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  • wraggster

    by Published on September 4th, 2011 11:06
    1. Categories:
    2. PS3 News
    Article Preview


    Activision has confirmed the suggested retail price for the Modern Warfare 3Hardened Edition: $99.99, which is $20 more than previous Hardened Editions. TheModern Warfare 3 Hardened Edition comes with a one-year membership to Call of Duty Elite, bonus in-game content, a Juggernaut XBL avatar skin, a 100-page field journal and new disc art, all in a fancy steel case.

    So far, Gamestop and Amazon have the Hardened Edition listed at $99.99, while EB Games Australia is charging $158 for the same package. Modern Warfare 3's jump in price may be attributed to the one-year Elite access alone, which is valued at $50 and bumps users up to "Founder status," which includes an in-game emblem, player card, camouflage and an XP boost. Or, it may all go to pay the air-conditioning bill at the Call of Duty XP Event -- we hear it's awfully temperate in that hangar.
    http://www.joystiq.com/2011/09/03/call-of-duty-xp-event-modern-warfare-3-hardened-edition-priced/ ...
    by Published on September 4th, 2011 11:05
    1. Categories:
    2. Xbox 360 News

    Despite living in a world where automatic renewal is a thing, a full two-thirds of European Xbox Live subscriptions are purchased at retail locations rather than online or through the console itself, according to Xbox Live marketing manager Robin Burrows.

    This statistical tidbit was revealed during an interview with MCV, where Burrows also stated that Microsoft is in the process of testing new ways of manifesting digital products in meatspace, specifically referencing "point-of-sale activation," which allows shoppers to activate their newly purchased codes immediately after purchasing them.

    Just like you'd be able to do if you hadn't gone to the store to buy something thatalready exists in your house.
    http://www.joystiq.com/2011/09/03/68...hased-at-reta/
    ...
    by Published on September 4th, 2011 11:03
    1. Categories:
    2. Xbox 360 News

    Driver: San Francisco developer Reflections is already thinking about creating a next-gen game engine, and wants 1080p, 60 frames-per-second games as a mandate from the next Xbox and PlayStation 4.
    Studio founder Martin Edmonson told Eurogamer this would eradicate a number of challenges developers face creating games on the Xbox 360 and PlayStation 3.
    "I would like to see 1080p, 60 frames-per-second as a mandate," he said. "A level playing field where we don't have these dilemmas any more - do we go for detail, do we go for frame-rate? Do we go for effects, do we go for frame-rate? Do we go for resolution or do we go for memory?
    "But to have this level playing field where you accept the game is going to be smooth as silk, you accept the resolution is going to be crisp and high, then it's all down to content. That would be something I would consider a load of dilemmas and nonsense out the way. "
    Driver: San Francisco, out today in the UK, runs at a cool 60fps in single player - but drops down to 30fps in multiplayer.
    The 60fps effect is maintained despite the game rendering a huge, open world for players to drive around in.
    While Edmonson feels Driver has the PS3 "practically smoking", Sony's console did present some challenges to the development team - challenges he hopes the next generation will eradicate.
    "Hopefully [developers will get] easier, quicker access to the hardware features, functionality and power, so that we spend less time - well the Xbox 360 isn't so much of an issue, but certainly the PlayStation 3 was a very, very difficult thing to get the best out of it," he said.
    "I'm pretty convinced that say Driver: San Francisco, for example, has the machine practically smoking - Gran Turismo 5 probably the same. But to get to that point it was a long, hard slog. It has advantages and disadvantages. When you have complex systems like PlayStation 3, it means that it has hidden power and it has hidden advantages and you can exploit those things and come up with some amazing things.
    "It helps good developers separate themselves from weaker developers in terms of tech. But what it does do is it means we spend months and months and years and years and millions of dollars just getting round the system, rather than producing innovative content.
    "What I would hope from a new machine is ease of access."
    Microsoft is reportedly readying an E3 2012 announcement for its next Xbox. There are whispers Sony may announce the PlayStation 4 next year, too. And Crysis developer Crytek is rumoured to be creating TimeSplitters 4 using DirectX 11 as a visual benchmark.
    Edmonson revealed Reflections is already thinking about creating a new game engine for the next generation of consoles.
    "We think about it now, and every other developer will be thinking about it right now," he said.
    "And any game which is being produced with a release date with four years from now - with, say, a similar length to Driver: San Francisco or slightly less - will be thinking in terms of the next generation, not this generation. It's something that's being thought about now.
    "And of course you do throw away the engine; we threw away the Destruction Derby engine, we threw away the Driver 1 engine, the Stuntman engine, the Driver 2 engine. But what you do keep is a vast amount of knowledge and the dos and the don'ts of approach. And that's invaluable knowledge, and that saves you a lot of time and effort when it comes to the next machines."
    Eurogamer asked a number of game developers what they want from the next-gen for an article published last month.

