added fps counter on the demo
corrected a bug in ANIM:blit()
added pixel() and save() methods so now you have all the getter methods existing on images
optimized spriteSheet animations (no more calculations on blit)
corrected a copy/paste bug in setMaxLoops() for spriteSheets
added frameChanged() method
corrected a bug in ANIM:blit()
added pixel() and save() methods so now you have all the getter methods existing on images
optimized spriteSheet animations (no more calculations on blit)
corrected a copy/paste bug in setMaxLoops() for spriteSheets
added frameChanged() method
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