be guaranteed

I tested with firmware 1.2.1 for reference.
INCLUDED ENGINES:
Scumm - (All 320*2xx SCUMM engine games EXCEPT Humongous Entertainment and Scumm Version 7/8 games).
Simon - (Simon the Sorcerer one and two).
Sky - (Beneath a Steel Sky).
Kyra - (The Legend of Kyrandia) – This engine is still under heavy development in ScummVM, however the game is playable.
Gob - (Goblins one)
Queen - Fate of the Amazon Queen
All other game engines are disabled in this release.
SUPPORTED AUDIO OPTIONS:
Raw audio.
MP3 audio.
OGG Vorbis audio (this may be problematic, I just made some big changes to my Tremor code).
RECENT CHANGES:
Remapped button layout to match NK’s ScummVM Korean port. (This is subject to change, feedback appreciated).
Note: Stick click also works as a pseudo ‘select’ button allowing you just use the stick to walk around screens.
Refined audio hacks to reduce audio delay to about 18MS rather then 30MS in Alpha 5.
Now built using SDL 1.2.9 for the parts of the port that use SDL (some parts now hit the hardware directly).
Aspect Ratio Correction can now be disabled ‘per game’. When adding a game you can find this option on the GFX tab.
Note: This will cause the game to run with a black border at the bottom as it will be rendered to a 320*200 frame.
Download at the homepage here --> http://www.distant-earth.com/scummvm/