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  • PSX-P Beta 1 Released - Playstation Emulator for PSP


    Yoshihiro has released the first public release of his PSX-P Playstation One emulator for the PSP. This first public release is a good demonstration of what could be in time an excellent Playstation Emulator for the PSP, once a dynarec is built in then Sony will have reason to worry or worry us .

    This emulator works on PSPs from ver1.0 to v2.71 obviously after v1.5 youll need to use the Eloader.

    DIGG IT

    Translation of release information by Video Freak

    English:
    Here is the first public release of Psx-P, beta 1. Please do not forget that this is just a beta version and that there is still a long way to go before

    we reach our goal. (I'm guessing full speed emulation.)

    Description:

    PSX-P is a PS1 emulator programmed (written) by Yoshiro. The games must be in ISO or BIN format. You can therefore make images of the
    games you own without having to buy them again on the internet. For legal purposes, we are not supplying you with the SCPH1001.BIN file,
    which is the PS1 bios.

    What's new?

    In the current version of this emulator, the overall speed is slow because of the absence of an optimized dynaric (dynamic recomplier).
    Dark_Alex should be getting to that part of the emulator soon (after he finishes his HEN on 2.71).

    So here we have a beta version in our hands, and we're ready to share it with you.

    Installation:
    The versions on PSP_GENERATION have been compressed in a way that lets you decompress it directly to your PSP memory stick. You will
    need winrar installed (winrar is much better than winzip).

    -Download the appropriate version for your firmware.
    -Connect your PSP to your computer through USB.
    -Right-click on the file you have just downloaded.
    -Click on "extract".
    -Choose your PSP's drive letter.
    -Click on ok. That's it.

    Where do you put the bios?
    In the folder called BIOS inside the folder called PxsP (ms0:/PSP/GAME/__SCE__psxp/bios).

    Where to put your roms?
    In the folder called Rom inside the folder called PxsP (ms0:/PSP/GAME/__SCE__psxp/rom).

    How to run the homebrew?

    PSP1.0 and 1.5: Game>memory stick>Psx-P
    PSP 2.00-2.60: install eLoader 0.9.8 and use the picture viewer to launch it.

    Some Screens









    GPL VIOLATION - Files took Down Thanks Bluecrab

    Ok.... At the request of wraggster, here's some of the most incriminating things coming out of the output of strings on the PSX-P Binary:

    We'll start with perhaps the most incriminating of all:
    Greets to: Duddie, Tratax, Kazzuya, JNS, Bobbi, Psychojak, Shunt,
    Keith, DarkWatcher, Xeven, Liquid, Dixon, Prafull
    Special thanks to:
    Twin (we Love you twin0r), Roor (love for you too),
    calb (Thanks for help ), now3d (for great help to my psxdev stuff )
    PCSX a psx emulator
    written by:
    main coder: linuzappz
    co-coders: shadow
    co-coders: PacManFan for the PSP port
    ex-coders: Nocomp, Pete Bernett, nik3d
    Webmaster: AkumaX
    These are credits to PCSX, which are embedded in the code. They clearly state that the program is indeed PCSX.

    A few more though...
    *PCSX*: CdromLabel: %s
    *PCSX*: CdromId: %s
    This file is not a psx file
    Pcsx found that you wanna use a CPE file. CPE files not supported
    Pcsx found that you wanna use a COFF file. COFF files not supported
    STv3 PCSX
    *PCSX*: Selected State %ld
    Pcsx
    Those just prove that PSX-P is indeed based on PCSX. PCSX is GPLed and requires that any derivative works release source with any binary(or an legally binding offer to obtain the exact source used to create such a binary).

    A few more things that PSP-X infringes on though, while we're at it. (once again output from strings)

    Pete Bernert and the P.E.Op.S. team
    P.E.Op.S. SoftSDL Driver
    P.E.Op.S. SoftSDL Driver V1.17
    Coded by Pete Bernert and the P.E.Op.S. team
    %s/peopssoft%03d.txt
    %s/peopssoft%03ld.bmp
    FPS %06.1f
    (x) Failed to Init SDL!!!
    FPSE Display - P.E.Op.S SoftSDL PSX Gpu
    cfg/gpuPeopsSoftX.cfg
    %s/gpuPeopsSoftX.cfg
    ./cfgPeopsSoft
    %s %s
    ./cfg/cfgPeopsSoft
    %s/cfgPeopsSoft
    cfgPeopsSoft file not found!
    SDL_VIDEODRIVER
    SDL_AUDIODRIVER
    Unknown SDL error
    SDL_OpenAudio() passed a NULL callback
    SDL_UpperBlit: passed a NULL surface
    P.E.Op.S. is Also GPLed code. And SDL is LGPLed code. (There are several other instances of SDL strings in the binary, I feel that I've provided enough to prove dependence on SDL). SDL's license is a bit different than the GPL. It doesn't unconditionally require a source release, just if the code is a deriative work of SDL. Statically linking a binary with a library makes it a deriative work, and therefore it must have its source released under the LGPL. (See http://www.gnu.org/licenses/lgpl.html terms and conditions #5 for more on that).

    Just in case you aren't familiar with the GPL and LGPL, you can see both at http://www.gnu.org/licenses/

    That's all for now.

    At the request of the PCSX Team the files have been removed until the source code is released
    This article was originally published in forum thread: PSX-P Beta 1 Released - Playstation Emulator for PSP started by wraggster View original post
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