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  • wraggster

    by Published on September 11th, 2011 19:53
    1. Categories:
    2. Retro Consoles/Translation News

    “‘Back in Time’ is a monthly feature where we look back at the classic video gaming magazines twenty years ago this month. This month it’s September 1991 and the Super Famicom was beginning to make head roads on the gaming scene with titles such as U.N. Squadron, while two classics, Streets of Rage and Road Rash, hit the Mega Drive and God sims were big time with the excellent Mega lo Mania dominating the Amiga, and in the 8-bit scene, we said our farewells to one of the longest running C64 magazines…”
    Read the full Back in Time: September 1991 article at Out-of-Print Archive

    http://retroactionmagazine.com/retro...eptember-1991/ ...
    by Published on September 11th, 2011 19:51
    1. Categories:
    2. Retro Consoles/Translation News

    The 88th issue of Retrogaming Times Monthly is availalbe to read online. The monthly retrogaming zine is read online just like a magazine – there are arrows at the bottom of the page to move pages back and forth. This issue includes news, Apple II Incider – Steve Jobs: The End Of An Era, Retro Collecting 101 – Hunting Treasures In A Foreign Land, Gaming Tetralogies – The Legend Of Zelda Series, MAME Reviews – Radar Scope, Dual Perspective – Double Dragon III: The Sacred Stones and much more. Head over to the Retrogaming Times Monthly issue 88 front page to start reading.

    http://retroactionmagazine.com/retro...thly-issue-88/ ...
    by Published on September 11th, 2011 19:49
    1. Categories:
    2. Nes News

    news via http://www.romhacking.net/forum/inde...pic,13226.html

    I am happy to announce the official release of Final Fantasy Zz, a hard-type hack of the original Final Fantasy for the NES! Final Fantasy Zz includes both bugfixes and enhancements that will make this hack more fun and more challenging to play than the original.
    Some of the enhancements include the ability to see the contents of a treasure chest without having to drop something if your inventory is full, the ability to buy 9 items at a time, new and more powerful magic spells, slightly remapped dungeons, new enemy formations and AI, improved and rebalanced classes, new equipment, and the ability to dash by holding the B button. Some of the bugfixes include fixing the INT bug for magic, fixing broken magic spells like TMPR and SLEP, fixing some cosmetic bugs, and fixing the multiple level-up bug.
    This hack is recommended for people who are very experienced with the original Final Fantasy. There aren’t any cheap enemy encounters, such as Iron Golems in the Earth Cave, but if you are not careful, any battle could be your last.
    This is a great hack that has taken almost four years to develop. Give Final Fantasy Zz a try! Good luck! (You’ll need it!)
    RHDN Project Page ...
    by Published on September 11th, 2011 19:43
    1. Categories:
    2. Nintendo Wii News

    Uname updated to v0.2 by benjamin

    uname prints the following things about your Wii:

    System Menu version
    Device ID
    boot2 version
    IOS version
    Region
    IP address
    Netmask
    Gateway
    MAC address

    Changelog
    0.1 - September 7, 2011
    Initial release
    0.2 - September 10, 2011
    Netmask, gateway and MAC address are now retrieved

    http://wiibrew.org/wiki/Uname

    Download and Give Feedback Via Comments ...
    by Published on September 11th, 2011 19:40
    1. Categories:
    2. Nintendo Wii News

    Nowhere 0.9 released by copete23

    What would happen if I woke up in an unfamiliar place with no one around you, and not knowing who you are?. In Nowhere have to delve into the mysterious citadel and find out that allows you to leave that cold and sinister place. Will there really a way out?, What mysteries hide this strange place?

    http://creandomisvideojuegos.blogspot.com/

    Download and Give Feedback Via Comments ...
    by Published on September 11th, 2011 15:30
    1. Categories:
    2. Apple iPad,
    3. Apple iPhone

    Back on November 28, 2010, somebody started a thread on Apple's support forums about someone spending more than $50 of his iTunes Store credit on iPhone apps. That discussion thread has since swelled to more than 45 pages, with nearly 700 posts. 'Someone — or some group of someones — seems to be able to spend iTunes gift card credit without permission, buying apps that users don't want. And whoever's doing the hacking seems pretty good at it: Hundreds of users have seen their iTunes credit stolen, and the hack shows no signs of slowing, ten months after it was first reported.' Apple has refunded certain accounts, but not in all cases. Apple suggests that the hack stems from weak, easily guessable passwords, and/or phishing attacks where customers are fooled into entering their passwords into hackers' forms."

    http://apple.slashdot.org/story/11/0...Sign-of-Fading
    ...
    by Published on September 11th, 2011 15:26
    1. Categories:
    2. PC News
    Article Preview

    Perhaps the most un-secret 'secret' game in history, EA's remake of Bullfrog classic Syndicate, has leaked online via the publisher's Origin download service.
    Developed - as previously rumoured - by Swedish Chronicles of Riddick studio Starbreeze, the reboot is described by a now-removed Origin listing as "a unique action shooter set in a not too distant future, where Business is War."

