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  • YAUPSPE SVN r38

    News via http://www.aep-emu.de/

    YAUPSPE (Yet Another (Un)Usable PSP Emulator) is a new PSP Emulator for Windows and Linux, based on Potemkin.


    Quote:
    SVN snapshots for r38
    I´ve made snapshots for r38 of the SVN trunk.
    What´s new? Well, some interpreting bugs were fixed, as well as the display, and other little bugs, so now PSPSDK samples work quite fine (but there´s still problem writing numerical values), and GU is not fixed yet, so graphical games don´t work at all.
    You can find all the needed files at http://code.google.com/p/yaupspe/downloads/list
    Tell me if it doesn´t work for samples like controller or power!


    r38
    Fixed for win32

    r37
    Added memory fix in case the address is not a 2 multiple for mem_write16 or 4 for mem_write32 Fixed screen (now there´s no more strange colors at some places on the screen) Fixed another time chdir & directories starting with / (now it should work as expected in all the cases)

    r36
    Added some syscalls Fixed display (now all the screen shows, and the text doesn´t overwrite) Fixed VADDR & IADDR in GE (but GE still doesn´t work) Added sceIoMkdir Fixed jumping after _sceKernelReturnFromThread (the "PC compensation" seemed wrong); not fatal but removes strange memory errors

    r35
    Finished cleaning HLE: (fixes issue - removed syscall numbers (useless in most of cases) - re-organized by library - added the possibility to see when an unknown NID was called Started implementing sceMp3 Finished fixing I/O (write, seek, and chdir) (fixes issue 13) Fixed awful things in DirFileSystem Fixed path without drive name (starting directly with /) for ms0: (the path without drive was working, but it broke ms0

    r34
    Fixed some instructions : makes the power and controller samples work mostly The emulator can now quit normally (pressing escape or closing the window) during a GU interpretation

    r33
    Switching GPLv3 to GPLv2 (Potemkin uses GPLv2, and I prefer it

    r32
    Changed project name from pspemu to Yaupspe

    r31
    Fixes in interpreter: - divided Mftv VFPU function into mfv and mtv (the other will follow) - removed useless emuhack - added break (called when dividing by 0 by the program) - fixed some branch instructions - cleared some parts - added some non-implemented instructions/tables in the tables - removed Emu and Cop2Rese tables Fixed ms0 reading Fixed strange things in sceIoLseek Fixed wakeups Cleared __KernelLoadELFFromPtr Added sceCtrlPeekBufferPositive (but just a copy of sceCtrlReadBufferPositiv

    r30
    Added syscalls Added unrecognized stubs test Cleaned display Fixes in GE Re-organized host The emulator can now quit in a GE interpretation (useful for the infinite loops)

    r29
    Fixed mult instruction (makes now text write correctly Some fixes in controller

    r28
    Fixed threading for jr (last method was wrong) Fixed removing a thread Fixed memory map problems (that caused most PSP SDK samples to crash before main function) Fixed drawing (there was a strange mess with pspframebuf defined everywhere...; now some letters draw in some PSP SDK samples) Now draw display at a timed rate (~30FPS) Various adds in HLE

    r27
    Better thread & memory errors debugging Simplified the DSP Interpreter code

    r26
    Much work on GE Made mult instruction work again using the non-C89 method (to be fixed) Fixed mounting PBP´s directory

    r25
    Finally fixed all tabs for real

    r24
    Fixed more HLE functions in callbacks, memory (partially, missing alloc), IO (missed one in last commit)

    r23
    Finished fixing Semaphore, Thread and partially IO (missing things in metafs)

    r22
    Added debug for memory errors (writes the last instruction) Fixed all semaphore functions Finally fixed all the tabs

    r21
    Fixed Makefile — missing -lncurses

    r20
    Woops, added log.c

    r19
    Added Mingw32 Makefile

    r18
    Fixed compilation in -pedantic Fixed for Windows Reorganized logging — now -d (ncurses debugger) and -lLVL (debug level) works perfectly, with or without -DNCURSES Fixed tab => 4 spaces and spaces after commas (mostly for logging) Updated --help Added a few HLE functions Maybe some other minor changes

    r17
    Fixed portability for win32 (tested with mingw32 and wine) Fixed leaks Various clean up Added lv.s VFPU instruction Fixed jumping to too big addresses

    r16
    * NID Checker added * Fixed splitpath * Added missing sceImpose files * Updated README

    r15
    Added some instructions debugging Added pref instruction (the ´hit in wipeout´) (but not implemented) Added a lot of HLE functions & NID

    r14
    Some fixes in I/O, rendering, some syscalls added, added ´p´ key in ncurses debugger to run the program (SLOW), and various other fixes

    r13
    Fixes in threads, display lists & other syscalls handling

    r12
    Added missing files (note: to build the debugger, add -DNCURSES in the CFLAGS, in Makefile)

    r11
    Added ncurses debugger Added .lib.stub reading (fixes issue 6) Better NID/syscall handling

    r10
    Fixed ISO file loader

    r9
    Fixes in HLE & interpreter - it nearly runs tests now

    r8
    Fix delay slot

    r7
    Cleaning up; more work to make it work

    r6
    Various cleaning up a bit everywhere + fixed for Visual C++ ?

    r5
    cleanup, adding elf relocation

    r4
    cleanup

    r3
    cleanup: functions removed, no warning with -Wextra, etc. (see diff)

    r2
    initial commit

    r1
    Initial directory structure.

    http://code.google.com/p/yaupspe/downloads/list
    This article was originally published in forum thread: YAUPSPE SVN r38 started by wraggster View original post
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