I'm still here. I've been working slowly on psx4gp2x. By working on psx4gp2x, I can carry over that work to the gizmondo since they both have ARM processors.
psx4giz is based on psx4all. psx4all runs all the way back to when I ported PCSX to the Tapwave Zodiac. It still has a long way to go. I've been on and off working on it ever since I made it for the Zodiac.
It got very difficult to port psx4gp2x to psx4giz due to the use of templates being strongly used in the renderer. I now have VS 2005 and will try giving it a compile using my latest psx4gp2x sources. Wish me luck. If not, I'll land up having to use CeGCC which makes much slower performing binaries.
psx4giz is based on psx4all. psx4all runs all the way back to when I ported PCSX to the Tapwave Zodiac. It still has a long way to go. I've been on and off working on it ever since I made it for the Zodiac.
It got very difficult to port psx4gp2x to psx4giz due to the use of templates being strongly used in the renderer. I now have VS 2005 and will try giving it a compile using my latest psx4gp2x sources. Wish me luck. If not, I'll land up having to use CeGCC which makes much slower performing binaries.