    The new game takes the form of a "visceral" first-person shooter and will include 4-player co-op and "clip enhanced gameplay."

    Players take on the role of Miles Kilo, corporation Eurocorp's latest prototype agent, and embark on "a brutal action adventure of corruption and revenge". The plot is scribed by Crysis 2 writer Richard Morgan.

    The remake has been strongly rumoured for what seems like forever now, and last yearStarbreeze confirmed that it had canned its other project, based on Jason Bourne, to focus on one game.

    CVG was of course among the first to out the remake, as we exclusively reported back in 2008 that the Bullfrog original was indeed getting a current-gen makeover.

    The Bullfrog original was released in 1993 and later followed up in 1996 by Syndicate Wars.

    The game put players in charge of a militant global corporation, and tasked them with leading cyborg agents around a gritty cyberpunk world rescuing captured allies and assassinating rival syndicate executives. It was awesome.

    Here's the Origin listing (via NeoGAF) in full:

    Syndicate is the re-imagination of a cult classic franchise from 1993 - a unique action shooter set in a not too distant future, where Business is War.

    2069 - No longer governed by politicians, the developed world is divided up into regions controlled by megacorporations known as Syndicates. These Syndicates have revolutionized how the consumer interacts with the digital world. No longer does the consumer require a device to access the worlds data and control their technology, they can do this at the blink of an eye via neural chip implant. Civilians flocked to be chipd and enjoy all that their selected Syndicate has to offer; housing, medical, banking, insurance, education, entertainment and jobs. One complete package. One complete lifestyle. In return, the Syndicates gained unprecedented insights, and control, over the individual and their behaviour. With little governmental oversight, business has become war. The Syndicates will stop at nothing for ultimate market dominance. At the front line of this war are the Agents, the Syndicates bio-engineered and chip-augmented enforcers. They can breach anything in the wired world including their enemies, their weapons and the environment that surrounds them, making them the most efficient and deadly technological weapons in the world.

    Take on the role of Miles Kilo, Eurocorps latest prototype agent, and embark on a brutal action adventure of corruption and revenge.


    Chip Enhanced Gameplay: Slow down time, see through walls, and breach your enemy and everything digital in the world with Dart vision - A neural DART6 chip implant that allows you to interface directly with the Dataverse.


    4-Player Online Co-op: Assemble your Syndicate for global domination. A 4-player, online co-op experience like no other, with chip enhanced gameplay and 9 missions re-imagined from the original Syndicate.


    Visceral FPS Experience: Utilize an upgradable arsenal of futuristic weapons, armor and gear to annihilate your enemies and harvest their chip technology for personal advancement and sinister corporate greed.


    Sci-Fi Fiction: Immerse yourself in the world of Syndicate 2069, with a world-class sci-fi story experience, written by bestselling author Richard Morgan.
    http://www.computerandvideogames.com...reens-details/
    ...
    by Published on September 10th, 2011 22:46
    1. Categories:
    2. Xbox 360 News

