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  • Monkey 64 v2.0 - Yay

    Yeah Yeah, The next build of monkey64 is here. Here is the readme file.

    BIG NOTE - SEE THE COMPATIBILITY LIST FOR MICROCODES FIRST BEFORE RUNNING ROMS. SETTING THE WRONG MICROCODE WILL CAUSE THE GAME TO NOT PLAY PROPERLY OR CRASH YOUR PSP.

    EDIT by $n!pR: Please be sure to check the HOWTO for installation instructions.

    Well go enjoy, you spam monkeys!!

    -- Readme --

    ////////////////////////////////////////////////////////
    // Monkey 64 v2.0
    ////////////////////////////////////////////////////////
    // Monkey 64 by PSMonkey
    // -- http://nemo.dcemu.co.uk/ --

    // Icon by pochi
    http://pochistyle.pspwire.net/

    // NOTE
    ////////////////////////////////////////////////////////
    This emulator is not in an advance state yet. It runs commercial roms but with glitches & speed issues.
    Please give me time to be able to advance the emulator far enough to play more games at a reasonable speed.
    Please also do not bother me regarding the speed. It is running off a pure interpreter core which
    is slow. I will get a dynamic recompiler core in as soon as I can get things much further.

    // MICROCODE NOTE
    ////////////////////////////////////////////////////////
    Please note that before running a rom you must set the proper microcode. If you do not set the proper microcode
    the game could crash your psp or show up incorrectly. Please see compatibility.html for a list of proper microcodes
    for each game.

    // Info
    ////////////////////////////////////////////////////////
    Monkey64 is an n64 emulator started from scratch that takes the psp limitations into consideration. The
    ultimate goal is solid n64 emulation at 30-60fps on the psp. This will not come instantly but maybe 6 months
    now it will be a reality.

    At the current time Monkey64 supports a large array of n64 homebrew / PD roms that draw to the framebuffer & commercial roms.
    While not all commercial roms run & the ones that do are a bit glitchy, things are improving on a daily basis.

    // Change List
    ////////////////////////////////////////////////////////

    - 2.0 -
    .) Way too much to list, Commercial roms work.
    .) Fast 3D/SW 2.0, Fast 3D Ext, F3DEX1.0 & F3DEX2.0 Microcodes supported
    .) Many gfx & Hle issues still exist. Missing a surface clipper & n64 combiner support.
    .) 4Kb Eeprom supported
    - (if you wish to use your eeproms from pc emu's, rename them the same as the rom and change the extension to .epr)

    - 1.0 -
    .) First Release, Runs a majority of homebrew roms that render directly to the CFB.

    // To Use
    ////////////////////////////////////////////////////////
    1) Create a folder labeled "n64" on the root of your memory stick.
    2) Copy your roms into the "n64" folder (roms MUST NOT be zipped).
    ..) Example "G:\n64\" (replace G: with your psp drive letter)
    3) Copy the files from the folder containing your psp version number
    ..) Example, 1.0 users will go into "1.0 or 2.0" folder and copy the psp directory to the root of the memory stick.
    4) Run the software

    // Controls
    ////////////////////////////////////////////////////////

    // Menu
    Up & Down - Change Selection
    Left & Right - Change Option
    X / Cross - Select

    // In Game
    Left Trigger & Select - Capture Screenshot (stored in location of eboot.pbp)
    Select - Exit Emulation

    // N64 Controls
    PSP N64
    DPad - DPad
    Analog - Analog
    Start - Start
    R Trig - Z Trig

    If L Trig Held
    Triangle - C Up
    Circle - C Right
    Cross - C Down
    Square - C Left
    else
    Square - L Trig
    Triangle - R Trig
    Cross - B Button
    Circle - A Button

    // Thanks & Greetings
    ////////////////////////////////////////////////////////
    Zilmar & PJ64 Team, Lac, Strmnnrmn, GPF, $n!pR, Wally, Evab3va, Psyco, wraggster,
    Pochi, Zeenbor, Clessy & all at dcemu!

    -- NOTICE --
    No rom request or your account will be banned. I'm not joking on this either.

    Download and Give Feedback Via Comments
    This article was originally published in forum thread: Monkey 64 v2.0 - Yay started by PSmonkey View original post
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