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  • pergame.prx: update 0.3.3

    News/release from AtomicDryad

    Desc:
    Pergame is a small module that loads other modules as if they were in /seplugins/game.txt
    The difference here is that pergame.prx loads on a per-eboot basis. Thus one doesn't need
    to toggle a specific module on or off if they only need it to make one game run in m33, and cheat programs that break some homebrew can be told only to load for isos/umds.
    Games that require m33_620.prx/etc run successfully when using this loader instead of
    /seplugins/game.txt.

    Homepage: http://code.google.com/p/pergame/

    Changelog:
    0.3.2: Putting autosort=1 in pergame.txt will cause launched homebrews/iso to move to the top of the xmb menu.
    0.3.1: * Fixed issue with config parser croaking with too many #comments.
    0.3: * now loads GAME.iso.plugins, GAME.plugins, EBOOT.pbp.plugins, EBOOT.plugins and launches module
    entries within.
    * pergame.txt now handles umdID's with dashes, and paths that start with '/'.
    * 'umd' now matches physical UMDs only, 'iso' now matches iso/cso only.
    * logging function is less crappy
    * spammy verbose logging with logging=2
    0.2: * UMDID detection now works via direct memory read.
    * relevant modules from 5.03 prometheus, altered to load entirely from MS, are now included.
    default settings in pergame.txt will now cause prometheus to load for any iso beginning with
    'prm' in the following folders: /iso, /iso/cat_game, /iso/cat_mini.

    Current compatibility (tested) list:
    game - module - note
    any - freecheat
    any - cwcheat
    any - psplink - only when loaded from pergame
    NOT eboot demo - prometheus
    NOT eboot demo - m33_620
    KHBBS - khbbs translation modules

    Current incompatibility list:
    game - module - loaded from - result
    iso/umd - macrofire - pergame.txt - game start fails with 0x80020321 (no such device)
    homebrew - macrofire - pergame.txt - macrofire menu opens in a loop
    any - psplink - game.txt, before pergame - psp crashes, or 0x8002013c (library not found), loads in pergame however
    any - psplink - game.txt, after pergame - pergame fails to load some modules (freecheat)
    eboot DEMO god eater jp - prometheus/m33_620 - pergame.txt - loads module but fails to work
    eboot DEMO phantasy star 2 jp - prometheus/m33_620 - pergame.txt - loads module but fails to work

    Installation/usage:
    snag: http://code.google.com/p/pergame/downloads/list
    latest svn (bin+src): http://pergame.googlecode.com/svn/trunk/pergame-svn.zip
    Throw the prx anywhere and add to ms0:/seplugins/game.txt. put pergame.txt In the same folder
    and edit. Syntax is (per line):
    module identifier
    where 'module' = 'ms0:/path/to/a/plugin.prx'. No spaces. Case insensitive. If path stats with '/', assumes
    ms0:/PATH
    and 'identifier' = ms0:/path/, /path/, gameid (ie jpjp65535), or 'umd'. Spaces allowed. Case insensitive.
    GameID can contain a dash, or not.
    Examples:
    /seplugins/cwcheat/cwcheat.prx ms0:/iso/cat_game/name_of_game.cso
    ms0:/freecheat/fc_3xx.prx usls-99999
    /seplugins/m33_620.prx /iso/cat_newgames/
    /seplugins/lolmodule.prx /psp/game/cat_testing/lolhomebrew/eboot.pbp
    /seplugins/lolmodule.prx /psp/game/cat_testing/lolhomebrew/eboo
    See pergame.txt for more examples.
    Also, the module will attempt to load the following files, which can contain one module name per line:
    /iso/name_of_game.iso.plugins, /iso/name_of_game.plugins, /psp/game/name_of_homebrew/eboot.pbp.plugins,
    /psp/game/name_of_homebrew/eboot.plugins
    Examples:
    /iso/flow.cso.plugins or /iso/flow.plugins
    /psp/game/filer/eboot.plugins or /psp/game/filer/eboot.pbp.plugins

    Tested with:
    CFW 5.00m33, m33_620.prx, stargate.prx, freecheat.

    License:
    GPL. Feel free to distribute, alter, or mutiliate - but you must distribute the source code
    of any derivative works.

    Caveats:
    This is written for CFW 5.00m33 (primarily for selective use of m33_620). Determining
    which iso is being launched is done by reading SystemController's memory. The ISOOFFSET
    (0x0000B108) defined at the top of main.c is where one can adjust this. If you can
    provide an offset for a particular firmware I'll include it in a future version -
    which will have version detection.

    This uses a StartModuleHandler, and I have yet to determine how to turn it off.

    Todo:
    DONE: Fix UMD-IDs and real UMDs.
    Maybe? Automatic on-the-fly prometheus patching via temporary SceIO hooks.
    This article was originally published in forum thread: pergame.prx: update 0.3.3 started by wraggster View original post
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