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  • wraggster

    by Published on February 2nd, 2018 21:20
    1. Categories:
    2. Snes News

    If like me you were here when the Snes was released you will remember what an awesome console it was and still is, with some of the best games of all time, the Snes Classic was a killer release by Nintendo and now its sold 4 million units since September 2017, heres hoping for a N64 Classic ...
    by Published on January 31st, 2018 20:40
    1. Categories:
    2. PC News

    The DOS Emulator for WIndows has had a new release, heres whats new:

    DOSBox-X (2018/01/29) is released. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

    DOSBox-X Changelog:
    * Linux builds no longer enable window resizing. The ability to
    * resize will be added back when the emulator can better handle
    * the user resizing the window.
    * Windows and Linux now have synchronized build date and version
    strings.
    * Codebase begin transition to C++11
    * The Windows maximize button no longer triggers fullscreen mode.
    * Direct3D, OpenGL, and Surface outputs updated to fill the window
    * in Windows builds when the window is maximized. If aspect
    * correction is enabled, the Direct3D and OpenGL outputs will
    * scale the DOS screen (with pillarbox/letterbox padding) to the
    * correct aspect ratio and center within the maximized window.
    * Fixed minor memory leak in MT32 (MUNT) synthesizer usage.
    * Fixed uninitialized state issues with DMA channel 4 (cascade).
    * IMGMOUNT now allows mounting the El Torito bootable floppy image
    * of a CD-ROM drive as a drive letter and accessible (read only)
    * filesystem. The FAT filesystem driver was fixed to support working
    * from sources other than a direct file.
    * PC-98 mode fixed not to register certain built-in commands and
    * binaries to drive Z:\ that are not compatible with PC-98 mode.
    * MEM.EXE in particular uses IBM PC-specific techniques to gather
    * it's information, and is therefore incompatible with PC-98 mode.
    * This can be verified from the source code as MEM.EXE was evidently
    * borrowed from the FreeDOS project.
    * EGA emulation (machine=ega) fixed to render 8bpp (256-color mode)
    * instead of full 32bpp VGA output. EGA video output is limited to
    * 64-color (6-bit) by the design of the video connector (2-bit R/G/B)
    * therefore the full precision of 32bpp is not needed. This will also
    * benefit video capture as the reduced color bit depth will result
    * in smaller AVI files when recording gameplay.
    * Added code to correctly detect 15-bit highcolor vs 16-bit highcolor
    * display format support, despite SDL falsely indicating 16-bit
    * color in both cases, which fixes incorrect colors on 15-bit display
    modes.
    * Fix up VGA DAC/palette mapping to display the emulator screen
    * properly on 16-bit true color displays. Fixed off-by-one shift
    * mistake in the DOSBox-X render scaler code that caused
    * green and purple tints to colors on 16-bit true color displays.
    * Add "Show menu bar" command to the Windows "system menu" so that
    * the menu bar can be brought back after selecting "hide menu bar".
    * Losing window focus while fullscreen no longer leaves the emulator
    * window blank.
    * Maximize/restore fullscreen cleanup.
    * Removed DDRAW output.
    * Fix FAT filesystem driver to clear "success" flag at all failure
    * return points. This fixes problems where unrecognizeable FAT
    * filesystems are nonetheless presented as a drive letter with
    * garbled filenames, when IMGMOUNT should have displayed an error
    instead.
    * Fix FAT filesystem driver to allow PC-98 HDI images to load that
    * have headcount == 0 in the BPB.
    * Fix Adlib emulation not to register a mapper handler if emulation
    * will jump to PC-98 mode, and fix mapper handler to check if Adlib
    * emulation is loaded to avoid segfault.
    * Add "recording" volume to control the loudness of the audio going
    * out to capture (WAV, AVI, etc.)
    * Separate mixer rendering from master volume. Apply master volume
    * at the sound card only, leave audio at full volume for recording
    * (WAV, AVI, etc. capture).
    * dosbox.conf and command line option to log CON driver output to
    * a file. Anything written to STDOUT/CON by a DOS application is
    * logged this way.
    * --time-limit command line option to put a time limit on the
    * emulator, in seconds.
    * Keyboard shortcut for the mapper UI no longer leaves keys "stuck"
    * in the guest to cause problems when you exit the mapper UI.
    * Fixed code mistake that caused OpenGL NB output when dosbox.conf
    * specified output=opengl
    * Mapper layout fixes:
    * Shortcut buttons (on the right hand side of the UI) fixed to
    * become two columns wide if the button text won't fit in one
    column.
    * Some shortcut button titles shortened.
    * Mapper UI updated to show which bindings are being activated by
    * hilighting buttons in the UI.
    * Mapper UI modifier buttons indicate status through hilighting.
    * Mapper UI joystick buttons and axes now use hilighting to indicate
    * that there is input from the device.
    * Mapper fix for 4-axis joysticks that may count zero buttons, and
    * then crash (divide by zero) when the user pushes a button on the
    * joystick device.
    * BIOS emulation now allows you to specify binary blobs to execute
    * in the guest system as part of startup. One can be specified to
    * execute just after CPU reset/power-on, and the other just before
    * booting to the DOS shell. THE BINARY BLOBS EXECUTE IN THE GUEST
    * ENVIRONMENT AND NOT AS ARBITRARY CODE ON YOUR HOST. This option
    * is provided ...
    by Published on January 31st, 2018 20:36
    1. Categories:
    2. PC News

