The Bad:
I don’t know why it took me so long to realize it. But a few days ago it occurred to me that I actually was the only one working on original PS3 homebrew at the time when I began my current PS3 hiatus and nobody had taken my place since then. There was laterally nobody releasing original PS3 homebrew. Its not that there was just a disappointing number of devs or that they where working slowly. Its that there really where none. Just nobody at all.
There had been a few homebrew games put out by other people. Lachrymose released a Pong and shortly later a Breakout clone pretty early on. Apanloco released another Pong clone called Spin Pong. Finally Darkhacker released a game called Bomberman (which bares no relation to the bomberman franchise).
But even that most recent of them came out four months ago and those few simple games aren’t much for a system that’s been cracked open now for half a year and the devs that made those games don’t appear to be actively working on any new PS3 brew. Well it would be understandable that things may take time to start there is no evidence to suggest that it will get better. If anything the PS3 scene shows signs of slowing. Its effectively already a dead scene.
Homebrew is by comparison thriving on my other two primary platforms of choice. But the Wii community seems to be slowing. The Wii Homebrew Browser is no longer updated weekly and more importantly the total number of things added or updated each month seems to be shrinking. There is less content available to add then there once was. Similarly I remember a time when the release dates of the latest files posted on the openhandhelds GP2X file archive weren’t so far apart.
The Good:
Still. there is news that Team XeLove has proclaimed there intentions to port some of their 360 brew along with some unspecified new stuff to PS3. They don’t appear to have ever done any original games of their own which makes me wonder what to expect from their new project(s). But regardless of that I’ll admit that I’m excited by the prospect of OpenJazz, Super Mario War and/or an N64 emulator (though their N64 emulator does seem to run unplayably slow on 360…) showing up on PS3.
Drunken Coders is having a competition this month for GBA, DS, GC and Wii. Nintendomax‘s annual Wii dev competition has begun again and will be running until May 31. Both of theme should incite some devs to work on things they might otherwise not bother making. Speaking personally I’ve already secretly begun working on something specifically for the Nintendomax competition and I’m hoping to be able to throw something together in the next few days for the Drunken Coders competition.
The GP2X community is still alive and kicking also. It may have slowed slightly but for a five year old and slightly obscure system there is still a reasonable amount of stuff that’s been put out for it in the past few months. Even just in the last day there was a new EinStein würfelt nichtgame posted.
So with any luck I think we can all expect to start seeing some cool stuff coming out in the future

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