I've made some excellent progress with MAME4ALL on Dingoo. Just a few things to clean up in the frontend and we should have a test release within the next few days.
CPS1, CPS2 and Neogeo are included in the driver-set - though the larger games will probably not run due to lack of RAM. All CPS1 *should* run and some of CPS2/Neo Geo *should* run.
Mind you, all these use M68000 and Z80 CPU, which on the GP2X/Wiz have the deliciously fast Cyclone and DrZ80 assembler cores. These cores are not available for the Dingoo's MIPS CPU, so we are left with the standard 'C' language based CPU cores.
The initial release will include just the standard MAME CPU cores, however I will look at adding faster cores (M68K and Z80) at some stage and making other MIPS based optimizations if I can.
I have already added options to set CPU speed - anywhere from 300-420Mhz in steps of 12Mhz (thanks to A600's CPU code).
EDIT: R-Type is running quite nicely already overclocked to 396Mhz.
CPS1, CPS2 and Neogeo are included in the driver-set - though the larger games will probably not run due to lack of RAM. All CPS1 *should* run and some of CPS2/Neo Geo *should* run.
Mind you, all these use M68000 and Z80 CPU, which on the GP2X/Wiz have the deliciously fast Cyclone and DrZ80 assembler cores. These cores are not available for the Dingoo's MIPS CPU, so we are left with the standard 'C' language based CPU cores.
The initial release will include just the standard MAME CPU cores, however I will look at adding faster cores (M68K and Z80) at some stage and making other MIPS based optimizations if I can.
I have already added options to set CPU speed - anywhere from 300-420Mhz in steps of 12Mhz (thanks to A600's CPU code).
EDIT: R-Type is running quite nicely already overclocked to 396Mhz.
http://www.gp32x.com/board/index.php...a/page__st__30