It supports just about everything, including all Bluetooth stacks & audio. Source is available and contributions are welcome.
This marks the release of my totally-free & fully-featured Wiimote native C++ library.
Originally based on Brian Peek's excellent Managed Wiimote Library over at MSDN's Coding4Fun website (check it out if you need .Net support), I've since rewritten and extended it considerably:
What it's good at:
supports multiple Wiimotes, Nunchuk & Classic Controllers
reads battery level / buttons / acceleration / IR / triggers / joysticks (with deadzones)
estimates orientation (including Pitch and Roll)
can set LEDs & rumble (with optional async duration)
supports all Bluetooth stacks (auto-detects output method)
(experimental) speaker support (square wave & sample playback!)
threaded to multitask smoothly
extensive debug output.
Current limitations:
only runs on Windows (could easily be extended, contributions welcome)
needs more testing (join my mailing list)
Originally based on Brian Peek's excellent Managed Wiimote Library over at MSDN's Coding4Fun website (check it out if you need .Net support), I've since rewritten and extended it considerably:
What it's good at:
supports multiple Wiimotes, Nunchuk & Classic Controllers
reads battery level / buttons / acceleration / IR / triggers / joysticks (with deadzones)
estimates orientation (including Pitch and Roll)
can set LEDs & rumble (with optional async duration)
supports all Bluetooth stacks (auto-detects output method)
(experimental) speaker support (square wave & sample playback!)
threaded to multitask smoothly
extensive debug output.
Current limitations:
only runs on Windows (could easily be extended, contributions welcome)
needs more testing (join my mailing list)
http://wiiyourself.gl.tter.org