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  • Yabause v0.7.0

    At last a new release of Yabause the Sega Saturn Emulator for Windows, linux and much more, heres whats new.

    cart:
    - Added Action Replay flash emulation.
    cd block:
    - Fixed Read Directory/Change Directory commands. This fixes Duke Nukem 3D
    and a few others that have Netlink support.
    - Audio data is no longer stored when read by the cd block. This fixes
    Guardian Heroes.
    - other bug fixes.
    scsp:
    - Added function that allows developers to get easy to read information on
    the requested scsp sound slot.
    - Fixed a bug where the phase wasn't getting updated if DISDL was set to 0.
    This fixes Falcom Classics, Nadesico, and many other games using ADX.
    - Fixed a bug that was causing OCT with a setting of 0x8 to play at the
    wrong octave.
    - Fixed a bug that was causing King of Fighters 95(and possibly others) to
    go into an endless loop.
    scu:
    - Improved SCU interrupt handling.
    sh2:
    - Fixed a bug in exts.b opcode.
    - Corrected some bugs in sh2idle
    - SCI emulation improvements
    smpc:
    - Added proper DOTSEL reporting.
    - Region settings are now properly preserved.
    - Changed region autodetection so it defaults to the japanese region if
    it can't autodetect.
    68k:
    - Fixed a few bugs.
    vdp2:
    - Debug info bug fixes
    - Implemented one mode of external HV latching. This fixes King of Fighters
    95.
    - External latch and sync flags are now cleared on TVSTAT reading.
    - Added speed throttle(basically skips 6 frame draws).
    - Added long writes for VCSTA, LSTA0, and LSTA1 registers.
    software video core:
    - Rewrote it so it's no longer dependent on SDL.
    - Added NBG2/NBG3 support.
    - Added tile mode rendering.
    - Added frame buffer emulation.
    - Added normal sprite drawing.
    - Changed Normal Sprite drawing so that Scaled Sprite and Distorted Sprite
    functions can use it too.
    - Added some support for Scaled/Distorted Sprites.
    - Added VDP1 Polyline and Line drawing to Software renderer.
    - Fixed a bunch of bugs.
    opengl video core:
    - Fixed a few issues with OpenGL initialization.
    - Fixed a window/fullscreen bug.
    - Added a smart Line Scroll/Vertical Cell Scroll interpreter.
    - Changed Color Offset so it uses the same method as the Software renderer.
    - Fixed Rotation Table reading.
    - Fixed a bug in VIDOGLVdp1PolylineDraw where coordinate reads were writing
    to invalid areas.
    linux port:
    - Removed some useless debug messages and fixed the "quit" menu entry.
    - Added vdp1 debug dialog in new gtk interface.
    - Added dialog for sh2, video core switching.
    - Added reset menu entry.
    - Added about dialog.
    - Added MSH2 and SSH2 debug dialogs to the GTK interface.
    - Added transfer dialog to the new gtk ui.
    - Added empty Memory Dump dialog.
    - Added the dialog box for scsp
    - Added shortcut F7 for command Step
    - Added support for memory breakpoints in sh2 debug dialog
    - Sound is now muted when emulation is paused (in gtk interface).
    - The window data is now saved while emulation is paused.
    - Screenshot function added.
    macos port:
    - Added carbon interface
    - Can now build .dmg image from .app directory
    - Other improvements
    windows port:
    - Added SCSP Debug Dialog.
    - Added Reset option to menu.
    - Now uses DirectInput and DirectSound instead of SDL.
    - Added dialog for video, sound and input core switching.
    - Fixed window/fullscreen switching.
    - Added support for memory breakpoints in sh2 debug dialog.
    - Sound volume can now be adjusted in the settings dialog.
    - Sound is now muted when dialog window has focus.
    - Auto frameskip can be be enabled via video settings menu.
    - Other bug fixes.
    general:
    - Better handling of NULL string when opening a file
    - Fixed a few memory leaks
    - ISO support fixes
    - PAL support added
    - Fixed v-blank timing
    - Added auto frameskipping(still not working correctly)
    - Improved sound buffering
    - Fixed handling of invalid SH2 opcodes
    - Dummy sound core bug fixes
    - Fixed some warnings
    - Added experimental bios emulation
    - Added memory breakpoints
    - Added a function to the sound cores for setting the volume.

    Download the Windows Version Via the Comments
    This article was originally published in forum thread: Yabause v0.7.0 started by wraggster View original post
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