    The main arcade emulator and probably the biggest emulator of all MAME has a new release, heres whats new etc:

    MAME v0.194 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

    What's news in MAME:
    ...
    by Published on January 28th, 2018 20:05
    1. Categories:
    2. Playstation Vita News

    VitaShell is the go-to file manager utility for the PSVita by TheFlow, heres whats new in this release:


    • An ad hoc transfer feature was added. This lets you send and receive files and folders between your PSVita/PSTV devices close by!New menu options (send/receive) are now present in VitaShell
    • A bug was fixed in which files and folders in archives weren’t properly counted.
    • The controls (the buttons you use to control the UI, maybe?) code was improved.

    homepage https://github.com/TheOfficialFloW/V...eases/tag/1.81

    via http://wololo.net/2018/01/28/vitashe...adhoc-feature/ ...
    by Published on January 28th, 2018 20:01
    1. Categories:
    2. Nintendo 3DS News

    I have a hacked 3DS but i use a Gateway Card so not sure what this app is, (remember i had a good year away from homebrew), but anyway heres the release notes:

    Despite all the copyright infringement caused by this utility, Evi offers version 4.1.1 of " freeShop ", open source clone, originally developed by TheCruel , the famous online store Eshop for nintendo 2DS / 3DS.

    v4.1.1 Removed leftover Halloween
    The startup sound shouldnt mess anymore.

    v4.1.0 Derpy fix hotfix
    Okay apparently in the CMakeLists.txt version, but since nobody told me that I forgot to update it. That is now fixed.

    4.1.0 changes:

    Changed cache storage to sdmc: / 3ds / freeShop since nobody uses data folders anymore for homebrew.
    Updated the application to display the new version properly.
    If your settings are broken after install, move the sdmc: / 3ds / data / freeShop folder to sdmc: / 3ds / freeShop using your computer or GM9.

    freeShop v4 - Community Edition
    CODE NAME: ROW ROW

    Below you can download the Community Edition of freeShop.
    No major changes have been made for the end user.
    For developers there is now a Vagrantfile available to simplify development and building of cpp3ds / 3ds_portlibs.
    See the wiki of the fork for details.

    Oh and this as usual:
    Further improvements to overall system stability and other minor adjustments.

    homepage https://notabug.org/evi/freeShop

    via http://www.nintendomax.com/viewtopic...eef9e845c9f832 ...
    by Published on January 28th, 2018 19:56
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    PicoDrive 3DS the Megadrive and Master System Emulator for Nintendo 3DS has been updated, heres whats new:

    v0.93 Released (28 Jan 2018)

    Against those who still own the old 3DS / 2DS or still care about the 3DS ... and if you still want to enjoy Sega MD games on your Old 3DS / 2DS at full speed:

    This is a port of nota's PicoDrive emulator to the old 3DS / 2DS. Although PicoDrive is already highly optimized for ARM processors, if it's still running, it's still in its infancy for mega games on the old 3DS / 2DS, as it's in the RetroArch's version. So this port is heavily loaded on the 3DS '2nd core to emulate the FM synthesized music for the YM2612 FM chip to achieve 60 FPS. But the 2nd core on the old 3DS is not enough to generate a synthesized music at a full 44100Hz, so sounds are generated at 30000Hz on an Old 3DS. It sounds ok for many games, except for those who use high-pitched notes or sound samples.

    The screen rendering is done completely using the original PicoDrive's ARM processor-optimized renderer.

    You can play Master System, Mega Drive games and Sega CD games, and 32X games. CD games run a little slower (you should enable 1-2 frameskips) on an Old 3DS, but it runs very well on a New 3DS. 32X games can only be played on a new 3DS using the .CIA version of the emulator. Some dynarec instructions for 32X games will crash the emulator (Virtual Fighter, Virtual Racing Deluxe have this issue).

    The default maps for the controls are:
    1. 3DS 'Y Button -> MD's A Button,
    2. 3DS' B Button -> MD's B Button,
    3. 3DS 'A Button -> MD's C Button,
    4. 3DS' X Button -> MD's X Button,
    5. 3DS 'L Button -> MD's Y Button,
    6. 3DS' R Button -> MD's Z Button

    This emulator uses the same user interface as VirtuaNES for 3DS, TemperPCE for 3DS, Snes9x for 3DS. It will run better on the New 3DS as usual, where all music and sound samples will be generated at 44100Hz.

