OK So I'm not very creative with names. Sorry.
I'm an old hand at coding but this is my first time at PAlib, so go easy on me!
I always had a fascination with momentum and force in a virtual object, so I applied those tricks to a DS game and this is what came out.
The game itself kinda sucks, just avoid the bullets for as long as possible. (You can't even submit high scores yet.)
D-Pad moves ball.
A button freezes momentum and restarts the game when you die.
EDIT: My next game will be a port from DARKbasic. We'll see how that turns out...
I'm an old hand at coding but this is my first time at PAlib, so go easy on me!
I always had a fascination with momentum and force in a virtual object, so I applied those tricks to a DS game and this is what came out.
The game itself kinda sucks, just avoid the bullets for as long as possible. (You can't even submit high scores yet.)
D-Pad moves ball.
A button freezes momentum and restarts the game when you die.
EDIT: My next game will be a port from DARKbasic. We'll see how that turns out...
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