    http://www.eurogamer.net/articles/20...t-next-gen-now
    ...
    by Published on September 4th, 2011 11:02
    1. Categories:
    2. Apple iPad,
    3. Apple iPhone

    Sniper: Ghost Warrior launches on iPhone and iPad early 2012, City Interactive has announced.
    Polish developer Vivid Games has created a bespoke version of the shooter for Apple's mobile devices.
    It uses Epic's Unreal Engine 3, and features touchscreen controls.
    Sniper iOS will compliment Sniper: Ghost Warrior 2, due out on console and PC early next year.
    "Sniping is poetry in slow motion, up until you pull the trigger," Remigiusz Koscielny, president of Vivid Games, enthused.
    "The trigger for upcoming iOS game based on well known Sniper: Ghost Warrior franchise has been pulled by a two great Polish companies that teamed up to create premium quality sniping game. We're proud and excited about this project, and we will use our best effort and knowledge to deliver very best, elite military experience on mobile market up to date."

    http://www.eurogamer.net/articles/20...s-in-the-works
    ...
    by Published on September 4th, 2011 11:00
    1. Categories:
    2. PS3 News
    Article Preview

    LG has unveiled an alternative to Sony's recently announced PlayStation-branded 3D TV that allows two gamers sat side-by-side to view two separate images.
    As reported by Stuff, the LW980T, due out in September, comes in two different models: a 47 inch screen priced at £1799 or a 55 inch screen for £2499.
    As well as the local multiplayer-friendly Dual Play display that simultaneously outputs two separate images to opposite sides of the viewing angle, the set also offers various SmartTV features, including 3D video on demand and BBC iPlayer, Facebook and YouTube apps.
    It packs a crisp Nano Full LED display and comes in at a slim 26.4mm thick.
    The set includes seven pairs of 3D glasses out of the box, but you'll need to pay extra for the all-right and all-left Dual Play specs.
    In comparison, Sony's more modest 24 inch set launches this Autumn priced at £499.



    http://www.eurogamer.net/articles/20...on-3d-tv-rival ...
    by Published on September 4th, 2011 10:58
    1. Categories:
    2. Xbox 360 News

    Sony has accused Microsoft of "protecting inferior technology", following its admission last week that it reserves the right to deny games an Xbox Live Arcade release if they launch on PSN first.
    Speaking in an interview with IndustryGamers, Sony's senior VP of publisher relations Rob Dyer argued that Microsoft's content submission and release policy stands in the way of innovation by denying multi-platform developers the right to exploit the PlayStation 3's high-end features.
    "I think what [Xbox Europe boss] Chris [Lewis] and the other representatives at Microsoft are doing is protecting an inferior technology," he explained.
    "I think they want to dumb it down and keep it as pedestrian as possible so that if you want to do anything for Blu-ray, or you have extra content above 9GB, or you want to do anything of that nature, you'd better sure as heck remember that Microsoft can't handle that."
    Microsoft's third party guidelines dictate that all games released on the Xbox 360 must launch "at least simultaneously" with other systems and must have "at least" the same features and content. It reserves the right to block release if those guidelines aren't met.
    "That's a huge problem with them," continued Dyer.
    "It first started on the smaller pubs, and we can talk about what's happened on XBL and the policy they have there that requires publishers to have a whole litany of things in order to get onto their network or they have to go through and be published by Xbox, by Microsoft, which essentially lets them dictate how long they'll be exclusive and whether or not they own the IP, etc, etc.
    "We don't do that. We don't have any kind of policy like that.
    "In fact, we've gone the other way to try and encourage publishers through our Pub Fund... We want to welcome the indies and we've seen that become a very big part of our business because indies are recognising that we aren't demanding a pound of flesh in order for them to get a game published on our network."
    According to Dyer, it's a problem that extends to AAA developers as well as indies.
    "It's now progressed to not just be these smaller indie pubs that are obviously very easy to kick around. It's moved up the food chain. It's gone to B and A level publishers," he said.
    "So potentially any time we've gone out and negotiated exclusive content of things that we've announced at things like DPS or E3, publishers are getting the living crap kicked out of them by Microsoft because they are doing something for the consumer that is better on our platform than it might be perceived on theirs.
    "So from a creativity standpoint and what we are doing to try to make it better for the consumer, our view is Microsoft's doing everything they can to eliminate that because they have an inferior technology."
    While Dyer appreciates why Microsoft holds to its policy, he suggested that ultimately it's the consumer that is losing out, as they're being denied potentially innovative content.
    "I just wanted to make it clear from Chris Lewis' comment last week and the fact that he's saying, 'Well, this is great for consumers,' and that they're going to protect their consumers. I think that that is an admirable stance to take.
    "That being said, while they might be protecting their consumers, what are they protecting them from? And what it looks like they're protecting them from is the ability to see great content show up on a superior technology.
    "The problem we're having right now is these threats and these serious issues that Microsoft is throwing at publishers - it's only going to dumb down what could potentially come out for a number of these games.
    "And whether people are willing to stand up to Microsoft on this stuff or not is up to that publisher and they do it at their own risk."
    Elsewhere in the interview he singled out Sony's partnerships with Valve and Dust 514 developer CCP as examples of where it is attempting to open things up.
    "I can't wait to see what's happening on Counter-Strike. We're working with them on that. I think we're going to have some really cool things. We're pumped up. We're also very pumped up in working with guys like CCP as a matter of fact to try and be more inclusive rather than being very restrictive."
    Dyer's might not be a lone voice on this issue. His comments closely echo those of one anonymous third party publisher quoted in Eurogamer's original report.
    "Microsoft is suggesting that anything but parity will result in them not carrying a title. They may think this is competitive, but it's not. They are killing any creative exposure of titles to make up for their own platform's shortcomings."

