Release Notes:
This new release hasn't got any new maps, just some new features of the "game engine". I'm currently searching for "map painters" because I haven't got that great graphical talent.

There you'll also find a tutorial for map creation.
Thanks in advance!
Changelog:
0.2 (17.2.2006)
- Code cleaned up a litte bit, but there has still so much to be done.

- Rough green areas have been implemented. Thanks to indianajonesilm for the hint!

- Implementation of additionally "height maps" for creating hills, ramps, etc. in the maps. Again thanks to indianajonesilm for the idea.

- Implementation of overhead areas, which will be printed over the ball. With this feature tunnels and advanced graphics like trees can be implemented easily. This time thanks go to Guyfawkes!

- Application icon, which will be displayed in Lowser.
- Fixed a bug where the ball sometimes could go through a wall.
0.1c (14.2.2006)
- Separation of an "invisible" collision map and a visible background map offers a huge improvement of map designers' flexibility. Thanks to MaxSMoke for the hint!

0.1b (14.2.2006)
- It's now possible to "paint" a more realistic water & sand in the maps.
- Improved screenshot-function: It's now possible to make more than one screenshot, filename is now increased ("screenshot_1.png", "screenshot_2.png", etc.)
0.1 (13.2.2006)
- Initial release
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