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  • Hawq

    by Published on November 18th, 2005 18:25

    A Shareware Snes emu for series 60 phones, heres the news:
    <ul>-Much faster. vSun Plus can emulate many games very smoothly. It is much faster than vSun 1.1
    -Less memory. vSun Plus only need 640K plus ROM size to emulate a rom. It can also run with big ROM on Nokia 3650,7650
    -Bluetooth multiplay!
    -More graphics options </ul>
    However it doesnt have:
    <ul>-sound emulation
    -transparent effects
    -support for some chips, so has less compatiblity than vSun 1.1 </ul>
    Get from here ...
    by Published on August 27th, 2005 18:43

    - optimized a little simple2x function
    - writed simple1x for no filter function
    - changed scanlines 50 function
    - removed low resolution in software filters and added none (use of none function makes at least 10% boost)
    - optimized some VMM function (mainly in the optimizition)
    - fixed black/white buttons inverted
    - changed name of turbo option to turbo/slow option (hope it is more clear now)
    - added missing CRCs in neogeo drivers and changed shin... name to power instinct matrimelee
    - fixed 2xsaibuffer created when not needed (200Kb RAM loss)
    - fixed background menu not being deleted with neogeo games (2Mb RAM loss)
    - fixed releasing memory, was not done with help screen, dipswitches or config menu, so it still could crash
    - fixed dipswitches menu not releasing background menu (1Mb loss and sometimes crash)
    - corrected oneframe function, you can now take your screenshots as you want
    - completely rewrited config pad menu, it now is more clear and more enjoyable, removed configscreen intermediate menu in the same time

    This version is released without xbepack being done, so just run :
    - pack.bat to have a default.xbe of 920Kb smaller and correct some things
    - rename.bat to rename to default.xbe, use this if you had problems with previous release ...
    by Published on July 22nd, 2005 21:10

    ZX Spectrum emu, heres what it does & doesnt:
    -Spectrum 48, 128, +2 & Pentagon emulation.
    -Most snapshot formats supported.
    -Rzx playback (for playing back replays of spectrum games).
    -Snapshot quick save & load.
    -Virtual keyboard.
    -Mapping spectrum keys to joypad buttons.
    -Kempston, Sinclair & cursor joystick emulation.
    -USB keyboard support.

    Features it does not have (but hopefully will have in the future):
    -Settings for each game.
    -Load/Save emulator settings.
    -A pretty UI.
    -RZX recording.
    -Tape browser/Tape Playback controls.
    -Proper support for NTSC Xboxes.
    -Letting you change which directory snaps are saved in.
    -File progress/Loading message when loading RZXs.
    -User friendliness of menus.

    Known Bugs/Things to bear in mind
    -There is a vertical and horizontal line running through the middle of the screen.
    -Some tzxs don’t load.
    -Some tzxs will slow-load (ie take the same amount of time as a real spectrum).
    -Big rzxs cause an out of memory error.
    -Big rzxs take ages to load.
    -I think there is a small memory leak when loading rzxs but you will need to load 100’s before it affects anything though.
    -The keyboard emulation may be slightly unresponsive and buggy. Try pressing keys very quickly in basic and it seems to miss some keypresses. Can anybody confirm if this is real spectrum behaviour?
    -Running the emulator on an NTSC xbox (or in PAL60) will cause the sound to stutter and cause it to not run nicely at all. At the moment I recommend you put your xbox into 50hz mode. I know this is a pain but please bear with me. ...
    by Published on June 12th, 2005 20:04

    Neo CD emu for the Xbox, heres whats new:
    <ul>The "only" new is iso/mp3 support, there are some limitations :
    <li>1) you must name the cue the same name as you rep (for example d:\isos\kof96\kof96.cue)
    <li>2) you must edit path.txt to select your paths (can be edited in d:\ and t:\ if you want)
    <li>3) each images must be in a folder in the iso folder (as for the example -] d:\ is the name of the folder which contain emu -] \isos\ is the isopath -] \kof96\ is the kof96 iso folder and \kof96.cue is the cuesheet file who has the same nam as kof96 iso folder.
    <li>4) Interface is really limited, I don t know sdl code and dont wanna mess with it, the main limitation is that you will probably all your isos if you have more than 10.
    <li>5) your cue must be named as the iso folder but not the files, no problem with their original name (except xbox fatx limitation)

    How to use :
    <li>1) simply choose CD-ROM/ISO
    <li>2) choose your iso (if all works correctly)
    The menu is limited to player D-PAD (up and down) and A button, again I don t really know SDL sorry</ul>
    No dl due to xdk use so hit the usual sources guys ...
    by Published on June 10th, 2005 22:22

