Exophase has released a new version of his PC Engine Emulator for the GP2x and Wiz:
Temper: Turbografx EMulator PEr Request
by Exophase ([email protected])
-- Changelog --
Legend: @ - optimization, + - new feature, # - bug fix, - - removed feature
v0.75:
# Changed delayed IRQ handling to fix minor graphical bugs in Final Soldier.
Thanks to Ryphecha for the heads up.
# Changed colors to reflect original RGB color generation better hopefully.
# New compatability mode. Use for Sidearms Special and Elite, possibly
others.
# Fixed a bug causing BRAM saves to not work.
# Fixed transfer operation bug that caused Shadow of the Beast and Steam
Hearts to not work.
# Added back timer IRQ acknowledgement on IRQ enable read, seems to fix
Afterburner II.
@ Expanded idle loop detection to handle some more games, meaning more speed
in a few with the option on (Sapphire, Blazing Lasers, etc)
@ Wrote sprite rendering in ARM ASM, improvement of up to 1ms or more in
frame rendering.
@ Wrote line fill in ARM ASM, small improvement sometimes (0.2ms in Blazing
Lasers title screen)
@ Accidentally had something in the video rendering that shouldn't have been
there, frees up 1.3ms per frame.
+ Added the ability to width scale the screen from 256 to 320. See options
section for more details.
+ Added the ability to not limit the number of sprites per scanline. See options
section for more details.
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