    Putting up v0.93 for download:

    v0.93 Release Notes:

    - Fixed a sound bug that plays the previous sound from a CD-ROM game when you load up an SMS ROM.
    - Re-ordered region priority to US, JP, EU.
    - Added support for .32x extensions and 32X games.
    (but some games like Virtual Fighter, Virtual Racing Deluxe causes the emulator to crash, just like the RetroArch versions)
    - Fixed ASM version of the 32X rendering routines to prevent crashing, and blackthorne games.
    - Fixed the frame-rate bug that is not consistent with the frame-rate selected in the menu.
    - Enabled 32X / SVP dynarec when running in CIA mode and the necessary custom firmware is available.
    - Sets the default mapping for Sega MD's X, Y, Z buttons.
    - Fixed a read-ahead library bug that front caused small ISO games to boot to the CD player.
    - Fixed minor sound emulation issues and improved sound sync.
    - Fixed YM2612 timer bug.
    - Implemented more aggressive optimzation of the YM2612 assembly emulation. Less skipping in some games on the Old 3DS.
    - Fixed playing PWM samples by the DC Offset of the waveform (CSND is unable to reliably play the samples with a significant DC offset)

    Homepage https://github.com/bubble2k16/picodrive_3ds/

    via http://www.nintendomax.com/viewtopic...eef9e845c9f832 ...
    by Published on January 28th, 2018 19:23
    1. Categories:
    2. Retro Consoles/Translation News

    For a handheld thats been gone for years heres a first time rom hack for the Atari Lynx:

    Switchblade II is a platform game, originally released on the Commodore Amiga and Atari ST, with a cut-down port for the Atari Lynx, and now there’s a hack for it. The hack itself is quite simple - giving you the ability to continue from where you died, and giving you only one life at the start as a form of balance - but it’s notable for two reasons.
    It’s the very first hack for the Atari Lynx on this site, and secondly, it was done without any debugging tools, save a memory viewer. The author identified the assembly instructions due to their similarity to other systems like the NES, and made educated guesses to achieve the desired effect.
    It’s a game that many won’t be aware of, but now that this hack makes it somewhat easier to play, why not give it a try?

    Download http://s346165667.websitehome.co.uk/psyktrans/

    via http://www.romhacking.net/ ...
    by Published on January 21st, 2018 19:58
    1. Categories:
    2. Sega Saturn News

    Heres a new version of the Sega Saturn Emulator for Android and Windows, heres whats new:

    Yaba Sanshiro (originally called Yabause Devmiyax) v1.3.1 is compiled. There's a new version of Yabause from japanese developper Devmiyax, based on his recent android port uoYabause. This version is a great improvement from original Yabause, on par with SSF and even better on some games. Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.

    download https://github.com/devmiyax/yabause

    android version https://play.google.com/store/apps/d...yabause.uranus

    via http://www.emucr.com/2018/01/yaba-sanshiro-v131.html ...
    by Published on January 17th, 2018 19:54
    1. Categories:
    2. Nintendo 64 News

    Heres an awesome release from StupidMarioBros1Fan of the Goldeneye Game hacked to have MARIO and co in it, it looks bloody awesome.



    Heres the release news

    After about 4 months my childhood dream has finally come true and is available for everyone to enjoy.
    For those of you who haven't seen my other videos: this mod replaces every character in GoldenEye 007 for the Nintendo 64 with Mario ones.

    Characters:
    James Bond - Mario
    Natayla Simonova - Peach
    Alec Trevelyan - Luigi
    Xenia Onnatop - Daisy
    Arkady Ourumov - Bowser
    Boris Grishenko - Yoshi
    Dimitri Mishkin - Donkey Kong
    Valentin Zukovsky - Wario
    May Day - Pauline
    Oddjob - Toad
    Jaws - Waluigi
    Baron Samedi - Rainbow Bowser, the Powered-Up version of Bowser from Super Mario 64.
    Soldiers/Civilians/Scients - Koopa Troopas
    Heads are now different expressions to make use of the Random Head system, hats/helmets are replaced with tiny models & Bounding Boxes of 0 because they would get hit first despite being inside the head. Thought about making them sunglasses, but it'd still get hit first before the back of the head did and overall was unfairly annoying.
    Mishkin/Donkey Kong is no longer the Defense Minister, that role now goes to May Day/Pauline with Donkey Kong being the Head of Special Forces. This was done to give Pauline a role in the story, as well as explain why the "Great Guards" use DK's body.
    Dr Doak is now Oddjob/Toad to give him some sort of role in the story, as a result the idea of Toad "blending in" with the other scientists is ridiculous.

    Download: http://goldeneyevault.com/viewfile.ph... ...
    by Published on January 14th, 2018 19:21
    1. Categories:
    2. Nintendo Switch

    Wow the Nintendo Switch is the console of the moment and already theres an emulator released for it:


    • Original Citra 3DS author and GBAtemp member @bunnei has today released an emulator for the Nintendo Switch:
      yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

    download https://yuzu-emu.org/

    via http://gbatemp.net/threads/yuzu-swit...leased.494209/ ...
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