It is necessary to throw blocks (from one up to three for time) to the central field so that groups of blocks with identical color were created. If in such group will be 3 or more blocks such group will be gone from a field and will release a way to other blocks, which rested against it.
This program has been wrote on pascal (design and debug in Delphi and colpile to GP2X in freepascal win32 for linux-arm. Source included in archive. In the project it has been used JEDI-SDL, demo by Guyfawkes, GMenu2X by Massimiliano "Ryo" Torromeo and lybraries by Kounch.
How to play
------------------
Game rules are very simple. It is necessary to throw blocks (from one up to three for time) to the central field so that groups of blocks with identical color were created. If in such group will be 3 or more blocks such group will be gone from a field and will
release a way to other blocks, which rested against it. To throw blocks it is possible only in those places where on a way to the central field there will be other block. The new level will begin after all field will be cleared. In a new level of initial blocks in a field will be more. After everyone 90 levels the quantity of colors will be increased. Game will end after it will be impossible to make a new course.
Controls
------------------
In game:
Joystick cursor - moving of the cursor on an external field
Left and Right - fast moving of the cursor clockwise or back
B - throw of the block
A - Undo. It is accessible only on one step
X - quick save (in file Save 8)
Select - power save. Music will be stopped, the screen is
blanking and frequency of the processor is reduced.
During this LED "Battery" will be blink.
Start - exit from game. Before it query for save will not be,
therefore it is necessary to keep the progress
separately
Y - enter to menu.
In menu:
Up and Down - moving on items of the menu, and in the window
in the lines
Left and Right - choice of value in Options
A - cancel, for Options changes are applied,
but do not save in configuration file
B - Ok. В Options changes will be remembered and will
operate at following start of game
This program has been wrote on pascal (design and debug in Delphi and colpile to GP2X in freepascal win32 for linux-arm. Source included in archive. In the project it has been used JEDI-SDL, demo by Guyfawkes, GMenu2X by Massimiliano "Ryo" Torromeo and lybraries by Kounch.
How to play
------------------
Game rules are very simple. It is necessary to throw blocks (from one up to three for time) to the central field so that groups of blocks with identical color were created. If in such group will be 3 or more blocks such group will be gone from a field and will
release a way to other blocks, which rested against it. To throw blocks it is possible only in those places where on a way to the central field there will be other block. The new level will begin after all field will be cleared. In a new level of initial blocks in a field will be more. After everyone 90 levels the quantity of colors will be increased. Game will end after it will be impossible to make a new course.
Controls
------------------
In game:
Joystick cursor - moving of the cursor on an external field
Left and Right - fast moving of the cursor clockwise or back
B - throw of the block
A - Undo. It is accessible only on one step
X - quick save (in file Save 8)
Select - power save. Music will be stopped, the screen is
blanking and frequency of the processor is reduced.
During this LED "Battery" will be blink.
Start - exit from game. Before it query for save will not be,
therefore it is necessary to keep the progress
separately
Y - enter to menu.
In menu:
Up and Down - moving on items of the menu, and in the window
in the lines
Left and Right - choice of value in Options
A - cancel, for Options changes are applied,
but do not save in configuration file
B - Ok. В Options changes will be remembered and will
operate at following start of game
Download Here --> http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,25,1948