The_Wub just released a new version of his Shoot'em Up Construction Kit for the GP32.
It's getting closer to a release where you can create fully feautered shoot-em-ups with it!
Here's what's new:
New grace mode functions.
You can now assign a play once animation to the player sprite to indicate the grace period when the wave starts or after the player dies. Needs some fine tuning but already looks pretty sweet!

New player sprite system.
You can now make up your player sprite by layering 3 images. The layers are referered to by the terms shadow, main and overlay. The main layer is just that, a datum to set the other two layers by and also the layer that is used for collision detection and so on. The other 2 layers can be animated in the usual ways permitted by the seuck or they can be set up to be linked to the animation of the main sprite if it is affected by player movement.
Up to 10 different player sprites can be set up like this for different weapons or other circumstances.
Added an option to set the title screen palette in title screen options. The titlescreen uses it's own palette but this can be the same as your game palette if you want (you still have to set it here even if that is the case).
Added a menu to edit the game controls.
Fire button 1 corresponds to bullet 1 in the player editor, fire button 2 to bullet 2 and so on.
This allows two basic game play options for now,
1) The player has one weapon(fire button 1) and the weapons designed in player editor are cycled through incrementaly as power ups are awarded.
2)The player has up to 5 weapons, set at the start of game to the corresponding fire button and when a power up is awarded the game can assign a new weapon to that fire button.
Remember you have only 30 possible weapons to play with.
To exit the play wave mode hold the LEFT and RIGHT shoulder buttons.
To take a snapshot of the screen as a bmp hold START and SELECT.
Fixed a bug that caused the player sprite to not move on screen the first time the app was run.
The editor can now rotate your fonts for "rotate the gp32 90 degrees" style shooters. This means you no longer need to pre-rotate the font image. I'll expand this to work with all gfx
http://www.gp32x.com/board/index.php...pic=24103&st=0