Lately I've been making some changes to the code pocketsnes. I have incorporated some corrections of the newer snes9x (the super g'n'g is now fully playable) and some optimizations in the code of painted tiles, PPU, and so on. The fact is that I have tried some games and everything seems to work well and earn some frames
The point is that before publishing a new version'm going to climb a beta so you can see the probéis for if you have a problem with any game that worked well before. At present only upload version fast, so that games that did not work before with this not because probéis remain without work. Only you have to replace the file in the directory of the emulator.
I forgot, another of the changes is that I have added an option from the menu to be able to toggle at the volume limitation on the F200 (for people with firmware 4.1.1).
Update 31/10/2008:
New version that fixes the sprites cut in some games
The point is that before publishing a new version'm going to climb a beta so you can see the probéis for if you have a problem with any game that worked well before. At present only upload version fast, so that games that did not work before with this not because probéis remain without work. Only you have to replace the file in the directory of the emulator.
I forgot, another of the changes is that I have added an option from the menu to be able to toggle at the volume limitation on the F200 (for people with firmware 4.1.1).
Update 31/10/2008:
New version that fixes the sprites cut in some games
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