The next step on my efforts to port Simon Tatham's Portable Puzzle Collection to the GP2X. This is a a set of 27 addictive logic and puzzle games. Some are old favourites (like sudoku, sliding puzzles and minesweeper) and others you may not have seen before.
This is the third beta release of the entire collection of the games, which I call "STPPC2x". This beta has 26 fully-working games, the only remaining one is completely unplayable on the GP2X - mines, a minesweeper clone.
You can download BETA 3 of STPPC2x here: http://www.ledow.org.uk/gp2x/ or the GP2X archive
The full changelog from the previous Beta includes items such as:
- Implemented pause on the Start button.
- Added game configurability for all games under the Pause menu.
This greatly increases the potential of the puzzle collection and lets you configure
the types of puzzles in all manner of ways. So you can play bridges on a giant board,
cube with an octagon, dominosa with more dominoes, solo in a number of different ways,
net so that the board "wraps" and a million others.
The Pause menu hides all the configuration, and you have to start a new game from there
for the options to take effect. The games will tell you if you have set options
incorrectly, e.g. tried to play on a -1 x -1 board etc.
- Bonus points for anyone who finds the "hidden" jigsaw mode Sudoku.
- Added loading of game instructions from text files on the Pause menu (press "Help").
- Anti-aliased some parts of the display, e.g. text, lines, etc.
- Background colours tweaked slightly.
- Compressed all executables with UPX, reducing their size by 50%.
Feedback is appreciated (especially from F-200 and USB mouse users) and full source code is available from:
http://www.ledow.org.uk/gp2x/.
I'm also looking for help from any SDL/C coders to create a nice standalone menu program, add some more features, etc.
Note that this is an unofficial port - so please don't bother Simon Tatham with any problems, although he is aware of the project's existence.
There is now also a "development blog", which will contain articles about developments to come etc. at:
http://stppc2x.blogspot.com
This is the third beta release of the entire collection of the games, which I call "STPPC2x". This beta has 26 fully-working games, the only remaining one is completely unplayable on the GP2X - mines, a minesweeper clone.
You can download BETA 3 of STPPC2x here: http://www.ledow.org.uk/gp2x/ or the GP2X archive
The full changelog from the previous Beta includes items such as:
- Implemented pause on the Start button.
- Added game configurability for all games under the Pause menu.
This greatly increases the potential of the puzzle collection and lets you configure
the types of puzzles in all manner of ways. So you can play bridges on a giant board,
cube with an octagon, dominosa with more dominoes, solo in a number of different ways,
net so that the board "wraps" and a million others.
The Pause menu hides all the configuration, and you have to start a new game from there
for the options to take effect. The games will tell you if you have set options
incorrectly, e.g. tried to play on a -1 x -1 board etc.
- Bonus points for anyone who finds the "hidden" jigsaw mode Sudoku.
- Added loading of game instructions from text files on the Pause menu (press "Help").
- Anti-aliased some parts of the display, e.g. text, lines, etc.
- Background colours tweaked slightly.
- Compressed all executables with UPX, reducing their size by 50%.
Feedback is appreciated (especially from F-200 and USB mouse users) and full source code is available from:
http://www.ledow.org.uk/gp2x/.
I'm also looking for help from any SDL/C coders to create a nice standalone menu program, add some more features, etc.
Note that this is an unofficial port - so please don't bother Simon Tatham with any problems, although he is aware of the project's existence.
There is now also a "development blog", which will contain articles about developments to come etc. at:
http://stppc2x.blogspot.com