Well, I've been working on a Pokémon MMORPG server for awhile now. And even though its not entirely complete. I've started working on a Nintendo DS client to it using PAlib.
My next step is to learn how to properly read the recv buffer for updates, and parse it for line breaks and do stuff with the data. But for right now, the Working Demo will output a background, play a sound [looping], ask for your username and password (even though it doesn't login yet) and then connect to wifi, the server, and initiate the PoKéQuesT Connection.
Tell me what you think, and if you have any ideas or helpful information, please let me know!
Currently Tested On:
m3 sd - use PoKeQuesT.sc.nds
My next step is to learn how to properly read the recv buffer for updates, and parse it for line breaks and do stuff with the data. But for right now, the Working Demo will output a background, play a sound [looping], ask for your username and password (even though it doesn't login yet) and then connect to wifi, the server, and initiate the PoKéQuesT Connection.
Tell me what you think, and if you have any ideas or helpful information, please let me know!
Currently Tested On:
m3 sd - use PoKeQuesT.sc.nds
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