    http://www.eurogamer.net/articles/20...content-policy
    ...
    by Published on September 4th, 2011 10:56
    1. Categories:
    2. Android News
    Article Preview


    The race to get Android working on the now budget-friendly HP TouchPad is on. We've already heard rumors of the little green robot coming pre-installed on the ill-fated slate and we've seen the first CM7 boot, but no one's gone all the way quite yet. While progress is slow, a team of dedicated TouchPad hackers, calling itself Team-Touchdroid, is now showing off a dual-boot configuration with Android 2.3.5. As with CM7, the touchscreen still doesn't work, but the demo video is quite dramatic -- that is until the credits stop rolling. If early-stage flip-flopping OSs are your thing, hop on past the break, but don't say we didn't warn you: it's going to get weird.
    http://www.engadget.com/2011/09/03/team-touchdroid-dual-boots-android-on-touchpad-touchscreen-no/ ...
    by Published on September 3rd, 2011 22:22
    1. Categories:
    2. PS3 News
    Article Preview


    Not that Sony's PlayStation 3 hasn't been touched by Midas before, but this is the first time we've seen the new(ish) form factor doused in such official fashion. Per usual, it'll be the homeland that's treated to the NINOKUNI Magical Edition PS3 console, a decidedly wizard-approved bundle that'll include a copy of Ni No Kuni. The only edition available will boast a 160GB hard drive, a single Dual Shock controller and a glorious icon on the lower-left of the machine. It'll be available in Japan this November for ¥33,780 ($440), but only in "limited quantities." So much for magic that lasts forever, huh?


    http://www.engadget.com/2011/09/02/s...n-3-heads-for/ ...
    by Published on September 3rd, 2011 22:18
    1. Categories:
    2. PC News

    Windows Media Center fans can finally breathe again. After seemingly endless will they / won't they speculation Steven Sinofsky, the President of the Windows Division has confirmed in a blog post thatMedia Center will return for yet another go 'round in Windows 8. There's no word on any possible changes, only that the company has "work to do" concerning the quality and compatibility of add-ins. Wondering why it hasn't been in some pre-release builds? Between the potential for multiple SKUs (no details until closer to release, but it seems like you'll be looking for an Ultimate pack or something similar again to get everything) and simple engineering decisions as features are added and removed that's just the way it is. Another factor is that WMC isn't exactly mass market, as he cites stats indicating only 6 percent of Windows 7 users launched the app in July, with over half of those sessions lasting less than a couple of minutes. Meanwhile, IE apparently pops up on 88 percent of Windows 7 desktops.

    http://www.engadget.com/2011/09/02/m...-in-windows-8/
    ...
    by Published on September 3rd, 2011 22:08
    1. Categories:
    2. Sega Dreamcast News

    Atari Inc. has launched another round of cease-and-desist letters targeted at what remains of its fan community. Having threatened homebrewers for the Atari 2600 and 8-bit systems, as well as emulator authors for mobile platforms like Android, they're now upping the ante by menacing Atari emulator authors on the Dreamcast and sites with Asteroids in the name (though in fairness, that site apparently once hosted a version of the Asteroids game). The working theory is that the company is planning a big push into the mobile market, and is trying to eliminate everything it believes could threaten its latest attempts at reviving the brand name. However, the emulators in question appear to have no copyrighted content from Atari, so it's unclear what exactly Atari believes the infringing material to be."

    http://games.slashdot.org/story/11/0...bout-Asteroids
    ...
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