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  • Geckoloader v0.2

    dhewg has released Geckoloader, heres the release info:

    geckoloader is a native wii application which helps you to load and execute wii homebrew binaries in the easiest and fastest way possible. It acts as a server which will receive binaries directly over the usb bus
    a client tool to transfer such files is included

    requirements

    a usbgecko adapter
    a gamecube pad
    a way to boot wii homebrew

    architecture

    the application consists of 3 parts
    stub
    loader
    boot
    the boot code is what you will be running. that part contains the other two. it will write the loader code to the onboard usbgecko flash and place the stub into memory
    the bootcode will then execute the stub
    the stub's job is to read the loader code from flash and execute it
    finally, the loader code will accept incoming .dol's sent using a client application over the usb bus from the pc side
    the chosen architecture has the advantage that the tiny stub is the only component which has to stay in tact in memory. since the real loader sits on the flash on your usbgecko, no application can corrupt it in memory

    features

    100% native wii mode
    no medium ejecting, rewriting and inserting required whatsoever
    this is especially useful for wii coders (fast developent cycle)
    the stub is placed at the memory location 0x80001800. this is PSO reload compatible, which means that you can jump back there to load another binary without rebooting. the libogc exception handler also jumps to this address (when pressing START)
    the included client is compatible to the official geckotool, so you can use nuke's windows client to upload .dol's too
    as always, this is open source

    build

    to compile the included code, you need devkitPPC and libogc r14 or higher
    copy stub/stub.lds to $DEVKITPPC/powerpc-gekko/lib
    check config.h for some tuneables
    run make in the root dir
    run make install to copy geckoupload (the client) to $DEVKITPPC/bin

    usage

    use the Twilight hack in combination with the included geckoloader.elf to get this running
    the boot code will show up
    you have to write the loader code to the flash once, so press Z on a gamecube pad to do that
    flashing has to be done only once, press A the next time you reboot the wii to skip that step
    after that you will see the loader code in action
    use the included client (geckoupload) or the windows geckotool to send a .dol
    the transfered binary should execute
    if you loaded a game/app which has an option to jump back to 0x80001800, you will be able to transmit another binary without reboot

    client usage

    set the environment variable USBGECKODEVICE to the tty device of the usbgecko adapter, eg:
    export USBGECKODEVICE=/dev/ttyUSB0
    make sure that your console is ready to receive an executable
    pass the filename of the binary to geckoupload, for example:
    geckotool wiifuse_server.dol
    you can use this client to transfer
    wii .dol's to the geckoloader described on this page
    gamecube .dol's to the official usbgecko boot dvd
    wii .elf's to the upcoming release of the twilight hack

    notes
    this is an early version and i really have no clue how (if at all) it works for others. please report back
    only .dol files are supported
    you can not run gamecube binaries with this loader since we're working in wiimode here (thats a good thing)
    the included client will not compile with mingw and apparently doesnt currently work on osx, patches are welcome
    the uploaded data is not verified by neither the included client nor the receiving loader code. pay attention to what you are sending to avoid annoying reboots
    the default libogc base address for wii homebrew is at 0x80003f00. this gives a PSO compatible stub ~10k of memory. hence, the stub's main() functions was written in c so that its easy to improve/fix
    the loader initially puts a received binary in MEM2 to avoid overlaps. it will be relocated from there. unfortunately the loader itself has a base address in MEM1. putting it in MEM2 is on my TODO list
    for the record: you can use the truncha signer to boot this app straight from dvd, but that is currently not supported nor endorsed. do not ask about it. seriously.

    Download and Give Feedback Via Comments
    This article was originally published in forum thread: Geckoloader v0.2 started by wraggster View original post
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