I've been working really hard to fix a bug in GP2PSX and I finally got it done. So compatibility has gone up. I also have cleaned up the code quite a lot, much of it redone completely, and its been cleaned up a lot since I will be releasing the source shortly.
Give this version a look but don't expect a speed gain over previous versions.
Hopefully though, compatibility is up. I've also been working with people from the Sharp Zaurus community on a PSX emulator, and a dynamic recompiler is in the works.
Anyone who knows ARM assembly want to help with my PSX emulator ports? Message me.
I really appreciate the donations, and I'm still around.
I've missed a lot of whats been happening with the GP2X, anyone want to fill me in on the dev news?
UPDATED January 24th, 2006:
New in this version:
- Many more games should now run due to a long exhaustive search for a fix to a bug. Tactics Ogre and Final Fantasy Tactics, for example, render properly!
- The frameskip now show the exact framerate and is updated every 300 frames.
- Lot's of code has been redone and cleaned up to get ready for a release of the source code.
- You can now exit from the main menu by pressing the Y button.
- This code is still unoptimized, many more speed improvements can be made. I'm working on it, and hopefully when I release the source people will help.
- Definitely try out HLE speed optimizations by holding down the L or R button while selecting a game. It should work better now.
A dynamic recompiler is being worked on, let's hope it gets finished.
Download Here --> http://gp2x-emulation.dcemu.co.uk/gp2psx.shtml