    N64 emu for the Xbox, heres whats new:
    <ul>Added:
    <li>Press right thumbstick to Pause/Resume background music
    <li>Reset Rom option

    Changed:
    <li>Removed Vertex Mode option from ingame menu
    <li>Removed MaxVideoMem option as the plugins don't need it anymore

    Fixed:
    <li>Minimized lockups (if entering ingame menu or taking screenshots)
    <li>Lockup if launching Surreal from CD/DVD (not tested)
    <li>Filters were not applied on startup (Rice 5.10/5.31)
    <li>Controller did not rumble properly
    <li>Debug output was incomplete (Rice 5.10/5.31/UltraHLE)
    <li>Minor bugs in the launcher</ul>
    No dl link due to xdk use so hit the usual sources for it folks ...
    by Published on June 8th, 2005 18:37

    Whats new:
    - Release for GBAX.COM & EMUHOLIC.COM Coding Competition 2005
    - Support for new games: Black Tiger, Black Tiger (bootleg), Black Dragon and Pang.
    - Game Fixes: Nekketsu Kouha Kunio Kun (Renegade)
    - Video update function optimized
    - Underclock (20%) option added
    - Single or double video buffer option added
    - Several optimizations
    - MAME core simplified
    - Removed more MAME code (usrintrf...)
    - Gamma corrected (Intensity bit set to 0)
    - Some fixes in I8035 support (A bug in 1.2 version).
    - Some fixes with the sound in games like Galaxian (A bug in 1.2 version).
    Get from here ...
    by Published on June 4th, 2005 15:22

    According to maxconsole the size info for the 360 has been announced, bit smaller than the Xbrick then, I was bored & used a nearby tape measure to check out the measurements ...
    by Published on May 27th, 2005 19:28

    Direct from the nfo:
    'This quite simply, is a video poker game based on Double Double Bonus Poker.
    It was written for my personal bar setup and a custom controller with big
    buttons in a line, like a real video poker machine. Playing on a regular
    controller is a bit odd at first, but isn't too bad once you get the hang
    of it.

    I released this because I wanted to give back to the community, and maybe
    someone else wanted to run this kind of setup themselves in their own bar
    setting.



    Controls
    --------

    A = Deal/Draw (also will repeat bet after one is made so you don't have to hit bet)

    White = Hold card 1

    X = Hold card 2

    Y = Hold card 3

    B = Hold card 4

    Black = Hold card 5

    Left Trigger = Bet 1

    Right Trigger = Bet Max (5)

    Start = Insert 80 credits ($20 on a $.25 machine)

    Back = Nothing

    Note: There is no way of ending this game, a reset is required.'
    Hit the usual spots for some gambling fun ...
    by Published on April 17th, 2005 20:48

    N64 emu for the Xbox,heres whats new:
    Beta3 FreakDave :
    Fixed:
    -Controller ports 3 and 4 did not work
    -Slowdown in Zelda Majora's Mask
    -Changing MemPak/RumblePak via submenu did not work
    -Enable/Disable Controller option via submenu did not work

    Added:
    -Rice 5.10
    -Rice 5.31
    -Experimental 128 MB support
    -some videoriceini editing

    GogoAckman :
    -X button in the menu to decrease
    -bug of the 4 controllers solved (but there is another strange bug -] solved, removed others xbinput from project and linked to include)
    -romlistcache readded
    -emu now know if it runs from cd or hd, so it can now boot from (not tested)
    -sensitivity -100% to +100%
    -X button in place of B button by default
    -debug info and find the screen size in rice5.60 but I am still looking for left and top offset position.
    -removed some input.cpp from project, not needed (there are still unneeded files I think)
    -debug info
    -configappsave2 by crc
    -include rice 510 and 531 (error compiling)
    -see if there is a bug when editing controllers (done, apparently no bugs)
    -launcher music
    -loading bar corrected
    -corrected freeze when no roms found
    -Added skin by Neverwill

    Beta 3a update
    -Corrected PJ64 not booting with rice5.31 (typo error, sorry about that, thanks to prodigyxp)
    -Corrected some romlist bug result in crashing
    As ever no dl, find at the usual sources ...
    by Published on March 24th, 2005 18:52

    Killer Instinct emu for the Xbox, heres whats new:
    -Now runs from disc as well as HDD. (see notes below)
    -Fixed reversed HP and HK controls.
    -Fixed inverted directions when resizing screen.
    -Optimized display settings and screen size.
    -UI has been given a facelift.
    -Added nice loading screens. (mainly for disc users)
    -Included DATs to ensure correct ROMs are used.
    BTW, You'll need to delete your old 'Killer Instinct X' savegame (or e:\tdata\64646464) before running this version.
    No dl link due to XDK use so hit the usual spots for it ...
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