    Pinball FX developer Zen Studios has rejected Sony's claim that Microsoft's Xbox 360 content policy is an attempt to "protect inferior technology".
    Last month Eurogamer revealed Microsoft reserves the right to refuse to publish games on Xbox Live Arcade if they launch on PlayStation Network first.
    Microsoft may refuse to publish retail games if they do not feature content parity on-disc.
    Sony then criticised the policy, accusing Microsoft of "protecting inferior technology". "I think they want to dumb it down and keep it as pedestrian as possible so that if you want to do anything for Blu-ray, or you have extra content above 9GB, or you want to do anything of that nature, you'd better sure as heck remember that Microsoft can't handle that," Sony's senior VP of publisher relations Rob Dyer said.
    "So potentially any time we've gone out and negotiated exclusive content of things that we've announced at things like DPS or E3, publishers are getting the living crap kicked out of them by Microsoft because they are doing something for the consumer that is better on our platform than it might be perceived on theirs.
    "So from a creativity standpoint and what we are doing to try to make it better for the consumer, our view is Microsoft's doing everything they can to eliminate that because they have an inferior technology."
    According to Zen Studios, maker of XBLA exclusives Pinball FX and Pinball FX 2, PSN and iOS game Zen Pinball, and multiplatform game Marvel Pinball, Microsoft's content policy benefits developers.
    "It's their [Microsoft's] culture," Mel Kirk, Zen Studios Vice President of Marketing and Public Relations, told Eurogamer. "Sony, Nintendo and Microsoft all have very different cultures. Microsoft has a very specific way of managing Xbox Live Arcade. It makes for a more successful platform for everybody who gets a game up there. Those things are in place to as a real gatekeeper for quality content.
    "I'll be perfectly honest, you're going to do better on XBLA than you will on PSN. The policies they have in place really enable that. They don't stifle creativity because, you look like a game like Pinball FX, we did some groundbreaking things there for a free-to-play with in-app purchasing game on console. They let us take those risks. They were there. They wanted to work and help us develop them even further and gave us a lot of good input on that. That just hasn't been our experience.
    "If they're [Microsoft] holding back features in games because they can't do what PlayStation does, I would agree with you. But I really don't understand that. Is there an actual specific title we can talk about?"
    Kirk pointed the finger at Sony in an attempt to counter what he believes has been Microsoft bashing in recent weeks. "If we're going to give Microsoft a hard time, especially recently, with other things Sony said about them trying to inhibit creativity because they don't have powerful enough tech to do things and their technology is lacklustre, if we're going to focus on all these things then we need to then look across the board at everyone and criticise everything," he said. "It just doesn't seem fair to be lopsided one way or the other."
    He recounted the experience Zen had following the PSN outage earlier this year. "When PSN went down, of course it was a huge story. But then the fallout from that got taken away. E3 came and it was all gone and forgotten about.
    "We missed two releases in the PSN outage. Then there was a lot of talking between account managers. Hey, when do you guys want to release? Here are potential dates. We were like, oh man, this is really good, and we'll know when we're coming out and it's not going to be so bad.
    "But the Thursday night before E3, all of the games just got released. Anybody that missed their date got pushed out and was published. We found out about it over Twitter and Facebook. Hey! Fantastic Four is available! We were like, what? Totally caught by surprise. It was hard for us to figure that one out.
    "We've talked about it. We have good dialogue about it. They're not exactly apologetic. They're like, OK, next time - hopefully there's not a next time - we'll try to do it differently. We're happy with that."
    While Sony has had its troubles with PSN, XBLA remains the "holy grail" for digital publishing.
    "They want to be first to market," Kirk said. "That's totally a business strategy and company philosophy. If you want to get your game on XBLA, yeah, don't put it out anywhere until you get it there. But XBLA right now, Steam is rivalling, but XBLA is the Holy Grail for digital publishing.
    "Steam changed things very recently, but up until the last six months, 12 months, you ask a developer, hey, where do you want to publish your game? The first answer they're going to say is XBLA. Now it's changing. Steam and XBLA are fighting and jockeying for number one destination."

    http://www.eurogamer.net/articles/20...ior-tech-claim
    ...
    by Published on September 10th, 2011 22:37
    1. Categories:
    2. Xperia Play News
    Article Preview



    Sony's Xperia Play smartphone will be available through AT&T on September 18, complete with PlayStation gamepad and running on Android's Gingerbread (2.3.3) platform. The Xperia Play has been available through Verizon since May 26, and AT&T is offering some exclusive content for its customers' patience, including 4G capability, a "stealth blue" paint job, and the Sony Ericsson Multimedia Dock DK300 and music cable.

    AT&T's Xperia Play will come with seven pre-loaded games, in a slightly different lineup than we saw with Verizon's release:
    Dungeon Defenders: Second Wave
    Asphalt 6 Adrenaline
    Star Battalion
    Madden NFL 11
    The Sims 3
    Tower Bloxx: My City
    Crash Bandicoot
    The Xperia Play will cost $49.99 with a new two-year agreement through AT&T, which is drastically less than Verizon's initial offer of $199.99 with the same agreement. However, AT&T's Xperia Play doesn't come pre-loaded with Tetris, which is totally worth the extra $150, in our opinion.

    http://www.joystiq.com/2011/09/09/so...ndt-customers/ ...
    by Published on September 10th, 2011 22:18
    1. Categories:
    2. DCEmu
    Article Preview


    id Software just released the source codes for iOS titles Wolfenstein 3D Platinumand Doom Classic in the newest batch of updates (2.1). If you're into it, grab the source code for Wolfenstein 3D Platinum right here, the source code for Doom Classic right here, and the trailer for the 2011 sci-fi thriller starring Jake Gyllenhaal, Source Code, here.

    If you don't care how your games work, so long as they just work, update 2.1 features a revised user interface, remastered HUD, improved framerate forWolfenstein and the removal of multilayer, which id will integrate later in a "more robust fashion."


    http://www.joystiq.com/2011/09/10/id...m-and-doom-cl/ ...
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