With the help of theoddbot, DJWillis, Woogal, and Nickspoon, I've made a (quick) port of PrBoom for GP2X. As always, this first release is a beta. Everything sould work. I didn't put any sync code in the game itself but the provided launch script call sync at game exit. I didn't test any dehacked or additional WADs, but everything that works with (Pr)Boom/MBF and does not requires hight-res or OpenGL should work on the GP2X.

Download Here --> http://gp2x-emulation.dcemu.co.uk/prboom.shtml