has released an experimental version of the plugin we've all been waiting for, which allows you to save your progress at any point within the game.
PspStates Experiment for PSP SLIM
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Please read carefully this book... i mean this readme before proceeding to use this plugin.
Note: The author will not be responsable of any kind of damage to units or of data loss
(including game data loss) that this software may cause.
This is true for all my software as they are free, but in this case I would feel like I
would indicate it explicitily.
It is recommended that you backup the nand and important data of memory stick before using this plugin, in order to avoid posible loss of data.
This program was never intended to be part of M33 cfw, it always was planned to be released as
a plugin, just to clarify
This software is experimental work and it may behave incorrectly or not work in all cases.
Requisites:
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- 4.01 M33, 1 or 2, doesn't matter.
- A good memory stick is recommended. Fake memory sticks are... fake... and shit, they could make
load and savestate too slow.
Instructions:
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Copy seplugins folder content (IMPORTANT: including the empty folder SAVESTATE, as the plugin will not create it) in /seplugins and activate the plugin using the recovery.
This plugin at the moment will only work in game mode, don't bother to use it in pops or vsh.
VERY IMPORTANT: because of technical reasons, DO NOT USE this plugins with umd's inserted,
and do not use it of course with UMD's in normal mode, even isofs mode is not recommended.
Use only in march33 (recommended), np9660 or in homebrew.
You can have the plugin loaded in umd's, as soon as YOU DON'T USE IT.
SaveState procedure:
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- To save a state, press the home button in game, and once in the home button screen, press R
plus one of the followings buttons: up, down, right, left, square, triangle, cross, circle or start. Each of this button is considered a "slot", so you can have up to 9 states.
At the moment these state are global: this means they are for all games, not for a specific one.
- At that moment, the PSP will go to sleep mode and return automatically inmediately.
- After the quick sleep mode return, you will see a black screen for some seconds, don't worry it will end. The time can vary depending of games and cpu speed, at this state the program is copying ram from one place to another.
- When the screen is turned on again, you will see the memory stick led blinking for some time: this is the write of the file. If your memory stick is good, this step should be quick.
- The state is saved, it can be loaded during the game or in another game session. (if memory sitck is same or with similar content, you can load other game states withing a game).
The state is saved to one of the followings files:
ms0:/seplugins/SAVESTATE/globalstate_u.bin -> up button
ms0:/seplugins/SAVESTATE/globalstate_d.bin -> down button
ms0:/seplugins/SAVESTATE/globalstate_l.bin -> left button
ms0:/seplugins/SAVESTATE/globalstate_r.bin -> right button
ms0:/seplugins/SAVESTATE/globalstate_q.bin -> square button
ms0:/seplugins/SAVESTATE/globalstate_t.bin -> triangle button
ms0:/seplugins/SAVESTATE/globalstate_x.bin -> cross button
ms0:/seplugins/SAVESTATE/globalstate_c.bin -> circle button
ms0:/seplugins/SAVESTATE/globalstate_s.bin -> start button
The size of the file may vary depending of the game, as it is a 36 MB dump compressed.
Tests show that the most expected range is: 10-20 MB. The plugin will not check free space,
you are on your own on that.
LoadState procedure:
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- To load a state, press the home button in a game, and once in the home button scree, press L
plus one of the slot buttons mentioned in savestates.
- In that moment, the memory stick led will blink. This step should be fast on good memory sticks.
- After that, the psp will go to sleep mode and return automatically quickly.
- The screen will be black for some moment, this wait moment is much faster than the one for savestates.
- Once the screen is turned on, and if all went fine, your system will be now in the state in which you saved it.
Comments
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- The current release is a 4.01 M33 specific plugin. It won't work in a future firmware without an update, unless that firmware has highly
Catherine: Full Body’s English translation for the Vita